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|
unit UJoystick;
interface
uses SDL;
type
TJoyButton = record
State: integer;
Enabled: boolean;
Type_: byte;
Sym: cardinal;
end;
TJoyUnit = record
Button: array[0..15] of TJoyButton;
end;
TJoy = class
constructor Create;
procedure Update;
end;
var
Joy: TJoy;
JoyUnit: TJoyUnit;
SDL_Joy: PSDL_Joystick;
JoyEvent: TSDL_Event;
implementation
uses SysUtils;
constructor TJoy.Create;
var
B, N: integer;
begin
//Old Corvus5 Method
{// joystick support
SDL_JoystickEventState(SDL_IGNORE);
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
if SDL_NumJoysticks <> 1 then beep;
SDL_Joy := SDL_JoystickOpen(0);
if SDL_Joy = nil then beep;
if SDL_JoystickNumButtons(SDL_Joy) <> 16 then beep;
// SDL_JoystickEventState(SDL_ENABLE);
// Events don't work - thay hang the whole application with SDL_JoystickEventState(SDL_ENABLE)
// clear states
for B := 0 to 15 do
JoyUnit.Button[B].State := 1;
// mapping
JoyUnit.Button[1].Enabled := true;
JoyUnit.Button[1].Type_ := SDL_KEYDOWN;
JoyUnit.Button[1].Sym := SDLK_RETURN;
JoyUnit.Button[2].Enabled := true;
JoyUnit.Button[2].Type_ := SDL_KEYDOWN;
JoyUnit.Button[2].Sym := SDLK_ESCAPE;
JoyUnit.Button[12].Enabled := true;
JoyUnit.Button[12].Type_ := SDL_KEYDOWN;
JoyUnit.Button[12].Sym := SDLK_LEFT;
JoyUnit.Button[13].Enabled := true;
JoyUnit.Button[13].Type_ := SDL_KEYDOWN;
JoyUnit.Button[13].Sym := SDLK_DOWN;
JoyUnit.Button[14].Enabled := true;
JoyUnit.Button[14].Type_ := SDL_KEYDOWN;
JoyUnit.Button[14].Sym := SDLK_RIGHT;
JoyUnit.Button[15].Enabled := true;
JoyUnit.Button[15].Type_ := SDL_KEYDOWN;
JoyUnit.Button[15].Sym := SDLK_UP;
}
//New Sarutas method
SDL_JoystickEventState(SDL_IGNORE);
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
if SDL_NumJoysticks < 1 then beep;
SDL_Joy := SDL_JoystickOpen(0);
if SDL_Joy = nil then beep;
N := SDL_JoystickNumButtons(SDL_Joy);
if N < 6 then beep;
for B := 0 to 5 do begin
JoyUnit.Button[B].Enabled := true;
JoyUnit.Button[B].State := 1;
JoyUnit.Button[B].Type_ := SDL_KEYDOWN;
end;
JoyUnit.Button[0].Sym := SDLK_UP;
JoyUnit.Button[1].Sym := SDLK_RIGHT;
JoyUnit.Button[2].Sym := SDLK_DOWN;
JoyUnit.Button[3].Sym := SDLK_LEFT;
JoyUnit.Button[4].Sym := SDLK_RETURN;
JoyUnit.Button[5].Sym := SDLK_ESCAPE;
end;
procedure TJoy.Update;
var
B: integer;
begin
SDL_JoystickUpdate;
for B := 0 to 15 do begin
if (JoyUnit.Button[B].Enabled) and (JoyUnit.Button[B].State <> SDL_JoystickGetButton(SDL_Joy, B)) and (JoyUnit.Button[B].State = 0) then begin
JoyEvent.type_ := JoyUnit.Button[B].Type_;
JoyEvent.key.keysym.sym := JoyUnit.Button[B].Sym;
SDL_PushEvent(@JoyEvent);
end;
end;
for B := 0 to 15 do begin
JoyUnit.Button[B].State := SDL_JoystickGetButton(SDL_Joy, B);
end;
end;
end.
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