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|
unit UParty;
interface
{$IFDEF FPC}
{$MODE DELPHI}
{$ENDIF}
{$I switches.inc}
uses UPartyDefs, UCoreModule, UPluginDefs;
type
ARounds = Array [0..252] of Integer; //0..252 needed for
PARounds = ^ARounds;
TRoundInfo = record
Modi: Cardinal;
Winner: Byte;
end;
TeamOrderEntry = record
Teamnum: Byte;
Score: Byte;
end;
TeamOrderArray = Array[0..5] of Byte;
TUS_ModiInfoEx = record
Info: TUS_ModiInfo;
Owner: Integer;
TimesPlayed: Byte; //Helper for setting Round Plugins
end;
TPartySession = class (TCoreModule)
private
bPartyMode: Boolean; //Is this Party or Singleplayer
CurRound: Byte;
Modis: Array of TUS_ModiInfoEx;
Teams: TTeamInfo;
function IsWinner(Player, Winner: Byte): boolean;
procedure GenScores;
function GetRandomPlugin(TeamMode: Boolean): Cardinal;
function GetRandomPlayer(Team: Byte): Byte;
public
//Teams: TTeamInfo;
Rounds: array of TRoundInfo;
//TCoreModule methods to inherit
Constructor Create; override;
Procedure Info(const pInfo: PModuleInfo); override;
Function Load: Boolean; override;
Function Init: Boolean; override;
Procedure DeInit; override;
Destructor Destroy; override;
//Register Modi Service
Function RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer; //Registers a new Modi. wParam: Pointer to TUS_ModiInfo
//Start new Party
Function StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer; //Starts new Party Mode. Returns Non Zero on Success
Function GetCurModi(wParam: TwParam; lParam: TlParam): integer; //Returns Pointer to Cur. Modis TUS_ModiInfo (to Use with Singscreen)
Function StopParty(wParam: TwParam; lParam: TlParam): integer; //Stops Party Mode. Returns 1 If Partymode was enabled before.
Function NextRound(wParam: TwParam; lParam: TlParam): integer; //Increases CurRound by 1; Returns num of Round or -1 if last Round is already played
Function CallModiInit(wParam: TwParam; lParam: TlParam): integer; //Calls CurModis Init Proc. If an Error occurs, Returns Nonzero. In this Case a New Plugin was Selected. Please renew Loading
Function CallModiDeInit(wParam: TwParam; lParam: TlParam): integer; //Calls DeInitProc and does the RoundEnding
Function GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Writes TTeamInfo Record to Pointer at lParam. Returns Zero on Success
Function SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Read TTeamInfo Record from Pointer at lParam. Returns Zero on Success
Function GetTeamOrder(wParam: TwParam; lParam: TlParam): integer; //Returns Team Order. Structure: Bits 1..3: Team at Place1; Bits 4..6: Team at Place2 ...
Function GetWinnerString(wParam: TwParam; lParam: TlParam): integer; //wParam is Roundnum. If (Pointer = nil) then Return Length of the String. Otherwise Write the String to Address at lParam
end;
const
StandardModi = 0; //Modi ID that will be played in non party Mode
implementation
uses UCore, UGraphic, UMain, ULanguage, ULog, SysUtils;
{*********************
TPluginLoader
Implentation
*********************}
//-------------
// Function that gives some Infos about the Module to the Core
//-------------
Procedure TPartySession.Info(const pInfo: PModuleInfo);
begin
pInfo^.Name := 'TPartySession';
pInfo^.Version := MakeVersion(1,0,0,chr(0));
pInfo^.Description := 'Manages Party Modi and Party Game';
end;
//-------------
// Just the Constructor
//-------------
Constructor TPartySession.Create;
begin
inherited;
//UnSet PartyMode
bPartyMode := False;
end;
//-------------
//Is Called on Loading.
//In this Method only Events and Services should be created
//to offer them to other Modules or Plugins during the Init process
//If False is Returned this will cause a Forced Exit
//-------------
Function TPartySession.Load: Boolean;
begin
//Add Register Party Modi Service
Result := True;
Core.Services.AddService('Party/RegisterModi', nil, Self.RegisterModi);
Core.Services.AddService('Party/StartParty', nil, Self.StartParty);
Core.Services.AddService('Party/GetCurModi', nil, Self.GetCurModi);
end;
//-------------
//Is Called on Init Process
//In this Method you can Hook some Events and Create + Init
//your Classes, Variables etc.
