aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/ULyrics.bak.pas
blob: e432f7e54f23804f39a321bdc1fe0b31136ebdea (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
unit ULyrics.bak;

interface
uses SysUtils, OpenGL12, UMusic, UTexture;

type
  TWord = record
      X:      real;
      Y:      real;
      Size:   real;
      Width:  real;
      Text:   string;
      ColR:   real;
      ColG:   real;
      ColB:   real;
      Scale:  real;
      Done:   real;
      FontStyle:  integer;
      Italic:     boolean;
      Selected:   boolean;
  end;

  TLyric = class
    private
      AlignI:         integer;
      XR:             real;
      YR:             real;
      SizeR:          real;
      SelectedI:      integer;
      ScaleR:         real;
      StyleI:         integer;          // 0 - one selection, 1 - long selection, 2 - one selection with fade to normal text, 3 - long selection with fade with color from left
      FontStyleI:     integer;          // font number
      Word:           array of TWord;

      //Textures for PlayerIcon Index: Playernum; Index2: Enabled/Disabled
      PlayerIconTex:  array[0..5] of array [0..1] of TTexture;

      procedure SetX(Value: real);
      procedure SetY(Value: real);
      function GetClientX: real;
      procedure SetAlign(Value: integer);
      function GetSize: real;
      procedure SetSize(Value: real);
      procedure SetSelected(Value: integer);
      procedure SetDone(Value: real);
      procedure SetScale(Value: real);
      procedure SetStyle(Value: integer);
      procedure SetFStyle(Value: integer);
      procedure Refresh;

      procedure DrawNormal(W: integer);
      procedure DrawPlain(W: integer);
      procedure DrawScaled(W: integer);
      procedure DrawSlide(W: integer);

      procedure DrawPlayerIcons;
    public
      //Array containing Players Singing the Next Sentence
      // 1: Player 1 Active
      // 2: Player 2 Active
      // 3: Player 3 Active
      PlayersActive: Byte;

      //Dark or Light Colors
      Enabled: Boolean;

      ColR:     real;
      ColG:     real;
      ColB:     real;
      ColSR:    real;
      ColSG:    real;
      ColSB:    real;
      Italic:   boolean;
      Text:     string;   // LCD

      constructor Create;
    published
      property X: real write SetX;
      property Y: real write SetY;
      property ClientX: real read GetClientX;
      property Align: integer write SetAlign;
      property Size: real read GetSize write SetSize;
      property Selected: integer read SelectedI write SetSelected;
      property Done: real write SetDone;
      property Scale: real write SetScale;
      property Style: integer write SetStyle;
      property FontStyle: integer write SetFStyle;
      procedure AddWord(Text: string);
      procedure AddCzesc(NrCzesci: integer);

      function SelectedLetter: integer;  // LCD
      function SelectedLength: integer;  // LCD

      procedure Clear;
      procedure Draw;

  end;

var
  Lyric:    TLyric;

implementation
uses TextGL, UGraphic, UDrawTexture, Math, USkins;

Constructor TLyric.Create;
var
  I: Integer;
begin
  //Only 2 Players for now
  For I := 0 to 1 do
  begin
    PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))),   'PNG', 'Transparent', 0);
    PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))),   'PNG', 'Transparent', 0);
  end;
  PlayersActive := Trunc(Power(2, 1)) + 1;
end;

procedure TLyric.SetX(Value: real);
begin
  XR := Value;
end;

procedure TLyric.SetY(Value: real);
begin
  YR := Value;
end;

function TLyric.GetClientX: real;
begin
  Result := Word[0].X;
end;

procedure TLyric.SetAlign(Value: integer);
begin
  AlignI := Value;
//  if AlignInt = 0 then beep;
end;

function TLyric.GetSize: real;
begin
  Result := SizeR;
end;

procedure TLyric.SetSize(Value: real);
begin
  SizeR := Value;
end;

procedure TLyric.SetSelected(Value: integer);
var
  W:  integer;
begin
  if (StyleI = 0) or (StyleI = 2) or (StyleI = 4) then begin
    if (SelectedI > -1) and (SelectedI <= High(Word)) then begin
      Word[SelectedI].Selected := false;
      Word[SelectedI].ColR := ColR;
      Word[SelectedI].ColG := ColG;
      Word[SelectedI].ColB := ColB;
      Word[SelectedI].Done := 0;
    end;

