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|
unit UIni;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses IniFiles, ULog, SysUtils;
type
PInputDeviceConfig = ^TInputDeviceConfig;
TInputDeviceConfig = record
Name: string;
Input: integer;
ChannelToPlayerMap: array[0..1] of integer;
end;
type
TIni = class
Name: array[0..11] of string;
// Templates for Names Mod
NameTeam: array[0..2] of string;
NameTemplate: array[0..11] of string;
//Filename of the opened iniFile
Filename: string;
// Game
Players: integer;
Difficulty: integer;
Language: integer;
Tabs: integer;
Tabs_at_startup:integer; //Tabs at Startup fix
Sorting: integer;
Debug: integer;
// Graphics
Screens: integer;
Resolution: integer;
Depth: integer;
FullScreen: integer;
TextureSize: integer;
SingWindow: integer;
Oscilloscope: integer;
Spectrum: integer;
Spectrograph: integer;
MovieSize: integer;
// Sound
MicBoost: integer;
ClickAssist: integer;
BeatClick: integer;
SavePlayback: integer;
Threshold: integer;
//Song Preview
PreviewVolume: integer;
PreviewFading: integer;
// Lyrics
LyricsFont: integer;
LyricsEffect: integer;
Solmization: integer;
// Themes
Theme: integer;
SkinNo: integer;
Color: integer;
// Record
InputDeviceConfig: array of TInputDeviceConfig;
// Advanced
LoadAnimation: integer;
EffectSing: integer;
ScreenFade: integer;
AskbeforeDel: integer;
OnSongClick: integer;
LineBonus: integer;
PartyPopup: integer;
// Controller
Joypad: integer;
// Soundcards
SoundCard: array[0..7, 1..2] of integer;
// Devices
LPT: integer;
procedure Load;
procedure Save;
procedure SaveNames;
procedure SaveLevel;
end;
var
Ini: TIni;
IResolution: array of string;
ILanguage: array of string;
ITheme: array of string;
ISkin: array of string;
ICard: array of string;
IInput: array of string;
const
IPlayers: array[0..4] of string = ('1', '2', '3', '4', '6');
IDifficulty: array[0..2] of string = ('Easy', 'Medium', 'Hard');
ITabs: array[0..1] of string = ('Off', 'On');
ISorting: array[0..7] of string = ('Edition', 'Genre', 'Language', 'Folder', 'Title', 'Artist', 'Title2', 'Artist2');
sEdition = 0;
sGenre = 1;
sLanguage = 2;
sFolder = 3;
sTitle = 4;
sArtist = 5;
sTitle2 = 6;
sArtist2 = 7;
IDebug: array[0..1] of string = ('Off', 'On');
IScreens: array[0..1] of string = ('1', '2');
IFullScreen: array[0..1] of string = ('Off', 'On');
IDepth: array[0..1] of string = ('16 bit', '32 bit');
ITextureSize: array[0..2] of string = ('128', '256', '512');
ISingWindow: array[0..1] of string = ('Small', 'Big');
//SingBar Mod
IOscilloscope: array[0..2] of string = ('Off', 'Osci', 'Bar');
//IOscilloscope: array[0..1] of string = ('Off', 'On');
ISpectrum: array[0..1] of string = ('Off', 'On');
ISpectrograph: array[0..1] of string = ('Off', 'On');
IMovieSize: array[0..2] of string = ('Half', 'Full [Vid]', 'Full [BG+Vid]');
IMicBoost: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
IClickAssist: array[0..1] of string = ('Off', 'On');
IBeatClick: array[0..1] of string = ('Off', 'On');
ISavePlayback: array[0..1] of string = ('Off', 'On');
IThreshold: array[0..3] of string = ('5%', '10%', '15%', '20%');
//Song Preview
IPreviewVolume: array[0..10] of string = ('Off', '10%', '20%', '30%', '40%', '50%', '60%', '70%', '80%', '90%', '100%');
IPreviewFading: array[0..5] of string = ('Off', '1 Sec', '2 Secs', '3 Secs', '4 Secs', '5 Secs');
ILyricsFont: array[0..2] of string = ('Plain', 'OLine1', 'OLine2');
ILyricsEffect: array[0..3] of string = ('Simple', 'Zoom', 'Slide', 'Ball');
ISolmization: array[0..3] of string = ('Off', 'Euro', 'Jap', 'American');
IColor: array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black');
// Advanced
ILoadAnimation: array[0..1] of string = ('Off', 'On');
IEffectSing: array[0..1] of string = ('Off', 'On');