//If False is Returned this will cause a Forced Exit
//-------------
Function TPartySession.Init: Boolean;
begin
//Just set Prvate Var to true.
Result := true;
end;
//-------------
//Is Called if this Module has been Inited and there is a Exit.
//Deinit is in backwards Initing Order
//-------------
Procedure TPartySession.DeInit;
begin
//Force DeInit
end;
//-------------
//Is Called if this Module will be unloaded and has been created
//Should be used to Free Memory
//-------------
Destructor TPartySession.Destroy;
begin
//Just save some Memory if it wasn't done now..
SetLength(Modis, 0);
inherited;
end;
//-------------
// Registers a new Modi. wParam: Pointer to TUS_ModiInfo
// Service for Plugins
//-------------
Function TPartySession.RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer;
var
Len: Integer;
Info: PUS_ModiInfo;
begin
Info := PModiInfo;
//Copy Info if cbSize is correct
If (Info.cbSize = SizeOf(TUS_ModiInfo)) then
begin
Len := Length(Modis);
SetLength(Modis, Len + 1);
Modis[Len].Info := Info^;
end
else
Core.ReportError(Integer(PChar('Plugins try to Register Modi with wrong Pointer, or wrong TUS_ModiInfo Record.')), PChar('TPartySession'));
end;
//----------
// Returns a Number of a Random Plugin
//----------
Function TPartySession.GetRandomPlugin(TeamMode: Boolean): Cardinal;
var
LowestTP: Byte;
NumPwithLTP: Word;
I: Integer;
R: Word;
begin
Result := StandardModi; //If there are no matching Modis, Play StandardModi
LowestTP := high(Byte);
NumPwithLTP := 0;
//Search for Plugins not often played yet
For I := 0 to high(Modis) do
begin
if (Modis[I].TimesPlayed < lowestTP) And (((Modis[I].Info.LoadingSettings AND MLS_TeamOnly) <> 0) = TeamMode) then
begin
lowestTP := Modis[I].TimesPlayed;
NumPwithLTP := 1;
end
else if (Modis[I].TimesPlayed = lowestTP) And (((Modis[I].Info.LoadingSettings AND MLS_TeamOnly) <> 0) = TeamMode) then
begin
Inc(NumPwithLTP);
end;
end;
//Create Random No
R := Random(NumPwithLTP);
//Search for Random Plugin
For I := 0 to high(Modis) do
begin
if (Modis[I].TimesPlayed = lowestTP) And (((Modis[I].Info.LoadingSettings AND MLS_TeamOnly) <> 0) = TeamMode) then
begin
//Plugin Found
if (R = 0) then
begin
Result := I;
Inc(Modis[I].TimesPlayed);
Break;
end;
Dec(R);
end;
end;
end;
//----------
// Starts new Party Mode. Returns Non Zero on Success
//----------
Function TPartySession.StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer;
var
I: Integer;
aiRounds: PARounds;
TeamMode: Boolean;
begin
Result := 0;
If (Teams.NumTeams >= 1) AND (NumRounds < High(Byte)-1) then
begin
bPartyMode := false;
aiRounds := PAofIRounds;
Try
//Is this Teammode(More then one Player per Team) ?
TeamMode := True;
For I := 0 to Teams.NumTeams-1 do
TeamMode := TeamMode AND (Teams.Teaminfo[I].NumPlayers > 1);
//Set Rounds
SetLength(Rounds, NumRounds);
For I := 0 to High(Rounds) do
begin //Set Plugins
If (aiRounds[I] = -1) then
Rounds[I].Modi := GetRandomPlugin(TeamMode)
Else If (aiRounds[I] >= 0) AND (aiRounds[I] <= High(Modis)) AND (TeamMode OR ((Modis[aiRounds[I]].Info.LoadingSettings AND MLS_TeamOnly) = 0)) then
Rounds[I].Modi := aiRounds[I]
Else
Rounds[I].Modi := StandardModi;
Rounds[I].Winner := High(Byte); //Set Winner to Not Played
end;
CurRound := High(Byte); //Set CurRound to not defined
//Return teh true and Set PartyMode
bPartyMode := True;
Result := 1;
Except
Core.ReportError(Integer(PChar('Can''t start PartyMode.')), PChar('TPartySession'));
end;
end;
end;
//----------
// Returns Pointer to Cur. ModiInfoEx (to Use with Singscreen)
//----------
Function TPartySession.GetCurModi(wParam: TwParam; lParam: TlParam): integer;
begin
If (bPartyMode) AND (CurRound <= High(Rounds)) then
begin //If PartyMode is enabled:
//Return the Plugin of the Cur Round
Result := Integer(@Modis[Rounds[CurRound].Modi]);
end
else
begin //Return StandardModi
Result := Integer(@Modis[StandardModi]);
end;
end;
//----------
// Stops Party Mode. Returns 1 If Partymode was enabled before. And -1 if Change was not possible
//----------
Function TPartySession.StopParty(wParam: TwParam; lParam: TlParam): integer;
begin
Result := -1;
If (bPartyMode) then
begin
// to-do : Whit�: Check here if SingScreen is not Shown atm.