    SelectedI := Value;
    if (Value > -1) and (Value <= High(Word)) then begin
      Word[Value].Selected := true;
      Word[Value].ColR := ColSR;
      Word[Value].ColG := ColSG;
      Word[Value].ColB := ColSB;
      Word[Value].Scale := ScaleR;
    end;
  end;

  if (StyleI = 1) or (StyleI = 3) then begin
    if (SelectedI > -1) and (SelectedI <= High(Word)) then begin
      for W := SelectedI to High(Word) do begin
        Word[W].Selected := false;
        Word[W].ColR := ColR;
        Word[W].ColG := ColG;
        Word[W].ColB := ColB;
        Word[W].Done := 0;
      end;
    end;

    SelectedI := Value;
    if (Value > -1) and (Value <= High(Word)) then begin
      for W := 0 to Value do begin
        Word[W].Selected := true;
        Word[W].ColR := ColSR;
        Word[W].ColG := ColSG;
        Word[W].ColB := ColSB;
        Word[W].Scale := ScaleR;
        Word[W].Done := 1;
      end;
    end;
  end;

  Refresh;
end;

procedure TLyric.SetDone(Value: real);
var
  W:    integer;
begin
  W := SelectedI;
  if W > -1 then
    Word[W].Done := Value;
end;

procedure TLyric.SetScale(Value: real);
begin
  ScaleR := Value;
end;

procedure TLyric.SetStyle(Value: integer);
begin
  StyleI := Value;
end;

procedure TLyric.SetFStyle(Value: integer);
begin
  FontStyleI := Value;
end;

procedure TLyric.AddWord(Text: string);
var
  WordNum:    integer;
begin
  WordNum := Length(Word);
  SetLength(Word, WordNum + 1);
  if WordNum = 0 then begin
    Word[WordNum].X := XR;
  end else begin
    Word[WordNum].X := Word[WordNum - 1].X + Word[WordNum - 1].Width;
  end;

  Word[WordNum].Y := YR;
  Word[WordNum].Size := SizeR;
  Word[WordNum].FontStyle := FontStyleI; // new
  SetFontStyle(FontStyleI);
  SetFontSize(SizeR);
  Word[WordNum].Width := glTextWidth(pchar(Text));
  Word[WordNum].Text := Text;
  Word[WordNum].ColR := ColR;
  Word[WordNum].ColG := ColG;
  Word[WordNum].ColB := ColB;
  Word[WordNum].Scale := 1;
  Word[WordNum].Done := 0;
  Word[WordNum].Italic := Italic;

  Refresh;
end;

procedure TLyric.AddCzesc(NrCzesci: integer);
var
  N:    integer;
begin
  Clear;
  for N := 0 to Czesci[0].Czesc[NrCzesci].HighNut do begin
    Italic := Czesci[0].Czesc[NrCzesci].Nuta[N].FreeStyle;
    AddWord(Czesci[0].Czesc[NrCzesci].Nuta[N].Tekst);
    Text := Text + Czesci[0].Czesc[NrCzesci].Nuta[N].Tekst;
  end;
  Selected := -1;
end;

procedure TLyric.Clear;
begin
{  ColR := Skin_FontR;
  ColG := Skin_FontG;
  ColB := Skin_FontB;}
  SetLength(Word, 0);
  Text := '';
  SelectedI := -1;
end;

procedure TLyric.Refresh;
var
  W:          integer;
  TotWidth:   real;
begin
  if AlignI = 1 then begin
    TotWidth := 0;
    for W := 0 to High(Word) do
      TotWidth := TotWidth + Word[W].Width;

