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unit UPlatformMacOSX;

{
 Note on directories (by eddie):
 We use subfolders of the application directory on tha mac, because:
 1. Installation on the mac works as follows: Extract and copy an application
    and if you don't like or need the application anymore you move the folder
    to the trash - and you're done.
 2. If we would use subfolders of the home directory we would have to spread our
    files to many directories - these directories are defined by Apple, but the 
    average user doesn't know them, beacuse he or she doesn't need to know them.
    But for UltraStar the user must at least know the songs directory...
 
    Creating a subfolder directly under the home directory is not acceptable.

 More on this from KMS aka mischi

 Handling of resources and folders should follow these lines.

 Acceptable places for files are folders named UltraStarDeluxe either in
 /Library/Application Support/
 or 
 ~/Library/Application Support/
 
 Then 
 GetGameSharedPath could return 
 /Library/Application Support/UltraStarDeluxe/Resources/
 GetGameUserPath could return 
 ~/Library/Application Support/UltraStarDeluxe/Resources/

 USDX checks, whether GetGameUserPath exists. If not, USDX creates its.
 The existance of needed files is then checked and if a file is missing
 it is copied to there from within the Resources folder in the Application 
 bundle, which contains the default files. USDX should not delete files or 
 folders in Application Support/UltraStarDeluxe automatically or without 
 user confirmation.
}

interface

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}

{$I switches.inc}

uses
  Classes,
  UPlatform;

type
  TPlatformMacOSX = class(TPlatform)
    private
      function GetBundlePath: WideString;
      function GetApplicationSupportPath: WideString;
      procedure CreateUserFolders();
    public
      procedure Init; override;

      function  DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: boolean): TDirectoryEntryArray; override;

      function  GetLogPath        : WideString; override;
      function  GetGameSharedPath : WideString; override;
      function  GetGameUserPath   : WideString; override;
  end;

implementation

uses
  SysUtils,
  baseunix;

procedure TPlatformMacOSX.Init;
begin
  CreateUserFolders();
end;

procedure TPlatformMacOSX.CreateUserFolders();
var
  RelativePath, BaseDir, OldBaseDir: string;
  SearchInfo: TSearchRec;
  DirectoryList, FileList: TStringList;
  DirectoryIsFinished: longint;
  counter: longint;

  UserPathName: string;
  SourceFile, TargetFile: TFileStream;
  FileCopyBuffer: array [1..4096] of byte;
  NumberOfBytes: integer;
const
  PathName: string = '/Library/Application Support/UltraStarDeluxe/Resources';
begin
  getdir (0, OldBaseDir);
  BaseDir := OldBaseDir + '/UltraStarDeluxe.app/Contents/Resources';
  chdir (BaseDir);
  UserPathName := GetEnvironmentVariable('HOME') + PathName;

  DirectoryIsFinished := 0;
  DirectoryList := TStringList.Create();
  FileList := TStringList.Create();
  DirectoryList.Add('.');
  repeat
    RelativePath := DirectoryList[DirectoryIsFinished];
    chdir (BaseDir + '/' + RelativePath);
    if (FindFirst('*', faAnyFile, SearchInfo) = 0) then
    begin
      repeat
        if DirectoryExists(SearchInfo.Name) then
        begin
          if (SearchInfo.Name <> '.') and (SearchInfo.Name <> '..')  then
            DirectoryList.Add(RelativePath + '/' + SearchInfo.Name);
        end
        else
          Filelist.Add(RelativePath + '/' + SearchInfo.Name);
      until (FindNext(SearchInfo) <> 0);
    end;
    FindClose(SearchInfo);
    DirectoryIsFinished := succ(DirectoryIsFinished);
  until (DirectoryIsFinished = DirectoryList.Count);

  if not DirectoryExists(UserPathName) then
    mkdir (UserPathName);

  for counter := 0 to DirectoryList.Count-1 do
    if not DirectoryExists(UserPathName + '/' + DirectoryList[counter]) then
      mkdir (UserPathName + '/' + DirectoryList[counter]);
  DirectoryList.Free();

  for counter := 0 to Filelist.Count-1 do
    if not FileExists(UserPathName + '/' + Filelist[counter]) then
    begin
      SourceFile := TFileStream.Create(BaseDir      + '/' + Filelist[counter], fmOpenRead);
      TargetFile := TFileStream.Create(UserPathName + '/' + Filelist[counter], fmCreate);
      repeat
        NumberOfBytes := SourceFile.Read(FileCopyBuffer, SizeOf(FileCopyBuffer));
        TargetFile.Write(FileCopyBuffer, NumberOfBytes);
      until (NumberOfBytes < SizeOf(FileCopyBuffer));
      SourceFile.Free;
      TargetFile.Free;
    end;
  FileList.Free();

  chdir (OldBaseDir);
end;

// Mac applications are packaged in directories.
// We have to cut the last two directories
// to get the application directory.

function TPlatformMacOSX.GetBundlePath: WideString;
var
  i, pos : integer;
begin
  Result := ExtractFilePath(ParamStr(0));
  for i := 1 to 2 do
  begin
    pos := Length(Result);
    repeat
      Delete(Result, pos, 1);
      pos := Length(Result);
    until (pos = 0) or (Result[pos] = '/');
  end;
end;

function TPlatformMacOSX.GetApplicationSupportPath: WideString;
const
  PathName : string = '/Library/Application Support/UltraStarDeluxe/Resources';
begin
  Result := GetEnvironmentVariable('HOME') + PathName + '/';
end;

function TPlatformMacOSX.GetLogPath: WideString;
begin
  // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory.
  Result := GetApplicationSupportPath + 'Logs';
end;

function TPlatformMacOSX.GetGameSharedPath: WideString;
begin
  // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory.
  Result := GetApplicationSupportPath;
end;

function TPlatformMacOSX.GetGameUserPath: WideString;
begin
  // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory.
  Result := GetApplicationSupportPath;
end;

function TPlatformMacOSX.DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: boolean): TDirectoryEntryArray;
var
  i       : integer;
  TheDir  : pdir;
  ADirent : pDirent;
  lAttrib : integer;
begin
  i := 0;
  Filter := LowerCase(Filter);

  TheDir := FPOpenDir(Dir);     
  if Assigned(TheDir) then
    repeat
      ADirent := FPReadDir(TheDir);

      if Assigned(ADirent) and (ADirent^.d_name <> '.') and (ADirent^.d_name <> '..') then
      begin
        lAttrib := FileGetAttr(Dir + ADirent^.d_name);
        if ReturnAllSubDirs and ((lAttrib and faDirectory) <> 0) then
        begin
          SetLength(Result, i + 1);
          Result[i].Name        := ADirent^.d_name;
          Result[i].IsDirectory := true;
          Result[i].IsFile      := false;
          i := i + 1;
        end
        else if (Length(Filter) = 0) or (Pos( Filter, LowerCase(ADirent^.d_name)) > 0) then
        begin
          SetLength(Result, i + 1);
          Result[i].Name        := ADirent^.d_name;
          Result[i].IsDirectory := false;
          Result[i].IsFile      := true;
          i := i + 1;
        end;
      end;
    until ADirent = nil;

  FPCloseDir(TheDir);
end;

end.