1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
|
unit UGraphic;
interface
{$I switches.inc}
{$IFDEF FPC}
{$MODE DELPHI}
{$ENDIF}
uses
SDL,
OpenGL12,
UTexture,
TextGL,
ULog,
SysUtils,
ULyrics,
UScreenLoading,
UScreenWelcome,
UScreenMain,
UScreenName,
UScreenLevel,
UScreenOptions,
UScreenOptionsGame,
UScreenOptionsGraphics,
UScreenOptionsSound,
UScreenOptionsLyrics,
UScreenOptionsThemes,
UScreenOptionsRecord,
UScreenOptionsAdvanced,
UScreenSong,
UScreenSing,
UScreenScore,
UScreenTop5,
UScreenEditSub,
UScreenEdit,
UScreenEditConvert,
UScreenEditHeader,
UScreenOpen,
UThemes,
USkins,
UScreenSongMenu,
UScreenSongJumpto,
{Party Screens}
UScreenSingModi,
UScreenPartyNewRound,
UScreenPartyScore,
UScreenPartyOptions,
UScreenPartyWin,
UScreenPartyPlayer,
{Stats Screens}
UScreenStatMain,
UScreenStatDetail,
{CreditsScreen}
UScreenCredits,
{Popup for errors, etc.}
UScreenPopup;
type
TRecR = record
Top: real;
Left: real;
Right: real;
Bottom: real;
end;
var
Screen: PSDL_Surface;
LoadingThread: PSDL_Thread;
Mutex: PSDL_Mutex;
RenderW: integer;
RenderH: integer;
ScreenW: integer;
ScreenH: integer;
Screens: integer;
ScreenAct: integer;
ScreenX: integer;
ScreenLoading: TScreenLoading;
ScreenWelcome: TScreenWelcome;
ScreenMain: TScreenMain;
ScreenName: TScreenName;
ScreenLevel: TScreenLevel;
ScreenSong: TScreenSong;
ScreenSing: TScreenSing;
ScreenScore: TScreenScore;
ScreenTop5: TScreenTop5;
ScreenOptions: TScreenOptions;
ScreenOptionsGame: TScreenOptionsGame;
ScreenOptionsGraphics: TScreenOptionsGraphics;
ScreenOptionsSound: TScreenOptionsSound;
ScreenOptionsLyrics: TScreenOptionsLyrics;
ScreenOptionsThemes: TScreenOptionsThemes;
ScreenOptionsRecord: TScreenOptionsRecord;
ScreenOptionsAdvanced: TScreenOptionsAdvanced;
ScreenEditSub: TScreenEditSub;
ScreenEdit: TScreenEdit;
ScreenEditConvert: TScreenEditConvert;
ScreenEditHeader: TScreenEditHeader;
ScreenOpen: TScreenOpen;
ScreenSongMenu: TScreenSongMenu;
ScreenSongJumpto: TScreenSongJumpto;
//Party Screens
ScreenSingModi: TScreenSingModi;
ScreenPartyNewRound: TScreenPartyNewRound;
ScreenPartyScore: TScreenPartyScore;
ScreenPartyWin: TScreenPartyWin;
ScreenPartyOptions: TScreenPartyOptions;
ScreenPartyPlayer: TScreenPartyPlayer;
//StatsScreens
ScreenStatMain: TScreenStatMain;
ScreenStatDetail: TScreenStatDetail;
//CreditsScreen
ScreenCredits: TScreenCredits;
//popup mod
ScreenPopupCheck: TScreenPopupCheck;
ScreenPopupError: TScreenPopupError;
//Notes
Tex_Left: array[0..6] of TTexture; //rename to tex_note_left
Tex_Mid: array[0..6] of TTexture; //rename to tex_note_mid
Tex_Right: array[0..6] of TTexture; //rename to tex_note_right
Tex_plain_Left: array[1..6] of TTexture; //rename to tex_notebg_left
