aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/UAudio_bass.pas
blob: cbeadc47b088cab3723b6e86483364dd872033c2 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
unit UAudio_bass;

interface

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}


uses Classes,
     {$IFDEF win32}
     windows,
     {$ENDIF}
     Messages,
     SysUtils,
     {$IFNDEF FPC}
     Forms,
     {$ENDIF}

     bass,
     ULog,
     UMusic;

implementation

uses
     {$IFDEF FPC}
     lclintf,
     {$ENDIF}
     URecord,
     UIni,
     UMain,
     UThemes;

const
  RecordSystem = 1;

type
  TMPModes = (mpNotReady, mpStopped, mpPlaying, mpRecording, mpSeeking,
    mpPaused, mpOpen);

const
  ModeStr:  array[TMPModes] of string = ('Not ready', 'Stopped', 'Playing', 'Recording', 'Seeking', 'Paused', 'Open');

type
    TAudio_bass = class( TInterfacedObject, IAudioPlayback, IAudioInput )
    private
      BassStart:          hStream;            // Wait, I've replaced this with BASS
      BassBack:           hStream;            // It has almost all features we need
      BassSwoosh:         hStream;
      BassChange:         hStream;            // Almost? It aleady has them all :)
      BassOption:         hStream;
      BassClick:          hStream;
      BassDrum:           hStream;
      BassHihat:          hStream;
      BassClap:           hStream;
      BassShuffle:        hStream;

      //Custom Sounds
      CustomSounds: array of TCustomSoundEntry;
      Loaded:   boolean;
      Loop:     boolean;
      fHWND:    THandle;

    public
      Bass: hStream;
      function  GetName: String;
      procedure InitializePlayback;
      procedure InitializeRecord;
      procedure SetVolume(Volume: integer);
      procedure SetMusicVolume(Volume: integer);
      procedure SetLoop(Enabled: boolean);
      function Open(Name: string): boolean; // true if succeed
      procedure Rewind;
      procedure MoveTo(Time: real);
      procedure Play;
      procedure Pause; //Pause Mod
      procedure Stop;
      procedure Close;
      function Finished: boolean;
      function Length: real;
      function Position: real;
      procedure PlayStart;
      procedure PlayBack;
      procedure PlaySwoosh;
      procedure PlayChange;
      procedure PlayOption;
      procedure PlayClick;
      procedure PlayDrum;
      procedure PlayHihat;
      procedure PlayClap;
      procedure PlayShuffle;
      procedure StopShuffle;
      procedure CaptureStart;
      procedure CaptureStop;
      procedure CaptureCard(RecordI, PlayerLeft, PlayerRight: byte);
      procedure StopCard(Card: byte);
      function LoadSoundFromFile(var hStream: hStream; Name: string): boolean;

      //Equalizer
      function GetFFTData: TFFTData;

      //Custom Sounds
      function LoadCustomSound(const Filename: String): Cardinal;
      procedure PlayCustomSound(const Index: Cardinal );
end;

var
  singleton_MusicBass : IAudioPlayback;

function  TAudio_bass.GetName: String;
begin
  result := 'BASS';
end;

procedure TAudio_bass.InitializePlayback;
var
  Pet:  integer;
  S:    integer;
begin
  Log.BenchmarkStart(4);
  Log.LogStatus('Initializing Playback Subsystem', 'Music Initialize');

  Loaded := false;
  Loop   := false;

  {$ifdef win32}
  // TODO : JB_Linux ... is this needed ? :)
  fHWND  := AllocateHWND( nil); // TODO : JB_lazarus - can we do something different here ?? lazarus didnt like this function
  {$ENDIF}

  // TODO : jb_linux replace with something other than bass
  if not BASS_Init(1, 44100, 0, fHWND, nil) then
  begin
    {$IFNDEF FPC}
    // TODO : JB_linux find a way to do this nice..
    Application.MessageBox ('Could not initialize BASS', 'Error');
    {$ENDIF}
    Exit;
  end;