IScreenFade: array [0..1] of String =('Off', 'On');
IAskbeforeDel: array[0..1] of string = ('Off', 'On');
IOnSongClick: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes');
IPartyPopup: array[0..1] of string = ('Off', 'On');
IJoypad: array[0..1] of string = ('Off', 'On');
ILPT: array[0..2] of string = ('Off', 'LCD', 'Lights');
IChannel: array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6');
implementation
uses //UFiles,
UMain,
SDL,
ULanguage,
UPlatform,
USkins,
URecord,
UCommandLine;
procedure TIni.Load;
var
IniFile: TMemIniFile;
ThemeIni: TMemIniFile;
Tekst: string;
Pet: integer;
B: boolean;
I, I2, I3: integer;
S: string;
Modes: PPSDL_Rect;
SR: TSearchRec; //Skin List Patch
function GetFileName (S: String):String;
begin
//Result := copy (S,0,StrRScan (PChar(S),char('.'))+1);
Result := copy (S,0,Pos ('.ini',S)-1);
end;
begin
GamePath := Platform.GetGameUserPath;
if (Params.ConfigFile <> '') then
try
IniFile := TMemIniFile.Create(Params.ConfigFile);
except
IniFile := TMemIniFile.Create(GamePath + 'config.ini');
end
else
IniFile := TMemIniFile.Create(GamePath + 'config.ini');
// Name
for I := 0 to 11 do
Ini.Name[I] := IniFile.ReadString('Name', 'P'+IntToStr(I+1), 'Player'+IntToStr(I+1));
// Templates for Names Mod
for I := 0 to 2 do
Ini.NameTeam[I] := IniFile.ReadString('NameTeam', 'T'+IntToStr(I+1), 'Team'+IntToStr(I+1));
for I := 0 to 11 do
Ini.NameTemplate[I] := IniFile.ReadString('NameTemplate', 'Name'+IntToStr(I+1), 'Template'+IntToStr(I+1));
// Players
Tekst := IniFile.ReadString('Game', 'Players', IPlayers[0]);
for Pet := 0 to High(IPlayers) do
if Tekst = IPlayers[Pet] then Ini.Players := Pet;
// Difficulty
Tekst := IniFile.ReadString('Game', 'Difficulty', 'Easy');
for Pet := 0 to High(IDifficulty) do
if Tekst = IDifficulty[Pet] then Ini.Difficulty := Pet;
// Language
Tekst := IniFile.ReadString('Game', 'Language', 'English');
for Pet := 0 to High(ILanguage) do
if Tekst = ILanguage[Pet] then Ini.Language := Pet;
// Language.ChangeLanguage(ILanguage[Ini.Language]);
// Tabs
Tekst := IniFile.ReadString('Game', 'Tabs', ITabs[0]);
for Pet := 0 to High(ITabs) do
if Tekst = ITabs[Pet] then Ini.Tabs := Pet;
//Tabs at Startup fix
Ini.Tabs_at_startup := Ini.Tabs;
// Sorting
Tekst := IniFile.ReadString('Game', 'Sorting', ISorting[0]);
for Pet := 0 to High(ISorting) do
if Tekst = ISorting[Pet] then Ini.Sorting := Pet;
// Debug
Tekst := IniFile.ReadString('Game', 'Debug', IDebug[0]);
for Pet := 0 to High(IDebug) do
if Tekst = IDebug[Pet] then Ini.Debug := Pet;
//if Ini.Debug = 1 then SongPath := 'E:\UltraStar 03\Songs\';
// Screens
Tekst := IniFile.ReadString('Graphics', 'Screens', IScreens[0]);
for Pet := 0 to High(IScreens) do
if Tekst = IScreens[Pet] then Ini.Screens := Pet;
// FullScreen
Tekst := IniFile.ReadString('Graphics', 'FullScreen', 'On');
for Pet := 0 to High(IFullScreen) do
if Tekst = IFullScreen[Pet] then Ini.FullScreen := Pet;
// Resolution
SetLength(IResolution, 0);
Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN); // Check if there are any modes available
while assigned( Modes^ ) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07)
begin
SetLength(IResolution, Length(IResolution) + 1);
IResolution[High(IResolution)] := IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h);
Inc(Modes);
end;
// if no modes were set, then failback to 800x600
// as per http://sourceforge.net/forum/message.php?msg_id=4544965
// THANKS : linnex at users.sourceforge.net
if Length(IResolution) < 1 then
begin
SetLength(IResolution, Length(IResolution) + 1);
IResolution[High(IResolution)] := IntToStr(800) + 'x' + IntToStr(600);
Log.LogStatus('SDL_ListModes Defaulted Res To : ' + IResolution[High(IResolution)] , 'Graphics - Resolutions');
// Default to fullscreen OFF, in this case !