Tex_plain_Mid: array[1..6] of TTexture; //rename to tex_notebg_mid
Tex_plain_Right: array[1..6] of TTexture; //rename to tex_notebg_right
Tex_BG_Left: array[1..6] of TTexture; //rename to tex_noteglow_left
Tex_BG_Mid: array[1..6] of TTexture; //rename to tex_noteglow_mid
Tex_BG_Right: array[1..6] of TTexture; //rename to tex_noteglow_right
Tex_Note_Star: TTexture;
Tex_Note_Perfect_Star: TTexture;
Tex_Ball: TTexture;
Tex_Lyric_Help_Bar: TTexture;
FullScreen: boolean;
Tex_TimeProgress: TTexture;
//Sing Bar Mod
Tex_SingBar_Back: TTexture;
Tex_SingBar_Bar: TTexture;
Tex_SingBar_Front: TTexture;
//end Singbar Mod
//PhrasenBonus - Line Bonus Mod
Tex_SingLineBonusBack: array[0..8] of TTexture;
//End PhrasenBonus - Line Bonus Mod
const
Skin_BGColorR = 1;
Skin_BGColorG = 1;
Skin_BGColorB = 1;
Skin_SpectrumR = 0;
Skin_SpectrumG = 0;
Skin_SpectrumB = 0;
Skin_Spectograph1R = 0.6;
Skin_Spectograph1G = 0.8;
Skin_Spectograph1B = 1;
Skin_Spectograph2R = 0;
Skin_Spectograph2G = 0;
Skin_Spectograph2B = 0.2;
Skin_SzczytR = 0.8;
Skin_SzczytG = 0;
Skin_SzczytB = 0;
Skin_SzczytLimitR = 0;
Skin_SzczytLimitG = 0.8;
Skin_SzczytLimitB = 0;
Skin_FontR = 0;
Skin_FontG = 0;
Skin_FontB = 0;
Skin_FontHighlightR = 0.3; // 0.3
Skin_FontHighlightG = 0.3; // 0.3
Skin_FontHighlightB = 1; // 1
Skin_TimeR = 0.25; //0,0,0
Skin_TimeG = 0.25;
Skin_TimeB = 0.25;
Skin_OscR = 0;
Skin_OscG = 0;
Skin_OscB = 0;
Skin_LyricsT = 494; // 500 / 510 / 400
Skin_SpectrumT = 470;
Skin_SpectrumBot = 570;
Skin_SpectrumH = 100;
Skin_P1_LinesR = 0.5; // 0.6 0.6 1
Skin_P1_LinesG = 0.5;
Skin_P1_LinesB = 0.5;
Skin_P2_LinesR = 0.5; // 1 0.6 0.6
Skin_P2_LinesG = 0.5;
Skin_P2_LinesB = 0.5;
Skin_P1_NotesB = 250;
Skin_P2_NotesB = 430; // 430 / 300
Skin_P1_ScoreT = 50;
Skin_P1_ScoreL = 20;
Skin_P2_ScoreT = 50;
Skin_P2_ScoreL = 640;
procedure Initialize3D (Title: string);
procedure Reinitialize3D;
procedure SwapBuffers;
procedure LoadTextures;
procedure InitializeScreen;
procedure LoadLoadingScreen;
procedure LoadScreens;
function LoadingThreadFunction: integer;
implementation
uses UMain,
UIni,
UDisplay,
UCommandLine,
{$IFNDEF FPC}
Graphics,
{$ENDIF}
{$IFDEF win32}
windows,
{$ENDIF}
Classes;
procedure LoadTextures;
var
P: integer;
R, G, B: real;
Col: integer;
begin
// zaladowanie tekstur
Log.LogStatus('Loading Textures', 'LoadTextures');
Tex_Left[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'BMP', 'Transparent', 0); //brauch man die noch?
Tex_Mid[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'BMP', 'Plain', 0); //brauch man die noch?
Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', 'Transparent', 0); //brauch man die noch?