  Log.BenchmarkEnd(4); Log.LogBenchmark('--> Bass Init', 4);

  // config playing buffer
//  BASS_SetConfig(BASS_CONFIG_UPDATEPERIOD, 10);
//  BASS_SetConfig(BASS_CONFIG_BUFFER, 100);

  Log.LogStatus('Loading Sounds', 'Music Initialize');

  Log.BenchmarkStart(4);
  LoadSoundFromFile(BassStart,  SoundPath + 'Common Start.mp3');
  LoadSoundFromFile(BassBack,   SoundPath + 'Common Back.mp3');
  LoadSoundFromFile(BassSwoosh, SoundPath + 'menu swoosh.mp3');
  LoadSoundFromFile(BassChange, SoundPath + 'select music change music 50.mp3');
  LoadSoundFromFile(BassOption, SoundPath + 'option change col.mp3');
  LoadSoundFromFile(BassClick,  SoundPath + 'rimshot022b.mp3');

//  LoadSoundFromFile(BassDrum,   SoundPath + 'bassdrumhard076b.mp3');
//  LoadSoundFromFile(BassHihat,  SoundPath + 'hihatclosed068b.mp3');
//  LoadSoundFromFile(BassClap,   SoundPath + 'claps050b.mp3');

//  LoadSoundFromFile(BassShuffle, SoundPath + 'Shuffle.mp3');

  Log.BenchmarkEnd(4);
  Log.LogBenchmark('--> Loading Sounds', 4);
end;

procedure TAudio_bass.InitializeRecord;
var
  S:        integer;
  device:   integer;
  descr:    string;
  input:    integer;
  input2:   integer;
  flags:    integer;
  mic:      array[0..15] of integer;
  SC:       integer; // soundcard
  SCI:      integer; // soundcard input
begin
  if RecordSystem = 1 then begin
    SetLength(Sound, 6 {max players});//Ini.Players+1);
    for S := 0 to High(Sound) do begin //Ini.Players do begin
      Sound[S] := TSound.Create;
      Sound[S].Num := S;
      Sound[S].BufferNew := TMemoryStream.Create;
      SetLength(Sound[S].BufferLong, 1);
      Sound[S].BufferLong[0] := TMemoryStream.Create;
      Sound[S].n := 4*1024;
    end;


    // check for recording devices;
    {device := 0;
    descr := BASS_RecordGetDeviceDescription(device);

    SetLength(SoundCard, 0);
    while (descr <> '') do begin
      SC := High(SoundCard) + 1;
      SetLength(SoundCard, SC+1);

      Log.LogAnalyze('Device #'+IntToStr(device)+': '+ descr);
      SoundCard[SC].Description := Descr;

      // check for recording inputs
      mic[device] := -1; // default to no change
      input := 0;
      BASS_RecordInit(device);
      Log.LogAnalyze('Input #' + IntToStr(Input) + ': ' + BASS_RecordGetInputName(input));
      flags := BASS_RecordGetInput(input);

      SetLength(SoundCard[SC].Input, 0);
      while (flags <> -1) do begin
        SCI := High(SoundCard[SC].Input) + 1;
        SetLength(SoundCard[SC].Input, SCI+1);

        Log.LogAnalyze('Input #' + IntToStr(Input) + ': ' + BASS_RecordGetInputName(input));
        SoundCard[SC].Input[SCI].Name := BASS_RecordGetInputName(Input);

        if (flags and BASS_INPUT_TYPE_MASK) = BASS_INPUT_TYPE_MIC then begin
          mic[device] := input; // auto set microphone
        end;
        Inc(Input);
        flags := BASS_RecordGetInput(input);
      end;

      if mic[device] <> -1 then begin
        Log.LogAnalyze('Found the mic at input ' + IntToStr(Mic[device]))
      end else begin
        Log.LogAnalyze('Mic not found');
        mic[device] := 0; // setting to the first one (for kxproject)
      end;
      SoundCard[SC].InputSeleceted := Mic[Device];