    Word[0].X := XR - TotWidth / 2;
    for W := 1 to High(Word) do
      Word[W].X := Word[W - 1].X + Word[W - 1].Width;
  end;
end;

procedure TLyric.DrawPlayerIcons;
begin

end;

procedure TLyric.Draw;
var
  W:    integer;
begin
  case StyleI of
    0:
      begin
        for W := 0 to High(Word) do
          DrawNormal(W);
      end;
    1:
      begin
        for W := 0 to High(Word) do
          DrawPlain(W);
      end;
    2: // zoom
      begin
        for W := 0 to High(Word) do
          if not Word[W].Selected then
            DrawNormal(W);

        for W := 0 to High(Word) do
          if Word[W].Selected then
            DrawScaled(W);
      end;
    3: // slide
      begin
        for W := 0 to High(Word) do begin
          if not Word[W].Selected then
            DrawNormal(W)
          else
            DrawSlide(W);
        end;
      end;
    4: // ball
      begin
        for W := 0 to High(Word) do
          DrawNormal(W);

        for W := 0 to High(Word) do
          if Word[W].Selected then begin
            Tex_Ball.X := (Word[W].X - 10) + Word[W].Done * Word[W].Width;
            Tex_Ball.Y := 480 - 10*sin(Word[W].Done * pi);
            Tex_Ball.W := 20;
            Tex_Ball.H := 20;
            DrawTexture(Tex_Ball);
          end;
      end;
  end; // case
end;

procedure TLyric.DrawNormal(W: integer);
begin
  SetFontStyle(Word[W].FontStyle);
  SetFontPos(Word[W].X+ 10*ScreenX, Word[W].Y);
  SetFontSize(Word[W].Size);
  SetFontItalic(Word[W].Italic);
  glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
  glPrint(pchar(Word[W].Text));
end;

procedure TLyric.DrawPlain(W: integer);
var
  D:    real;
begin
  D := Word[W].Done; // przyrost

  SetFontStyle(Word[W].FontStyle);
  SetFontPos(Word[W].X, Word[W].Y);
  SetFontSize(Word[W].Size);
  SetFontItalic(Word[W].Italic);

  if D = 0 then
    glColor3f(ColR, ColG, ColB)
  else
    glColor3f(ColSR, ColSG, ColSB);

  glPrint(pchar(Word[W].Text));
end;

procedure TLyric.DrawScaled(W: integer);
var
  D:    real;
begin
  // previous plus dynamic scaling effect
  D := 1-Word[W].Done; // przyrost
  SetFontStyle(Word[W].FontStyle);
  SetFontPos(Word[W].X - D * Word[W].Width * (Word[W].Scale - 1) / 2 + (D+1)*10*ScreenX, Word[W].Y - D * 1.5 * Word[W].Size *(Word[W].Scale - 1));
  SetFontSize(Word[W].Size + D * (Word[W].Size * Word[W].Scale - Word[W].Size));
  SetFontItalic(Word[W].Italic);
  glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
  glPrint(pchar(Word[W].Text))
end;

procedure TLyric.DrawSlide(W: integer);
var
  D:    real;
begin
  D := Word[W].Done; // przyrost
  SetFontStyle(Word[W].FontStyle);
  SetFontPos(Word[W].X, Word[W].Y);
  SetFontSize(Word[W].Size);
  SetFontItalic(Word[W].Italic);
  glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
  glPrintDone(pchar(Word[W].Text), D, ColR, ColG, ColB);
end;

function TLyric.SelectedLetter;  // LCD
var
  W:    integer;
begin
  Result := 1;

  for W := 0 to SelectedI-1 do
    Result := Result + Length(Word[W].Text);
end;

function TLyric.SelectedLength: integer;  // LCD
begin
  Result := Length(Word[SelectedI].Text);
end;

end.