aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenEdit.pas
blob: 4d105e5f3076d7237e482f475a2a46031929cf9c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
unit UScreenEdit;

interface

{$I switches.inc}

uses UMenu, SDL, UThemes;

type
  TScreenEdit = class(TMenu)
    public
{      Tex_Background:     TTexture;
      FadeOut:            boolean;
      Path:               string;
      FileName:           string;}
      constructor Create; override;
      procedure onShow; override;
      function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
{      function Draw: boolean; override;
      procedure Finish;}
  end;

implementation

uses UGraphic, UMusic, USkins, SysUtils;

function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
  Result := true;
  If (PressedDown) Then
  begin // Key Down
    // check normal keys
    case WideUpperCase(CharCode)[1] of
      'Q':
        begin
          Result := false;
          Exit;
        end;
    end;
    
    // check special keys
    case PressedKey of
      SDLK_ESCAPE,
      SDLK_BACKSPACE :
        begin
          AudioPlayback.PlaySound(SoundLib.Back);
          FadeTo(@ScreenMain);
//          Result := false;
        end;
      SDLK_RETURN:
        begin
          if Interaction = 0 then
          begin
            AudioPlayback.PlaySound(SoundLib.Start);
            FadeTo(@ScreenEditConvert);
          end;
//          if Interaction = 1 then begin
//            Music.PlayStart;
//            FadeTo(@ScreenEditHeader);
//          end;

          if Interaction = 1 then
          begin
            AudioPlayback.PlaySound(SoundLib.Back);
            FadeTo(@ScreenMain);
          end;
        end;

      SDLK_DOWN:
        begin
          InteractNext;
        end;
      SDLK_UP:
        begin
          InteractPrev;
        end;
    end;
  end;
end;

constructor TScreenEdit.Create;
begin
  inherited Create;
  AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'));
  AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt');
//  Button[High(Button)].Text[0].Size := 11;

//  AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF');
//  AddButtonText(10, 5, 0, 0, 0, 'Edit Headers');

//  AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF');
//  AddButtonText(10, 5, 0, 0, 0, 'Set GAP');

  AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF'));
  AddButtonText(10, 5, 0, 0, 0, 'Exit');

end;

procedure TScreenEdit.onShow;
begin
  inherited;

//  Interaction := 0;
end;

(*function TScreenEdit.Draw: boolean;
var
  Min:    integer;
  Sec:    integer;
  Tekst:  string;
  Pet:    integer;
  AktBeat:  integer;
begin
end;

procedure TScreenEdit.Finish;
begin
//
end;*)

end.