      BASS_RecordFree;

      inc(Device);
      descr := BASS_RecordGetDeviceDescription(Device);
    end; // while}
  end; // if
end;

procedure TAudio_bass.SetVolume(Volume: integer);
begin
  //Old Sets Wave Volume
  //BASS_SetVolume(Volume);
  //New: Sets Volume only for this Application


  // TODO : jb_linux replace with something other than bass
  BASS_SetConfig(BASS_CONFIG_GVOL_SAMPLE, Volume);
  BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, Volume);
  BASS_SetConfig(BASS_CONFIG_GVOL_MUSIC, Volume);
end;

procedure TAudio_bass.SetMusicVolume(Volume: Integer);
begin
  //Max Volume Prevention
  if Volume > 100 then
    Volume := 100;

  if Volume < 0 then
    Volume := 0;


  //Set Volume
  // TODO : jb_linux replace with something other than bass
  BASS_ChannelSetAttributes (Bass, -1, Volume, -101);
end;

procedure TAudio_bass.SetLoop(Enabled: boolean);
begin
  Loop := Enabled;
end;

function TAudio_bass.Open(Name: string): boolean;
begin
  Loaded := false;
  if FileExists(Name) then
  begin
    // TODO : jb_linux replace with something other than bass
    Bass := Bass_StreamCreateFile(false, pchar(Name), 0, 0, 0);
    
    Loaded := true;
    //Set Max Volume
    SetMusicVolume (100);
  end;

  Result := Loaded;
end;

procedure TAudio_bass.Rewind;
begin
  if Loaded then begin
  end;
end;

procedure TAudio_bass.MoveTo(Time: real);
var
  bytes:    integer;
begin
  // TODO : jb_linux replace with something other than bass
  bytes := BASS_ChannelSeconds2Bytes(Bass, Time);
  BASS_ChannelSetPosition(Bass, bytes);
end;

procedure TAudio_bass.Play;
begin
  // TODO : jb_linux replace with something other than bass
  if Loaded then
  begin
    if Loop then
      BASS_ChannelPlay(Bass, True); // start from beginning... actually bass itself does not loop, nor does this TAudio_bass Class

    BASS_ChannelPlay(Bass, False); // for setting position before playing
  end;
end;

procedure TAudio_bass.Pause; //Pause Mod
begin
  // TODO : jb_linux replace with something other than bass
  if Loaded then begin
    BASS_ChannelPause(Bass); // Pauses Song
  end;
end;

procedure TAudio_bass.Stop;
begin
  // TODO : jb_linux replace with something other than bass
  Bass_ChannelStop(Bass);
end;

procedure TAudio_bass.Close;
begin
  // TODO : jb_linux replace with something other than bass
  Bass_StreamFree(Bass);
end;

function TAudio_bass.Length: real;
var
  bytes:    integer;
begin
  Result := 60;

  // TODO : jb_linux replace with something other than bass
  bytes  := BASS_ChannelGetLength(Bass);
  Result := BASS_ChannelBytes2Seconds(Bass, bytes);
end;

function TAudio_bass.Position: real;
var
  bytes:    integer;
begin
  Result := 0;

  // TODO : jb_linux replace with something other than bass
  bytes  := BASS_ChannelGetPosition(BASS);
  Result := BASS_ChannelBytes2Seconds(BASS, bytes);
end;

function TAudio_bass.Finished: boolean;
begin
  Result := false;

  // TODO : jb_linux replace with something other than bass
  if BASS_ChannelIsActive(BASS) = BASS_ACTIVE_STOPPED then
  begin
    Result := true;
  end;
end;

procedure TAudio_bass.PlayStart;
begin
  // TODO : jb_linux replace with something other than bass
  BASS_ChannelPlay(BassStart, True);
end;

procedure TAudio_bass.PlayBack;
begin
  // TODO : jb_linux replace with something other than bass
  BASS_ChannelPlay(BassBack, True);// then
end;

procedure TAudio_bass.PlaySwoosh;
begin
  // TODO : jb_linux replace with something other than bass
  BASS_ChannelPlay(BassSwoosh, True);
end;