// P1-6
for P := 1 to 6 do
begin
LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light');
Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
Tex_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'PNG', 'Colorized', Col);
Tex_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'PNG', 'Colorized', Col);
Tex_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'PNG', 'Colorized', Col);
Tex_plain_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainLeft')), 'PNG', 'Colorized', Col);
Tex_plain_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainMid')), 'PNG', 'Colorized', Col);
Tex_plain_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainRight')), 'PNG', 'Colorized', Col);
Tex_BG_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGLeft')), 'PNG', 'Colorized', Col);
Tex_BG_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGMid')), 'PNG', 'Colorized', Col);
Tex_BG_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGRight')), 'PNG', 'Colorized', Col);
end;
Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'JPG', 'Font Black', 0);
Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'JPG', 'Alpha Black Colored', $FFFFFF);
Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF);
Tex_Lyric_Help_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', 'Transparent', $FF00FF);
//TimeBar mod
Tex_TimeProgress := Texture.LoadTexture(pchar(Skin.GetTextureFileName('TimeBar')));
//eoa TimeBar mod
//SingBar Mod
Tex_SingBar_Back := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBack')), 'JPG', 'Plain', 0);
Tex_SingBar_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBar')), 'JPG', 'Plain', 0);
Tex_SingBar_Front := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarFront')), 'JPG', 'Font', 0);
//end Singbar Mod
//Line Bonus PopUp
for P := 0 to 8 do
begin
Tex_SingLineBonusBack[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), 'PNG', 'Colorized', $FFFFFF);
end;
{//Set Texture to Font High
Tex_SingLineBonusL.H := 32; Tex_SingLineBonusL.W := 8;
Tex_SingLineBonusM.H := 32; //Tex_SingLineBonusM.TexW := Tex_SingLineBonusM.TexW/2;
Tex_SingLineBonusR.H := 32; Tex_SingLineBonusR.W := 8; }
//PhrasenBonus - Line Bonus Mod End
// tworzenie czcionek
Log.LogStatus('Building Fonts', 'LoadTextures');
BuildFont;
end;
procedure Initialize3D (Title: string);
var
// Icon: TIcon;
// Res: TResourceStream;
ISurface: PSDL_Surface;
Pixel: PByteArray;
I: Integer;
begin
Log.LogStatus('LoadOpenGL', 'Initialize3D');
Log.BenchmarkStart(2);
LoadOpenGL;
Log.LogStatus('SDL_Init', 'Initialize3D');
if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then begin
Log.LogError('SDL_Init Failed', 'Initialize3D');
exit;
end;
{ //Load Icon
Res := TResourceStream.CreateFromID(HInstance, 3, RT_ICON);
Icon := TIcon.Create;
Icon.LoadFromStream(Res);
Res.Free;
Icon.
//Create icon Surface
SDL_CreateRGBSurfaceFrom (
SDL_SWSURFACE,
Icon.Width,
Icon.Height,
32,
128 or 64,
32 or 16,
8 or 4,
2 or 1);
//SDL_BlitSurface(
SDL_WM_SetIcon(SDL_LoadBMP('DEFAULT_WINDOW_ICON'), 0); //}
SDL_WM_SetCaption(PChar(Title), nil);
InitializeScreen;
Log.BenchmarkEnd(2);
Log.LogBenchmark('--> Setting Screen', 2);
// ladowanie tekstur
Log.BenchmarkStart(2);
Texture := TTextureUnit.Create;
Texture.Limit := 1024*1024;
LoadTextures;
Log.BenchmarkEnd(2);
Log.LogBenchmark('--> Loading Textures', 2);
{ Log.BenchmarkStart(2);
Lyric:= TLyric.Create;
Log.BenchmarkEnd(2);
Log.LogBenchmark('--> Loading Fonts', 2);
}
Log.BenchmarkStart(2);
Display := TDisplay.Create;
SDL_EnableUnicode(1);
Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
Log.LogStatus('Loading Screens', 'Initialize3D');
Log.BenchmarkStart(3);
// Show the Loading Screen -------------
LoadLoadingScreen;
Log.LogStatus('Loading Screens', 'Initialize3D');
// LoadTextures; // jb
// Log.LogStatus(' Loading Textures', '');
// now that we have something to display while loading,
// start thread that loads the rest of ultrastar
// Mutex := SDL_CreateMutex;
// SDL_UnLockMutex(Mutex);
