aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/UParty.pas
blob: f5834dd80c1707bf77130f20d6d9d493b8bda9aa (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
unit UParty;

interface

uses ModiSDK;

type
  TRoundInfo = record
    Plugin: Word;
    Winner: Byte;
  end;

  TParty_Session = class
  private
    function GetRandomPlayer(Team: Byte): Byte;
    function IsWinner(Player, Winner: Byte): boolean;
    procedure GenScores;
  public
    Teams: TTeamInfo;
    Rounds: array of TRoundInfo;
    CurRound: Byte;

    constructor Create;

    procedure StartNewParty(NumRounds: Byte);
    procedure StartRound;
    procedure EndRound;
    function  GetWinner: Byte;
    function  GetWinnerString(Round: Byte): String;
  end;

var
  PartySession: TParty_Session;

implementation

uses UDLLManager, UGraphic, UMain, ULanguage, ULog;

//----------
//Constructor -  Prepares the Class
//----------
constructor TParty_Session.Create;
begin
// - Nothing in here atm
end;

//----------
//StartNewParty - Clears the Class and Prepares for new Party
//----------
procedure TParty_Session.StartNewParty(NumRounds: Byte);
var
  Plugins: Array of record
    ID: Byte;
    TimesPlayed: Byte;
  end;
  TeamMode: Boolean;
  Len:  Integer;
  I:  Integer;

  function GetRandomPlugin: Byte;
  var
    LowestTP: Byte;
    NumPwithLTP: Word;
    I: Integer;
    R: Word;
  begin
    LowestTP := high(Byte);
    NumPwithLTP := 0;

    //Search for Plugins not often played yet
    For I := 0 to high(Plugins) do
    begin
      if (Plugins[I].TimesPlayed < lowestTP) then
      begin
        lowestTP := Plugins[I].TimesPlayed;
        NumPwithLTP := 1;
      end
      else if (Plugins[I].TimesPlayed = lowestTP) then
      begin
        Inc(NumPwithLTP);
      end;
    end;

    //Create Random No
    R := Random(NumPwithLTP);

    //Search for Random Plugin
    For I := 0 to high(Plugins) do
    begin
      if Plugins[I].TimesPlayed = lowestTP then
      begin
        //Plugin Found
        if (R = 0) then
        begin
          Result := Plugins[I].ID;
          Inc(Plugins[I].TimesPlayed);
          Break;
        end;
        
        Dec(R);
      end;
    end;
  end;
begin
  //Set cur Round to Round 1
  CurRound := 255;

  PlayersPlay := Teams.NumTeams;

  TeamMode := True;
  For I := 0 to Teams.NumTeams-1 do
    if Teams.Teaminfo[I].NumPlayers < 2 then
    begin
      TeamMode := False;
      Break;
    end;

  //Fill Plugin Array
  SetLength(Plugins, 0);
  For I := 0 to high(DLLMan.Plugins) do
  begin
    if TeamMode or (Not DLLMan.Plugins[I].TeamModeOnly)  then
    begin //Add only Plugins Playable with cur. PlayerConfiguration
      Len := Length(Plugins);
      SetLength(Plugins, Len + 1);
      Plugins[Len].ID := I;
      Plugins[Len].TimesPlayed := 0;
    end;
  end;

  //Set Rounds
  If (Length(Plugins) >= 1) then
  begin
    SetLength (Rounds, NumRounds);
    For I := 0 to NumRounds-1 do
    begin
      PartySession.Rounds[I].Plugin := GetRandomPlugin;
      PartySession.Rounds[I].Winner := 255;
    end;
  end
  else SetLength (Rounds, 0);
end;

//----------
//GetRandomPlayer - Gives back a Random Player to Play next Round
//----------
function TParty_Session.GetRandomPlayer(Team: Byte): Byte;
var
  I, J: Integer;
  lowestTP: Byte;
begin
  //Get lowest TimesPlayed
  lowestTP := high(Byte);
  J := -1;
  for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
  begin
    if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
    begin
      lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
      J := I;
    end
    else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
    begin
      J := -1;
    end;
  end;

  //If more than one Person has lowestTP then Select Random Player
  if (J < 0) then
    repeat
      Result := Random(Teams.Teaminfo[Team].NumPlayers);
    until (Teams.Teaminfo[Team].Playerinfo[Result].TimesPlayed = lowestTP)
  else //Else Select the one with lowest TP
    Result:= J;
end;

//----------
//StartNextRound - Prepares ScreenSingModi for Next Round And Load Plugin
//----------
procedure TParty_Session.StartRound;
var
  I: Integer;
begin
  if ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then
  begin
    //Increase Current Round
    Inc (CurRound);

    Rounds[CurRound].Winner := 0;
    DllMan.LoadPlugin(Rounds[CurRound].Plugin);

    //Select Players
    for I := 0 to Teams.NumTeams-1 do
      Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);

    //Set ScreenSingModie Variables
    ScreenSingModi.TeamInfo := Teams;

    //Set 
  end;
end;

//----------
//IsWinner - Returns True if the Players Bit is set in the Winner Byte
//----------
function TParty_Session.IsWinner(Player, Winner: Byte): boolean;
var
  Bit: Byte;
begin
  Case Player of
    0: Bit := 1;
    1: Bit := 2;
    2: Bit := 4;
    3: Bit := 8;
    4: Bit := 16;
    5: Bit := 32;
  end;

  Result := ((Winner AND Bit) = Bit);
end;

//----------
//GenScores - Inc Scores for Cur. Round
//----------
procedure TParty_Session.GenScores;
var
  I: Byte;
begin
  for I := 0 to Teams.NumTeams-1 do
  begin
    if isWinner(I, Rounds[CurRound].Winner) then
      Inc(Teams.Teaminfo[I].Score);
  end;
end;

//----------
//GetWinnerString - Get String with WinnerTeam Name, when there is more than one Winner than Connect with and or ,
//----------
function  TParty_Session.GetWinnerString(Round: Byte): String;
var
  Winners: Array of String;
  I: Integer;
begin
  if (Rounds[Round].Winner = 0) then
  begin
    Result := Language.Translate('PARTY_NOBODY');
    exit;
  end;

  if (Rounds[Round].Winner = 255) then
  begin
    Result := Language.Translate('PARTY_NOTPLAYEDYET');
    exit;
  end;

  SetLength(Winners, 0);
  for I := 0 to Teams.NumTeams-1 do
  begin
    if isWinner(I, Rounds[Round].Winner) then
    begin
      SetLength(Winners, Length(Winners) + 1);
      Winners[high(Winners)] := Teams.TeamInfo[I].Name;
    end;
  end;
  Result := Language.Implode(Winners);
end;

//----------
//EndRound - Get Winner from ScreenSingModi and Save Data to RoundArray
//----------
procedure TParty_Session.EndRound;
var
  I: Integer;
begin
  //Copy Winner
  Rounds[CurRound].Winner := ScreenSingModi.Winner;
  //Set Scores
  GenScores;

  //Increase TimesPlayed 4 all Players
  For I := 0 to Teams.NumTeams-1 do
    Inc(Teams.Teaminfo[I].Playerinfo[Teams.Teaminfo[0].CurPlayer].TimesPlayed);

end;

//----------
//Get Winner - Gives back the Number of the total Winner
//----------
function TParty_Session.GetWinner: Byte;
begin

end;

end.