procedure TAudio_bass.PlayChange;
begin
  // TODO : jb_linux replace with something other than bass
  BASS_ChannelPlay(BassChange, True);
end;

procedure TAudio_bass.PlayOption;
begin
  // TODO : jb_linux replace with something other than bass
  BASS_ChannelPlay(BassOption, True);
end;

procedure TAudio_bass.PlayClick;
begin
  // TODO : jb_linux replace with something other than bass
  BASS_ChannelPlay(BassClick, True);
end;

procedure TAudio_bass.PlayDrum;
begin
  // TODO : jb_linux replace with something other than bass
  BASS_ChannelPlay(BassDrum, True);
end;

procedure TAudio_bass.PlayHihat;
begin
  // TODO : jb_linux replace with something other than bass
  BASS_ChannelPlay(BassHihat, True);
end;

procedure TAudio_bass.PlayClap;
begin
  // TODO : jb_linux replace with something other than bass
  BASS_ChannelPlay(BassClap, True);
end;

procedure TAudio_bass.PlayShuffle;
begin
  // TODO : jb_linux replace with something other than bass
  BASS_ChannelPlay(BassShuffle, True);
end;

procedure TAudio_bass.StopShuffle;
begin
  // TODO : jb_linux replace with something other than bass
  BASS_ChannelStop(BassShuffle);
end;

procedure TAudio_bass.CaptureStart;
var
  S:        integer;
  SC:       integer;
  P1:       integer;
  P2:       integer;
begin
  for S := 0 to High(Sound) do
    Sound[S].BufferLong[0].Clear;

  for SC := 0 to High(Ini.CardList) do begin
    P1 := Ini.CardList[SC].ChannelL;
    P2 := Ini.CardList[SC].ChannelR;
    if P1 > PlayersPlay then P1 := 0;
    if P2 > PlayersPlay then P2 := 0;
    if (P1 > 0) or (P2 > 0) then
      CaptureCard(SC, P1, P2);
  end;
end;

procedure TAudio_bass.CaptureStop;
var
  SC:   integer;
  P1:       integer;
  P2:       integer;
begin

  for SC := 0 to High(Ini.CardList) do begin
    P1 := Ini.CardList[SC].ChannelL;
    P2 := Ini.CardList[SC].ChannelR;
    if P1 > PlayersPlay then P1 := 0;
    if P2 > PlayersPlay then P2 := 0;
    if (P1 > 0) or (P2 > 0) then StopCard(SC);
  end;

end;

//procedure TAudio_bass.CaptureCard(RecordI, SoundNum, PlayerLeft, PlayerRight: byte);
procedure TAudio_bass.CaptureCard(RecordI, PlayerLeft, PlayerRight: byte);
var
  Error:      integer;
  ErrorMsg:   string;
begin
  if not BASS_RecordInit(RecordI) then
  begin
    Error := BASS_ErrorGetCode;

    ErrorMsg := IntToStr(Error);
    if Error = BASS_ERROR_DX then ErrorMsg := 'No DX5';
    if Error = BASS_ERROR_ALREADY then ErrorMsg := 'The device has already been initialized';
    if Error = BASS_ERROR_DEVICE then ErrorMsg := 'The device number specified is invalid';
    if Error = BASS_ERROR_DRIVER then ErrorMsg := 'There is no available device driver';

    {Log.LogAnalyze('Error initializing record [' + IntToStr(RecordI) + ', '
      + IntToStr(PlayerLeft) + ', '+ IntToStr(PlayerRight) + ']: '
      + ErrorMsg);}
    Log.LogError('Error initializing record [' + IntToStr(RecordI) + ', '
      + IntToStr(PlayerLeft) + ', '+ IntToStr(PlayerRight) + ']: '
      + ErrorMsg);
    Log.LogError('Music -> CaptureCard: Error initializing record: ' + ErrorMsg);