// funktioniert so noch nicht, da der ladethread unver�ndert auf opengl zugreifen will
// siehe dazu kommentar unten
//LoadingThread := SDL_CreateThread(@LoadingThread, nil);
// das hier w�rde dann im ladethread ausgef�hrt
LoadScreens;
// TODO!!!!!!1
// hier k�me jetzt eine schleife, die
// * den ladescreen malt (ab und zu)
// * den "fortschritt" des ladescreens steuert
// * zwischendrin schaut, ob der ladethread texturen geladen hat (mutex pr�fen) und
// * die texturen in die opengl l�dt, sowie
// * dem ladethread signalisiert, dass der speicher f�r die textur
// zum laden der n�chsten textur weiterverwendet werden kann (�ber weiteren mutex)
// * �ber einen 3. mutex so lange l�uft, bis der ladethread signalisiert,
// dass er alles geladen hat fertig ist
//
// daf�r muss loadtexture so umgeschrieben werden, dass es, statt selbst irgendwelche
// opengl funktionen aufzurufen, entsprechend mutexe ver�ndert
// der hauptthread muss auch irgendwoher erfahren, was an opengl funktionen auszuf�hren ist,
// mit welchen parametern (texturtyp, entspr. texturobjekt, textur-zwischenspeicher-adresse, ...
//wait for loading thread to finish
// funktioniert so auch noch nicht
//SDL_WaitThread(LoadingThread, I);
// SDL_DestroyMutex(Mutex);
Display.ActualScreen^.FadeTo( @ScreenMain );
Log.BenchmarkEnd(2);
Log.LogBenchmark('--> Loading Screens', 2);
Log.LogStatus('Finish', 'Initialize3D');
end;
procedure SwapBuffers;
begin
SDL_GL_SwapBuffers;
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
glOrtho(0, RenderW, RenderH, 0, -1, 100);
glMatrixMode(GL_MODELVIEW);
end;
procedure Reinitialize3D;
begin
// InitializeScreen;
// LoadTextures;
// LoadScreens;
end;
procedure InitializeScreen;
var
S: string;
I: integer;
W, H: integer;
Depth: Integer;
begin
if (Params.Screens <> -1) then
Screens := Params.Screens + 1
else
Screens := Ini.Screens + 1;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// If there is a resolution in Parameters, use it, else use the Ini value
I := Params.Resolution;
if (I <> -1) then
S := IResolution[I]
else
S := IResolution[Ini.Resolution];
I := Pos('x', S);
W := StrToInt(Copy(S, 1, I-1)) * Screens;
H := StrToInt(Copy(S, I+1, 1000));
{if ParamStr(1) = '-fsblack' then begin
W := 800;
H := 600;
end;
if ParamStr(1) = '-320x240' then begin
W := 320;
H := 240;
end; }
If (Params.Depth <> -1) then
Depth := Params.Depth
else
Depth := Ini.Depth;
Log.LogStatus('SDL_SetVideoMode', 'Initialize3D');
// SDL_SetRefreshrate(85);
// SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if (Ini.FullScreen = 0) and (Not Params.FullScreen) then
begin
screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL)
end
else
begin
screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN);
SDL_ShowCursor(0);
end;
if (screen = nil) then
begin
Log.LogError('SDL_SetVideoMode Failed', 'Initialize3D');
exit;
end;
// clear screen once window is being shown
glClearColor(1, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
SwapBuffers;
// zmienne
RenderW := 800;
RenderH := 600;
ScreenW := W;
ScreenH := H;
end;
procedure LoadLoadingScreen;
begin
ScreenLoading := TScreenLoading.Create;
ScreenLoading.onShow;
Display.ActualScreen := @ScreenLoading;
swapbuffers;
ScreenLoading.Draw;
Display.Draw;
SwapBuffers;
end;
procedure LoadScreens;
begin
{ ScreenLoading := TScreenLoading.Create;
ScreenLoading.onShow;
Display.ActualScreen := @ScreenLoading;
ScreenLoading.Draw;
Display.Draw;
SwapBuffers;
}
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Loading', 3); Log.BenchmarkStart(3);
{ ScreenWelcome := TScreenWelcome.Create; //'BG', 4, 3);
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Welcome', 3); Log.BenchmarkStart(3);}
ScreenMain := TScreenMain.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Main', 3); Log.BenchmarkStart(3);
ScreenName := TScreenName.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Name', 3); Log.BenchmarkStart(3);
ScreenLevel := TScreenLevel.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Level', 3); Log.BenchmarkStart(3);