Ini.FullScreen := 0;
end;
// reverse order
for I := 0 to (Length(IResolution) div 2) - 1 do begin
S := IResolution[I];
IResolution[I] := IResolution[High(IResolution)-I];
IResolution[High(IResolution)-I] := S;
end;
Tekst := IniFile.ReadString('Graphics', 'Resolution', '800x600');
for Pet := 0 to High(IResolution) do
if Tekst = IResolution[Pet] then Ini.Resolution := Pet;
// Resolution
Tekst := IniFile.ReadString('Graphics', 'Depth', '32 bit');
for Pet := 0 to High(IDepth) do
if Tekst = IDepth[Pet] then Ini.Depth := Pet;
// Texture Size
Tekst := IniFile.ReadString('Graphics', 'TextureSize', ITextureSize[1]);
for Pet := 0 to High(ITextureSize) do
if Tekst = ITextureSize[Pet] then Ini.TextureSize := Pet;
// SingWindow
Tekst := IniFile.ReadString('Graphics', 'SingWindow', 'Big');
for Pet := 0 to High(ISingWindow) do
if Tekst = ISingWindow[Pet] then Ini.SingWindow := Pet;
// Oscilloscope
Tekst := IniFile.ReadString('Graphics', 'Oscilloscope', 'Bar');
for Pet := 0 to High(IOscilloscope) do
if Tekst = IOscilloscope[Pet] then Ini.Oscilloscope := Pet;
// Spectrum
Tekst := IniFile.ReadString('Graphics', 'Spectrum', 'Off');
for Pet := 0 to High(ISpectrum) do
if Tekst = ISpectrum[Pet] then Ini.Spectrum := Pet;
// Spectrograph
Tekst := IniFile.ReadString('Graphics', 'Spectrograph', 'Off');
for Pet := 0 to High(ISpectrograph) do
if Tekst = ISpectrograph[Pet] then Ini.Spectrograph := Pet;
// MovieSize
Tekst := IniFile.ReadString('Graphics', 'MovieSize', IMovieSize[2]);
for Pet := 0 to High(IMovieSize) do
if Tekst = IMovieSize[Pet] then Ini.MovieSize := Pet;
// MicBoost
Tekst := IniFile.ReadString('Sound', 'MicBoost', 'Off');
for Pet := 0 to High(IMicBoost) do
if Tekst = IMicBoost[Pet] then Ini.MicBoost := Pet;
// ClickAssist
Tekst := IniFile.ReadString('Sound', 'ClickAssist', 'Off');
for Pet := 0 to High(IClickAssist) do
if Tekst = IClickAssist[Pet] then Ini.ClickAssist := Pet;
// BeatClick
Tekst := IniFile.ReadString('Sound', 'BeatClick', IBeatClick[0]);
for Pet := 0 to High(IBeatClick) do
if Tekst = IBeatClick[Pet] then Ini.BeatClick := Pet;
// SavePlayback
Tekst := IniFile.ReadString('Sound', 'SavePlayback', ISavePlayback[0]);
for Pet := 0 to High(ISavePlayback) do
if Tekst = ISavePlayback[Pet] then Ini.SavePlayback := Pet;
// Threshold
Tekst := IniFile.ReadString('Sound', 'Threshold', IThreshold[2]);
for Pet := 0 to High(IThreshold) do
if Tekst = IThreshold[Pet] then Ini.Threshold := Pet;
//Song Preview
Tekst := IniFile.ReadString('Sound', 'PreviewVolume', IPreviewVolume[7]);
for Pet := 0 to High(IPreviewVolume) do
if Tekst = IPreviewVolume[Pet] then Ini.PreviewVolume := Pet;