  end
  else
  begin
    Recording.SoundCard[RecordI].BassRecordStream := BASS_RecordStart(44100, 2, MakeLong(0, 20) , @GetMicrophone, PlayerLeft + PlayerRight*256);
  end;
end;

procedure TAudio_bass.StopCard(Card: byte);
begin
  // TODO : jb_linux replace with something other than bass
  BASS_RecordSetDevice(Card);
  BASS_RecordFree;
end;

function TAudio_bass.LoadSoundFromFile(var hStream: hStream; Name: string): boolean;
var
  L: Integer;
begin
  if FileExists(Name) then
  begin
    Log.LogStatus('Loading Sound: "' + Name + '"', 'LoadSoundFromFile');
    try
      // TODO : jb_linux replace with something other than bass
      hStream := BASS_StreamCreateFile(False, pchar(Name), 0, 0, 0);

      //Add CustomSound
      L := High(CustomSounds) + 1;
      SetLength (CustomSounds, L + 1);
      CustomSounds[L].Filename := Name;
      CustomSounds[L].Handle := hStream;
    except
      Log.LogError('Failed to open using BASS', 'LoadSoundFromFile');
    end;
  end
  else
  begin
    Log.LogError('Sound not found: "' + Name + '"', 'LoadSoundFromFile');
    exit;
  end;
end;

//Equalizer
function TAudio_bass.GetFFTData: TFFTData;
var
  Data: TFFTData;
begin
  //Get Channel Data Mono and 256 Values
  BASS_ChannelGetData(Bass, @Result, BASS_DATA_FFT512);
end;

function TAudio_bass.LoadCustomSound(const Filename: String): Cardinal;
var
  S: hStream;
  I: Integer;
  F: String;
begin
  //Search for Sound in already loaded Sounds
  F := UpperCase(SoundPath + FileName);
  For I := 0 to High(CustomSounds) do
  begin
    if (UpperCase(CustomSounds[I].Filename) = F) then
    begin
      Result := I;
      Exit;
    end;
  end;

  if LoadSoundFromFile(S, SoundPath + Filename) then
    Result := High(CustomSounds)
  else
    Result := 0;
end;

procedure TAudio_bass.PlayCustomSound(const Index: Cardinal );
begin
  if Index <= High(CustomSounds) then
    BASS_ChannelPlay(CustomSounds[Index].Handle, True);
end;


{*

Sorry guys... this is my mess :(
Im going to try and get ffmpeg to handle audio playback ( at least for linux )
and Im going to implement it nicly along side BASS, in TAudio_bass ( where I can )

http://www.dranger.com/ffmpeg/ffmpeg.html
http://www.dranger.com/ffmpeg/ffmpegtutorial_all.html

http://www.inb.uni-luebeck.de/~boehme/using_libavcodec.html

*}
{*
function TAudio_bass.FFMPeg_StreamCreateFile(abool : boolean; aFileName : pchar ): THandle;
var
 lFormatCtx : PAVFormatContext;
begin

(*
  if(SDL_OpenAudio(&wanted_spec, &spec) < 0)
  begin
    fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
    writeln( 'SDL_OpenAudio' );
    exit;
  end;
*)

(*
  if ( av_open_input_file( lFormatCtx, aFileName, NULL, 0, NULL ) <> 0 )
  begin
    writeln( 'Unable to open file '+ aFileName );
    exit;
  end;

  // Retrieve stream information
  if ( av_find_stream_info(pFormatCtx) < 0 )
  begin
  	writeln( 'Unable to Retrieve stream information' );
    exit;
  end;
*)

end;  *}

initialization
  singleton_MusicBass := TAudio_bass.create();

  writeln( 'UAudio_Bass - Register Playback' );
  AudioManager.add( IAudioPlayback( singleton_MusicBass ) );

  writeln( 'UAudio_Bass - Register Input' );
  AudioManager.add( IAudioInput( singleton_MusicBass )    );

finalization
  AudioManager.Remove( IAudioPlayback( singleton_MusicBass ) );
  AudioManager.Remove( IAudioInput( singleton_MusicBass ) );

end.