aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/USkins.pas
blob: 88549c9ff42fe54e4c5b821c325d6c5a5a360850 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
unit USkins;

interface

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}

{$I switches.inc}

type
  TSkinTexture = record
    Name:       string;
    FileName:   string;
  end;

  TSkinEntry = record
    Theme:      string;
    Name:       string;
    Path:       string;
    FileName:   string;
    Creator:    string; // not used yet
  end;

  TSkin = class
    Skin:         array of TSkinEntry;
    SkinTexture:  array of TSkinTexture;
    SkinPath:     string;
    Color:        integer;
    constructor Create;
    procedure LoadList;
    procedure ParseDir(Dir: string);
    procedure LoadHeader(FileName: string);
    procedure LoadSkin(Name: string);
    function GetTextureFileName(TextureName: string): string;
    function GetSkinNumber(Name: string): integer;
    procedure onThemeChange;
  end;

var
  Skin:   TSkin;

implementation

uses IniFiles,
     Classes,
     SysUtils,
     UMain,
     ULog,
     UIni;

constructor TSkin.Create;
begin
  inherited;
  LoadList;
//  LoadSkin('Lisek');
//  SkinColor := Color;
end;

procedure TSkin.LoadList;
var
  SR:     TSearchRec;
begin
  if FindFirst(SkinsPath+'*', faDirectory, SR) = 0 then begin
    repeat
      if (SR.Name <> '.') and (SR.Name <> '..') then
        ParseDir(SkinsPath + SR.Name + PathDelim);
    until FindNext(SR) <> 0;
  end; // if
  FindClose(SR);
end;

procedure TSkin.ParseDir(Dir: string);
var
  SR:     TSearchRec;
begin
  if FindFirst(Dir + '*.ini', faAnyFile, SR) = 0 then begin
    repeat

      if (SR.Name <> '.') and (SR.Name <> '..') then
        LoadHeader(Dir + SR.Name);
        
    until FindNext(SR) <> 0;
  end;
end;

procedure TSkin.LoadHeader(FileName: string);
var
  SkinIni:    TMemIniFile;
  S:          integer;
begin
  SkinIni := TMemIniFile.Create(FileName);

  S := Length(Skin);
  SetLength(Skin, S+1);
  
  Skin[S].Path     := IncludeTrailingPathDelimiter(ExtractFileDir(FileName));
  Skin[S].FileName := ExtractFileName(FileName);
  Skin[S].Theme    := SkinIni.ReadString('Skin', 'Theme', '');
  Skin[S].Name     := SkinIni.ReadString('Skin', 'Name', '');
  Skin[S].Creator  := SkinIni.ReadString('Skin', 'Creator', '');

  SkinIni.Free;
end;

procedure TSkin.LoadSkin(Name: string);
var
  SkinIni:    TMemIniFile;
  SL:         TStringList;
  T:          integer;
  S:          integer;
begin
  S        := GetSkinNumber(Name);
  SkinPath := Skin[S].Path;

  SkinIni  := TMemIniFile.Create(SkinPath + Skin[S].FileName);

  SL := TStringList.Create;
  SkinIni.ReadSection('Textures', SL);

  SetLength(SkinTexture, SL.Count);
  for T := 0 to SL.Count-1 do
  begin
    SkinTexture[T].Name     := SL.Strings[T];
    SkinTexture[T].FileName := SkinIni.ReadString('Textures', SL.Strings[T], '');
  end;

  SL.Free;
  SkinIni.Free;
end;

function TSkin.GetTextureFileName(TextureName: string): string;
var
  T:    integer;
begin
  Result := '';
  
  for T := 0 to High(SkinTexture) do
  begin
    if ( SkinTexture[T].Name     = TextureName ) AND
       ( SkinTexture[T].FileName <> ''         ) then
    begin
      Result := SkinPath + SkinTexture[T].FileName;
    end;
  end;

  if ( TextureName <> '' ) AND
     ( Result      <> '' ) THEN
  begin
    //Log.LogError('', '-----------------------------------------');
    //Log.LogError(TextureName+' - '+ Result, 'TSkin.GetTextureFileName');
  end;

{  Result := SkinPath + 'Bar.jpg';
  if TextureName = 'Ball' then Result := SkinPath + 'Ball.bmp';
  if Copy(TextureName, 1, 4) = 'Gray' then Result := SkinPath + 'Ball.bmp';
  if Copy(TextureName, 1, 6) = 'NoteBG' then Result := SkinPath + 'Ball.bmp';}
end;

function TSkin.GetSkinNumber(Name: string): integer;
var
  S:    integer;
begin
  Result := 0; // set default to the first available skin
  for S := 0 to High(Skin) do
    if Skin[S].Name = Name then Result := S;
end;

procedure TSkin.onThemeChange;
var
  S:    integer;
  Name: String;
begin
  Ini.SkinNo:=0;
  SetLength(ISkin, 0);
  Name := Uppercase(ITheme[Ini.Theme]);
  for S := 0 to High(Skin) do
    if Name = Uppercase(Skin[S].Theme) then begin
      SetLength(ISkin, Length(ISkin)+1);
      ISkin[High(ISkin)] := Skin[S].Name;
    end;

end;

end.