Tekst := IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[1]);
for Pet := 0 to High(IPreviewFading) do
if Tekst = IPreviewFading[Pet] then Ini.PreviewFading := Pet;
// Lyrics Font
Tekst := IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1]);
for Pet := 0 to High(ILyricsFont) do
if Tekst = ILyricsFont[Pet] then Ini.LyricsFont := Pet;
// Lyrics Effect
Tekst := IniFile.ReadString('Lyrics', 'LyricsEffect', ILyricsEffect[1]);
for Pet := 0 to High(ILyricsEffect) do
if Tekst = ILyricsEffect[Pet] then Ini.LyricsEffect := Pet;
// Solmization
Tekst := IniFile.ReadString('Lyrics', 'Solmization', ISolmization[0]);
for Pet := 0 to High(ISolmization) do
if Tekst = ISolmization[Pet] then Ini.Solmization := Pet;
// Theme
//Theme List Patch
//I2 Saves the no of the Deluxe (Standard-) Theme
I2 := 0;
//I counts is the cur. Theme no
I := 0;
SetLength(ITheme, 0);
writeln( 'Searching for Theme : '+ ThemePath + '*.ini' );
FindFirst(ThemePath + '*.ini',faAnyFile,SR);
Repeat
writeln( SR.Name );
//Read Themename from Theme
ThemeIni := TMemIniFile.Create(SR.Name);
Tekst := UpperCase(ThemeIni.ReadString('Theme','Name',GetFileName(SR.Name)));
ThemeIni.Free;
//if Deluxe Theme then save Themeno to I2
if (Tekst = 'DELUXE') then
I2 := I;
//Search for Skins for this Theme
for Pet := low(Skin.Skin) to high(Skin.Skin) do
begin
if UpperCase(Skin.Skin[Pet].Theme) = Tekst then
begin
SetLength(ITheme, Length(ITheme)+1);
ITheme[High(ITheme)] := GetFileName(SR.Name);
break;
end;
end;
Inc(I);
Until FindNext(SR) <> 0;
FindClose(SR);
//Theme List Patch End }
//No Theme Found
if (Length(ITheme)=0) then
begin
Log.CriticalError('Could not find any valid Themes.');
end;
Tekst := IniFile.ReadString('Themes', 'Theme', ITheme[I2]);
Ini.Theme := 0;
for Pet := 0 to High(ITheme) do
if Uppercase(Tekst) = Uppercase(ITheme[Pet]) then Ini.Theme := Pet;
// Skin
Skin.onThemeChange;
Ini.SkinNo := 0;
Tekst := IniFile.ReadString('Themes', 'Skin', ISkin[0]);
for Pet := 0 to High(ISkin) do
if Tekst = ISkin[Pet] then Ini.SkinNo := Pet;
// Color
Tekst := IniFile.ReadString('Themes', 'Color', IColor[0]);
for Pet := 0 to High(IColor) do
if Tekst = IColor[Pet] then Ini.Color := Pet;
// Input devices - load ini list
SetLength(InputDeviceConfig, 0);
I := 1;
while (IniFile.ValueExists('Record', 'DeviceName'+IntToStr(I))) do begin
// resize list
SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1);
I2 := High(InputDeviceConfig);
// read an input device's config.
// Note: All devices are appended to the list whether they exist or not.
// Otherwise an external device's config will be lost if it is not
// connected (e.g. singstar mics or USB-Audio devices).
