/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RECTANGLE_HPP #define RECTANGLE_HPP #include "point.hpp" #include "dimension.hpp" #include "math.hpp" namespace usdx { template class Rectangle { private: Point point1; Point point2; public: Rectangle(T x1, T y1, T x2, T y2) : point1(x1, y1), point2(x2, y2) { } Rectangle(const Point& point1, const Point& point2) : point1(point1), point2(point2) { } Rectangle(const Point& point1, T width, T height) : point1(point1), point2(point1.get_x() + width, point1.get_y() + height) { } Rectangle(const Point& point1, const Dimension& dimension) : point1(point1), point2(point1.get_x() + dimension.get_width(), point1.get_y() + dimension.get_height()) { } Rectangle(const Rectangle& rectangle) : point1(rectangle.point1), point2(rectangle.point2) { } Point& get_point1(void) { return point1; } Point& get_point2(void) { return point2; } const T get_width(void) const { return Math::abs(point2.get_x() - point1.get_x()); } const T get_height(void) const { return Math::abs(point2.get_y() - point1.get_y()); } const T get_top(void) const { return Math::min(point1.get_y(), point2.get_y()); } void set_top(T value) { T height = get_height(); point1.set_y(value); point2.set_y(value + height); } const T get_bottom(void) const { return Math::max(point1.get_y(), point2.get_y()); } const T get_left(void) const { return Math::min(point1.get_x(), point2.get_x()); } const T get_right(void) const { return Math::max(point1.get_x(), point2.get_x()); } const Rectangle intersect(const Rectangle& inner) const { Rectangle result(*this); if (inner.point1.get_x() > result.point1.get_x()) { result.point1.set_x(inner.point1.get_x()); } if (inner.point1.get_y() > result.point1.get_y()) { result.point1.set_y(inner.point1.get_y()); } if (inner.point2.get_x() < result.point2.get_x()) { result.point2.set_x(inner.point2.get_x()); } if (inner.point2.get_y() < result.point2.get_y()) { result.point2.set_y(inner.point2.get_y()); } return result; } }; }; #endif