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unit UPlatformMacOSX;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses Classes, UPlatform;
type
TPlatformMacOSX = class(TPlatform)
private
public
Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override;
function GetGamePath: WideString; override;
end;
implementation
uses SysUtils, baseunix;
// Mac applications are packaged in directories.
// We have to cut the last two directories
// to get the application directory.
Function TPlatformMacOSX.GetGamePath : WideString;
var
x,
i : integer;
begin
Result := ExtractFilePath(ParamStr(0));
for x := 0 to 2 do begin
i := Length(Result);
repeat
Delete( Result, i, 1);
i := Length(Result);
until (i = 0) or (Result[i] = '/');
end;
end;
Function TPlatformMacOSX.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
var
i : Integer;
TheDir : pdir;
ADirent : pDirent;
Entry : Longint;
info : stat;
lAttrib : integer;
begin
i := 0;
Filter := LowerCase(Filter);
TheDir := FPOpenDir(Dir);
if Assigned(TheDir) then
repeat
ADirent := FPReadDir(TheDir);
If Assigned(ADirent) and (ADirent^.d_name <> '.') and (ADirent^.d_name <> '..') then
begin
lAttrib := FileGetAttr(Dir + ADirent^.d_name);
if ReturnAllSubDirs and ((lAttrib and faDirectory) <> 0) then
begin
SetLength( Result, i + 1);
Result[i].Name := ADirent^.d_name;
Result[i].IsDirectory := true;
Result[i].IsFile := false;
i := i + 1;
end
else if (Length(Filter) = 0) or (Pos( Filter, LowerCase(ADirent^.d_name)) > 0) then
begin
SetLength( Result, i + 1);
Result[i].Name := ADirent^.d_name;
Result[i].IsDirectory := false;
Result[i].IsFile := true;
i := i + 1;
end;
end;
Until ADirent = nil;
FPCloseDir(TheDir);
end;
end.
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