InputDeviceConfig[I2].Name :=
IniFile.ReadString('Record', 'DeviceName'+IntToStr(I), '');
InputDeviceConfig[I2].Input :=
IniFile.ReadInteger('Record', 'Input'+IntToStr(I), 0);
InputDeviceConfig[I2].ChannelToPlayerMap[0] :=
IniFile.ReadInteger('Record', 'ChannelL'+IntToStr(I), 0);
InputDeviceConfig[I2].ChannelToPlayerMap[1] :=
IniFile.ReadInteger('Record', 'ChannelR'+IntToStr(I), 0);
Inc(I);
end;
// Input devices - append detected soundcards
for I := 0 to High(AudioInputProcessor.Device) do
begin
B := False;
For I2 := 0 to High(InputDeviceConfig) do
begin //Search for Card in List
if (InputDeviceConfig[I2].Name = Trim(AudioInputProcessor.Device[I].Description)) then
begin
B := True;
// associate ini-index with device
AudioInputProcessor.Device[I].CfgIndex := I2;
Break;
end;
end;
//If not in List -> Add
If not B then
begin
// resize list
SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1);
I2 := High(InputDeviceConfig);
InputDeviceConfig[I2].Name := Trim(AudioInputProcessor.Device[I].Description);
InputDeviceConfig[I2].Input := 0;
InputDeviceConfig[I2].ChannelToPlayerMap[0] := 0;
InputDeviceConfig[I2].ChannelToPlayerMap[1] := 0;
// associate ini-index with device
AudioInputProcessor.Device[I].CfgIndex := I2;
// set default at first start of USDX (1st device, 1st channel -> player1)
if (I2 = 0) then
InputDeviceConfig[I2].ChannelToPlayerMap[0] := 1;
end;
end;
//Advanced Settings
// LoadAnimation
Tekst := IniFile.ReadString('Advanced', 'LoadAnimation', 'On');
for Pet := 0 to High(ILoadAnimation) do
if Tekst = ILoadAnimation[Pet] then Ini.LoadAnimation := Pet;
// ScreenFade
Tekst := IniFile.ReadString('Advanced', 'ScreenFade', 'On');
for Pet := 0 to High(IScreenFade) do
if Tekst = IScreenFade[Pet] then Ini.ScreenFade := Pet;
// EffectSing
Tekst := IniFile.ReadString('Advanced', 'EffectSing', 'On');
for Pet := 0 to High(IEffectSing) do
if Tekst = IEffectSing[Pet] then Ini.EffectSing := Pet;
// AskbeforeDel
Tekst := IniFile.ReadString('Advanced', 'AskbeforeDel', 'On');
for Pet := 0 to High(IAskbeforeDel) do
if Tekst = IAskbeforeDel[Pet] then Ini.AskbeforeDel := Pet;
// OnSongClick
Tekst := IniFile.ReadString('Advanced', 'OnSongClick', 'Sing');
for Pet := 0 to High(IOnSongClick) do
if Tekst = IOnSongClick[Pet] then Ini.OnSongClick := Pet;
// Linebonus
Tekst := IniFile.ReadString('Advanced', 'LineBonus', 'At Score');
for Pet := 0 to High(ILineBonus) do
if Tekst = ILineBonus[Pet] then Ini.LineBonus := Pet;
// PartyPopup
Tekst := IniFile.ReadString('Advanced', 'PartyPopup', 'On');
for Pet := 0 to High(IPartyPopup) do
if Tekst = IPartyPopup[Pet] then Ini.PartyPopup := Pet;
// Joypad
Tekst := IniFile.ReadString('Controller', 'Joypad', IJoypad[0]);
for Pet := 0 to High(IJoypad) do
if Tekst = IJoypad[Pet] then Ini.Joypad := Pet;
// LCD
Tekst := IniFile.ReadString('Devices', 'LPT', ILPT[0]);
for Pet := 0 to High(ILPT) do
if Tekst = ILPT[Pet] then Ini.LPT := Pet;
// SongPath
if (Params.SongPath <> '') then
