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unit UPlatformMacOSX;
{
Note on directories (by eddie):
We use subfolders of the application directory on tha mac, because:
1. Installation on the mac works as follows: Extract and copy an application
and if you don't like or need the application anymore you move the folder
to the trash - and you're done.
2. If we would use subfolders of the home directory we would have to spread our
files to many directories - these directories are defined by Apple, but the
average user doesn't know them, beacuse he or she doesn't need to know them.
But for UltraStar the user must at least know the songs directory...
Creating a subfolder directly under the home directory is not acceptable.
More on this from KMS aka mischi
Handling of resources and folders should follow these lines.
Acceptable places for files are folders named UltraStarDeluxe either in
/Library/Application Support/
or
~/Library/Application Support/
Then
GetGameSharedPath could return
/Library/Application Support/UltraStarDeluxe/Resources/
GetGameUserPath could return
~/Library/Application Support/UltraStarDeluxe/Resources/
USDX checks, whether GetGameUserPath exists. If not, USDX creates its.
The existance of needed files is then checked and if a file is missing
it is copied to there from within the Resources folder in the Application
bundle, which contains the default files. USDX should not delete files or
folders in Application Support/UltraStarDeluxe automatically or without
user confirmation.
}
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
Classes,
UPlatform;
type
TPlatformMacOSX = class(TPlatform)
private
function GetBundlePath: WideString;
function GetApplicationSupportPath: WideString;
procedure CreateUserFolders();
public
procedure Init; override;
function DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: boolean): TDirectoryEntryArray; override;
function GetLogPath : WideString; override;
function GetGameSharedPath : WideString; override;
function GetGameUserPath : WideString; override;
end;
implementation
uses
SysUtils,
baseunix;
procedure TPlatformMacOSX.Init;
begin
CreateUserFolders();
end;
procedure TPlatformMacOSX.CreateUserFolders();
var
RelativePath, BaseDir, OldBaseDir: string;
SearchInfo: TSearchRec;
DirectoryList, FileList: TStringList;
DirectoryIsFinished: longint;
counter: longint;
UserPathName: string;
SourceFile, TargetFile: TFileStream;
FileCopyBuffer: array [1..4096] of byte;
NumberOfBytes: integer;
const
PathName: string = '/Library/Application Support/UltraStarDeluxe/Resources';
begin
getdir (0, OldBaseDir);
BaseDir := OldBaseDir + '/UltraStarDeluxe.app/Contents/Resources';
chdir (BaseDir);
UserPathName := GetEnvironmentVariable('HOME') + PathName;
DirectoryIsFinished := 0;
DirectoryList := TStringList.Create();
FileList := TStringList.Create();
DirectoryList.Add('.');
repeat
RelativePath := DirectoryList[DirectoryIsFinished];
chdir (BaseDir + '/' + RelativePath);
if (FindFirst('*', faAnyFile, SearchInfo) = 0) then
begin
repeat
if DirectoryExists(SearchInfo.Name) then
begin
if (SearchInfo.Name <> '.') and (SearchInfo.Name <> '..') then
DirectoryList.Add(RelativePath + '/' + SearchInfo.Name);
end
else
Filelist.Add(RelativePath + '/' + SearchInfo.Name);
until (FindNext(SearchInfo) <> 0);
end;
FindClose(SearchInfo);
DirectoryIsFinished := succ(DirectoryIsFinished);
until (DirectoryIsFinished = DirectoryList.Count);
if not DirectoryExists(UserPathName) then
mkdir (UserPathName);
for counter := 0 to DirectoryList.Count-1 do
if not DirectoryExists(UserPathName + '/' + DirectoryList[counter]) then
mkdir (UserPathName + '/' + DirectoryList[counter]);
DirectoryList.Free();
for counter := 0 to Filelist.Count-1 do
if not FileExists(UserPathName + '/' + Filelist[counter]) then
begin
SourceFile := TFileStream.Create(BaseDir + '/' + Filelist[counter], fmOpenRead);
TargetFile := TFileStream.Create(UserPathName + '/' + Filelist[counter], fmCreate);
repeat
NumberOfBytes := SourceFile.Read(FileCopyBuffer, SizeOf(FileCopyBuffer));
TargetFile.Write(FileCopyBuffer, NumberOfBytes);
until (NumberOfBytes < SizeOf(FileCopyBuffer));
SourceFile.Free;
TargetFile.Free;
end;
FileList.Free();
chdir (OldBaseDir);
end;
// Mac applications are packaged in directories.
// We have to cut the last two directories
// to get the application directory.
function TPlatformMacOSX.GetBundlePath: WideString;
var
i, pos : integer;
begin
Result := ExtractFilePath(ParamStr(0));
for i := 1 to 2 do
begin
pos := Length(Result);
repeat
Delete(Result, pos, 1);
pos := Length(Result);
until (pos = 0) or (Result[pos] = '/');
end;
end;
function TPlatformMacOSX.GetApplicationSupportPath: WideString;
const
PathName : string = '/Library/Application Support/UltraStarDeluxe/Resources';
begin
Result := GetEnvironmentVariable('HOME') + PathName + '/';
end;
function TPlatformMacOSX.GetLogPath: WideString;
begin
// eddie: Please read the note at the top of this file, why we use the application directory and not the user directory.
Result := GetApplicationSupportPath + 'Logs';
end;
function TPlatformMacOSX.GetGameSharedPath: WideString;
begin
// eddie: Please read the note at the top of this file, why we use the application directory and not the user directory.
Result := GetApplicationSupportPath;
end;
function TPlatformMacOSX.GetGameUserPath: WideString;
begin
// eddie: Please read the note at the top of this file, why we use the application directory and not the user directory.
Result := GetApplicationSupportPath;
end;
function TPlatformMacOSX.DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: boolean): TDirectoryEntryArray;
var
i : integer;
TheDir : pdir;
ADirent : pDirent;
lAttrib : integer;
begin
i := 0;
Filter := LowerCase(Filter);
TheDir := FPOpenDir(Dir);
if Assigned(TheDir) then
repeat
ADirent := FPReadDir(TheDir);
if Assigned(ADirent) and (ADirent^.d_name <> '.') and (ADirent^.d_name <> '..') then
begin
lAttrib := FileGetAttr(Dir + ADirent^.d_name);
if ReturnAllSubDirs and ((lAttrib and faDirectory) <> 0) then
begin
SetLength(Result, i + 1);
Result[i].Name := ADirent^.d_name;
Result[i].IsDirectory := true;
Result[i].IsFile := false;
i := i + 1;
end
else if (Length(Filter) = 0) or (Pos( Filter, LowerCase(ADirent^.d_name)) > 0) then
begin
SetLength(Result, i + 1);
Result[i].Name := ADirent^.d_name;
Result[i].IsDirectory := false;
Result[i].IsFile := true;
i := i + 1;
end;
end;
until ADirent = nil;
FPCloseDir(TheDir);
end;
end.
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