bPartyMode := False;
Result := 1;
end
else
Result := 0;
end;
//----------
//GetRandomPlayer - Gives back a Random Player to Play next Round
//----------
function TPartySession.GetRandomPlayer(Team: Byte): Byte;
var
I, R: Integer;
lowestTP: Byte;
NumPwithLTP: Byte;
begin
LowestTP := high(Byte);
NumPwithLTP := 0;
Result := 0;
//Search for Players that have not often played yet
For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
begin
if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
begin
lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
NumPwithLTP := 1;
end
else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
begin
Inc(NumPwithLTP);
end;
end;
//Create Random No
R := Random(NumPwithLTP);
//Search for Random Player
For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
begin
if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
begin
//Player Found
if (R = 0) then
begin
Result := I;
Break;
end;
Dec(R);
end;
end;
end;
//----------
// NextRound - Increases CurRound by 1; Returns num of Round or -1 if last Round is already played
//----------
Function TPartySession.NextRound(wParam: TwParam; lParam: TlParam): integer;
var I: Integer;
begin
If ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then
begin //everythings OK! -> Start the Round, maaaaan
Inc(CurRound);
//Set Players to play this Round
for I := 0 to Teams.NumTeams-1 do
Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
end
else
Result := -1;
end;
//----------
//IsWinner - Returns True if the Players Bit is set in the Winner Byte
//----------
function TPartySession.IsWinner(Player, Winner: Byte): boolean;
var
Bit: Byte;
begin
Bit := 1 shl Player;
Result := ((Winner AND Bit) = Bit);
end;
//----------
//GenScores - Inc Scores for Cur. Round
//----------
procedure TPartySession.GenScores;
var
I: Byte;
begin
for I := 0 to Teams.NumTeams-1 do
begin
if isWinner(I, Rounds[CurRound].Winner) then
Inc(Teams.Teaminfo[I].Score);
end;
end;
//----------
// CallModiInit - Calls CurModis Init Proc. If an Error occurs, Returns Nonzero. In this Case a New Plugin was Selected. Please renew Loading
//----------
Function TPartySession.CallModiInit(wParam: TwParam; lParam: TlParam): integer;
begin
If (not bPartyMode) then
begin //Set Rounds if not in PartyMode
SetLength(Rounds, 1);
Rounds[0].Modi := StandardModi;
Rounds[0].Winner := High(Byte);
CurRound := 0;
end;
Try
//Core.
Except
on E : Exception do
begin
Core.ReportError(Integer(PChar('Error starting Modi: ' + Modis[Rounds[CurRound].Modi].Info.Name + ' ErrorStr: ' + E.Message)), PChar('TPartySession'));
If (Rounds[CurRound].Modi = StandardModi) then
begin
Core.ReportError(Integer(PChar('Can''t start StandardModi, will exit now!')), PChar('TPartySession'));
Halt;
end
Else //Select StandardModi
begin
Rounds[CurRound].Modi := StandardModi
end;
end;
End;
end;
//----------
// CallModiDeInit - Calls DeInitProc and does the RoundEnding
//----------
Function TPartySession.CallModiDeInit(wParam: TwParam; lParam: TlParam): integer;
var
I: Integer;
MaxScore: Word;
begin
If (bPartyMode) then
begin
//Get Winner Byte!