SongPath := IncludeTrailingPathDelimiter(Params.SongPath)
else
SongPath := IncludeTrailingPathDelimiter(IniFile.ReadString('Path', 'Songs', SongPath));
Filename := IniFile.FileName;
IniFile.Free;
end;
procedure TIni.Save;
var
IniFile: TIniFile;
Tekst: string;
I: Integer;
S: String;
begin
//if not (FileExists(GamePath + 'config.ini') and FileIsReadOnly(GamePath + 'config.ini')) then begin
if not (FileExists(Filename) and FileIsReadOnly(Filename)) then begin
IniFile := TIniFile.Create(Filename);
// Players
Tekst := IPlayers[Ini.Players];
IniFile.WriteString('Game', 'Players', Tekst);
// Difficulty
Tekst := IDifficulty[Ini.Difficulty];
IniFile.WriteString('Game', 'Difficulty', Tekst);
// Language
Tekst := ILanguage[Ini.Language];
IniFile.WriteString('Game', 'Language', Tekst);
// Tabs
Tekst := ITabs[Ini.Tabs];
IniFile.WriteString('Game', 'Tabs', Tekst);
// Sorting
Tekst := ISorting[Ini.Sorting];
IniFile.WriteString('Game', 'Sorting', Tekst);
// Debug
Tekst := IDebug[Ini.Debug];
IniFile.WriteString('Game', 'Debug', Tekst);
// Screens
Tekst := IScreens[Ini.Screens];
IniFile.WriteString('Graphics', 'Screens', Tekst);
// FullScreen
Tekst := IFullScreen[Ini.FullScreen];
IniFile.WriteString('Graphics', 'FullScreen', Tekst);
// Resolution
Tekst := IResolution[Ini.Resolution];
IniFile.WriteString('Graphics', 'Resolution', Tekst);
// Depth
Tekst := IDepth[Ini.Depth];
IniFile.WriteString('Graphics', 'Depth', Tekst);
// Resolution
Tekst := ITextureSize[Ini.TextureSize];
IniFile.WriteString('Graphics', 'TextureSize', Tekst);
// Sing Window
Tekst := ISingWindow[Ini.SingWindow];
IniFile.WriteString('Graphics', 'SingWindow', Tekst);
// Oscilloscope
Tekst := IOscilloscope[Ini.Oscilloscope];
IniFile.WriteString('Graphics', 'Oscilloscope', Tekst);
// Spectrum
Tekst := ISpectrum[Ini.Spectrum];
IniFile.WriteString('Graphics', 'Spectrum', Tekst);
// Spectrograph
Tekst := ISpectrograph[Ini.Spectrograph];
IniFile.WriteString('Graphics', 'Spectrograph', Tekst);
// Movie Size
Tekst := IMovieSize[Ini.MovieSize];
IniFile.WriteString('Graphics', 'MovieSize', Tekst);
// MicBoost
Tekst := IMicBoost[Ini.MicBoost];
IniFile.WriteString('Sound', 'MicBoost', Tekst);
// ClickAssist
Tekst := IClickAssist[Ini.ClickAssist];
IniFile.WriteString('Sound', 'ClickAssist', Tekst);
// BeatClick
Tekst := IBeatClick[Ini.BeatClick];
IniFile.WriteString('Sound', 'BeatClick', Tekst);
// Threshold
Tekst := IThreshold[Ini.Threshold];
IniFile.WriteString('Sound', 'Threshold', Tekst);
// Song Preview
Tekst := IPreviewVolume[Ini.PreviewVolume];
IniFile.WriteString('Sound', 'PreviewVolume', Tekst);
Tekst := IPreviewFading[Ini.PreviewFading];
IniFile.WriteString('Sound', 'PreviewFading', Tekst);
// SavePlayback
Tekst := ISavePlayback[Ini.SavePlayback];
IniFile.WriteString('Sound', 'SavePlayback', Tekst);
// Lyrics Font
Tekst := ILyricsFont[Ini.LyricsFont];
IniFile.WriteString('Lyrics', 'LyricsFont', Tekst);
// Lyrics Effect