ScreenSong := TScreenSong.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song', 3); Log.BenchmarkStart(3);
ScreenSongMenu := TScreenSongMenu.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song Menu', 3); Log.BenchmarkStart(3);
ScreenSing := TScreenSing.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing', 3); Log.BenchmarkStart(3);
ScreenScore := TScreenScore.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Score', 3); Log.BenchmarkStart(3);
ScreenTop5 := TScreenTop5.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Top5', 3); Log.BenchmarkStart(3);
ScreenOptions := TScreenOptions.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options', 3); Log.BenchmarkStart(3);
ScreenOptionsGame := TScreenOptionsGame.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Game', 3); Log.BenchmarkStart(3);
ScreenOptionsGraphics := TScreenOptionsGraphics.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Graphics', 3); Log.BenchmarkStart(3);
ScreenOptionsSound := TScreenOptionsSound.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Sound', 3); Log.BenchmarkStart(3);
ScreenOptionsLyrics := TScreenOptionsLyrics.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Lyrics', 3); Log.BenchmarkStart(3);
ScreenOptionsThemes := TScreenOptionsThemes.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Themes', 3); Log.BenchmarkStart(3);
ScreenOptionsRecord := TScreenOptionsRecord.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Record', 3); Log.BenchmarkStart(3);
ScreenOptionsAdvanced := TScreenOptionsAdvanced.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Advanced', 3); Log.BenchmarkStart(3);
ScreenEditSub := TScreenEditSub.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Sub', 3); Log.BenchmarkStart(3);
ScreenEdit := TScreenEdit.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit', 3); Log.BenchmarkStart(3);
ScreenEditConvert := TScreenEditConvert.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen EditConvert', 3); Log.BenchmarkStart(3);
// ScreenEditHeader := TScreenEditHeader.Create(Skin.ScoreBG);
// Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Header', 3); Log.BenchmarkStart(3);
ScreenOpen := TScreenOpen.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Open', 3); Log.BenchmarkStart(3);
ScreenSingModi := TScreenSingModi.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing with Modi support', 3); Log.BenchmarkStart(3);
ScreenSongMenu := TScreenSongMenu.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongMenu', 3); Log.BenchmarkStart(3);
ScreenSongJumpto := TScreenSongJumpto.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongJumpto', 3); Log.BenchmarkStart(3);
ScreenPopupCheck := TScreenPopupCheck.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Check)', 3); Log.BenchmarkStart(3);
ScreenPopupError := TScreenPopupError.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Error)', 3); Log.BenchmarkStart(3);
ScreenPartyNewRound := TScreenPartyNewRound.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyNewRound', 3); Log.BenchmarkStart(3);
ScreenPartyScore := TScreenPartyScore.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyScore', 3); Log.BenchmarkStart(3);
ScreenPartyWin := TScreenPartyWin.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyWin', 3); Log.BenchmarkStart(3);
ScreenPartyOptions := TScreenPartyOptions.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyOptions', 3); Log.BenchmarkStart(3);
ScreenPartyPlayer := TScreenPartyPlayer.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyPlayer', 3); Log.BenchmarkStart(3);
ScreenStatMain := TScreenStatMain.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Main', 3); Log.BenchmarkStart(3);
ScreenStatDetail := TScreenStatDetail.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Detail', 3); Log.BenchmarkStart(3);
ScreenCredits := TScreenCredits.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3);
end;
function LoadingThreadFunction: integer;
begin
LoadScreens;
Result:= 1;
end;
end.
|