if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then //get Winners from Plugin
Rounds[CurRound].Winner := Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID)
else
begin //Create winners by Score :/
Rounds[CurRound].Winner := 0;
MaxScore := 0;
for I := 0 to Teams.NumTeams-1 do
begin
// to-do : recode Percentage stuff
//PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
if (Player[I].ScoreTotalInt > MaxScore) then
begin
MaxScore := Player[I].ScoreTotalInt;
Rounds[CurRound].Winner := 1 shl I;
end
else if (Player[I].ScoreTotalInt = MaxScore) AND (Player[I].ScoreTotalInt <> 0) then
begin
Rounds[CurRound].Winner := Rounds[CurRound].Winner or (1 shl I);
end;
end;
//When nobody has Points -> Everybody loose
if (MaxScore = 0) then
Rounds[CurRound].Winner := 0;
end;
//Generate teh Scores
GenScores;
//Inc Players TimesPlayed
If ((Modis[Rounds[CurRound-1].Modi].Info.LoadingSettings AND MLS_IncTP) = MLS_IncTP) then
begin
For I := 0 to Teams.NumTeams-1 do
Inc(Teams.TeamInfo[I].Playerinfo[Teams.TeamInfo[I].CurPlayer].TimesPlayed);
end;
end
else if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then
Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID);
end;
//----------
// GetTeamInfo - Writes TTeamInfo Record to Pointer at lParam. Returns Zero on Success
//----------
Function TPartySession.GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer;
var Info: ^TTeamInfo;
begin
Result := -1;
Info := pTeamInfo;
If (Info <> nil) then
begin
Try
// to - do : Check Delphi memory management in this case
//Not sure if i had to copy PChars to a new address or if delphi manages this o0
Info^ := Teams;
Result := 0;
Except
Result := -2;
End;
end;
end;
//----------
// SetTeamInfo - Read TTeamInfo Record from Pointer at lParam. Returns Zero on Success
//----------
Function TPartySession.SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer;
var
TeamInfobackup: TTeamInfo;
Info: ^TTeamInfo;
begin
Result := -1;
Info := pTeamInfo;
If (Info <> nil) then
begin
Try
TeamInfoBackup := Teams;
// to - do : Check Delphi memory management in this case
//Not sure if i had to copy PChars to a new address or if delphi manages this o0
Teams := Info^;
Result := 0;
Except
Teams := TeamInfoBackup;
Result := -2;
End;
end;
end;
//----------
// GetTeamOrder - Returns Team Order. Structure: Bits 1..3: Team at Place1; Bits 4..6: Team at Place2 ...
//----------
Function TPartySession.GetTeamOrder(wParam: TwParam; lParam: TlParam): integer;
var
I, J: Integer;
ATeams: array [0..5] of TeamOrderEntry;
TempTeam: TeamOrderEntry;
begin
// to-do : PartyMode: Write this in another way, so that teams with the same scire get the same Placing
//Fill Team Array
For I := 0 to Teams.NumTeams-1 do
begin
ATeams[I].Teamnum := I;
ATeams[I].Score := Teams.Teaminfo[I].Score;
end;
//Sort Teams
for J := 0 to Teams.NumTeams-1 do
for I := 1 to Teams.NumTeams-1 do
if ATeams[I].Score > ATeams[I-1].Score then
begin
TempTeam := ATeams[I-1];
ATeams[I-1] := ATeams[I];
ATeams[I] := TempTeam;
end;
//Copy to Result
Result := 0;
For I := 0 to Teams.NumTeams-1 do
Result := Result or (ATeams[I].TeamNum Shl I*3);
end;
//----------
// GetWinnerString - wParam is Roundnum. If (Pointer = nil) then Return Length of the String. Otherwise Write the String to Address at lParam
//----------
Function TPartySession.GetWinnerString(wParam: TwParam; lParam: TlParam): integer;
var
Winners: Array of String;
I: Integer;
ResultStr: String;
S: ^String;
begin
ResultStr := Language.Translate('PARTY_NOBODY');
if (wParam <= High(Rounds)) then
begin
if (Rounds[wParam].Winner <> 0) then
begin
if (Rounds[wParam].Winner = 255) then
begin
ResultStr := Language.Translate('PARTY_NOTPLAYEDYET');
end
else
begin
SetLength(Winners, 0);
for I := 0 to Teams.NumTeams-1 do
begin
if isWinner(I, Rounds[wParam].Winner) then
begin
SetLength(Winners, Length(Winners) + 1);
Winners[high(Winners)] := Teams.TeamInfo[I].Name;
end;
end;
ResultStr := Language.Implode(Winners);
end;
end;
end;
//Now Return what we have got
If (lParam = nil) then
begin //ReturnString Length
Result := Length(ResultStr);
end
Else
begin //Return String
Try
S := lParam;
S^ := ResultStr;
Result := 0;
Except
Result := -1;
End;
end;
end;
end.
|