Tekst := ILyricsEffect[Ini.LyricsEffect];
IniFile.WriteString('Lyrics', 'LyricsEffect', Tekst);
// Solmization
Tekst := ISolmization[Ini.Solmization];
IniFile.WriteString('Lyrics', 'Solmization', Tekst);
// Theme
Tekst := ITheme[Ini.Theme];
IniFile.WriteString('Themes', 'Theme', Tekst);
// Skin
Tekst := ISkin[Ini.SkinNo];
IniFile.WriteString('Themes', 'Skin', Tekst);
// Color
Tekst := IColor[Ini.Color];
IniFile.WriteString('Themes', 'Color', Tekst);
// Record
for I := 0 to High(InputDeviceConfig) do begin
S := IntToStr(I+1);
Tekst := InputDeviceConfig[I].Name;
IniFile.WriteString('Record', 'DeviceName' + S, Tekst);
Tekst := IntToStr(InputDeviceConfig[I].Input);
IniFile.WriteString('Record', 'Input' + S, Tekst);
Tekst := IntToStr(InputDeviceConfig[I].ChannelToPlayerMap[0]);
IniFile.WriteString('Record', 'ChannelL' + S, Tekst);
Tekst := IntToStr(InputDeviceConfig[I].ChannelToPlayerMap[1]);
IniFile.WriteString('Record', 'ChannelR' + S, Tekst);
end;
//Log.LogError(InttoStr(Length(CardList)) + ' Cards Saved');
//Advanced Settings
//LoadAnimation
Tekst := ILoadAnimation[Ini.LoadAnimation];
IniFile.WriteString('Advanced', 'LoadAnimation', Tekst);
//EffectSing
Tekst := IEffectSing[Ini.EffectSing];
IniFile.WriteString('Advanced', 'EffectSing', Tekst);
//ScreenFade
Tekst := IScreenFade[Ini.ScreenFade];
IniFile.WriteString('Advanced', 'ScreenFade', Tekst);
//AskbeforeDel
Tekst := IAskbeforeDel[Ini.AskbeforeDel];
IniFile.WriteString('Advanced', 'AskbeforeDel', Tekst);
//OnSongClick
Tekst := IOnSongClick[Ini.OnSongClick];
IniFile.WriteString('Advanced', 'OnSongClick', Tekst);
//Line Bonus
Tekst := ILineBonus[Ini.LineBonus];
IniFile.WriteString('Advanced', 'LineBonus', Tekst);
//Party Popup
Tekst := IPartyPopup[Ini.PartyPopup];
IniFile.WriteString('Advanced', 'PartyPopup', Tekst);
// Joypad
Tekst := IJoypad[Ini.Joypad];
IniFile.WriteString('Controller', 'Joypad', Tekst);
IniFile.Free;
end;
end;
procedure TIni.SaveNames;
var
IniFile: TIniFile;
I: integer;
begin
//if not FileIsReadOnly(GamePath + 'config.ini') then begin
//IniFile := TIniFile.Create(GamePath + 'config.ini');
if not FileIsReadOnly(Filename) then begin
IniFile := TIniFile.Create(Filename);
//Name
// Templates for Names Mod
for I := 1 to 12 do
IniFile.WriteString('Name', 'P' + IntToStr(I), Ini.Name[I-1]);
for I := 1 to 3 do
IniFile.WriteString('NameTeam', 'T' + IntToStr(I), Ini.NameTeam[I-1]);
for I := 1 to 12 do
IniFile.WriteString('NameTemplate', 'Name' + IntToStr(I), Ini.NameTemplate[I-1]);
IniFile.Free;
end;
end;
procedure TIni.SaveLevel;
var
IniFile: TIniFile;
I: integer;
begin
//if not FileIsReadOnly(GamePath + 'config.ini') then begin
//IniFile := TIniFile.Create(GamePath + 'config.ini');
if not FileIsReadOnly(Filename) then begin
IniFile := TIniFile.Create(Filename);
// Difficulty
IniFile.WriteString('Game', 'Difficulty', IDifficulty[Ini.Difficulty]);
IniFile.Free;
end;
end;
end.
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