/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include #include "rgb.hpp" #include "hsv.hpp" namespace usdx { RgbColor::RgbColor(uint8_t red, uint8_t green, uint8_t blue) : red(red), green(green), blue(blue), array(NULL), array_length(0) { } RgbColor::RgbColor(const uint32_t color) : red((color & 0xff0000) >> 16), green((color & 0xff00) >> 8), blue(color & 0xff), array(NULL), array_length(0) { } RgbColor::RgbColor(const RgbColor& color) : red(color.red), green(color.green), blue(color.blue), array(NULL), array_length(0) { } RgbColor::RgbColor(const HsvColor& hsv) : red(0), green(0), blue(0), array(NULL), array_length(0) { uint8_t region, fpart, p, q, t; if(hsv.get_saturation() == 0) { /* color is grayscale */ red = green = blue = hsv.get_value(); return; } /* make hue 0-5 */ region = hsv.get_value() / 43; /* find remainder part, make it from 0-255 */ fpart = (hsv.get_value() - (region * 43)) * 6; /* calculate temp vars, doing integer multiplication */ p = (hsv.get_value() * (255 - hsv.get_saturation())) >> 8; q = (hsv.get_value() * (255 - ((hsv.get_saturation() * fpart) >> 8))) >> 8; t = (hsv.get_value() * (255 - ((hsv.get_saturation() * (255 - fpart)) >> 8))) >> 8; /* assign temp vars based on color cone region */ switch(region) { case 0: red = hsv.get_value(); green = t; blue = p; break; case 1: red = q; green = hsv.get_value(); blue = p; break; case 2: red = p; green = hsv.get_value(); blue = t; break; case 3: red = p; green = q; blue = hsv.get_value(); break; case 4: red = t; green = p; blue = hsv.get_value(); break; default: red = hsv.get_value(); green = p; blue = q; break; } } RgbColor::~RgbColor() { if (array != NULL) { delete[] array; array = NULL; } } RgbColor& RgbColor::operator=(const RgbColor& color) { if (this != &color) { red = color.red; green = color.green; blue = color.blue; array_length = 0; if (array != NULL) { delete[] array; array = NULL; } } return *this; } uint8_t RgbColor::get_red(void) const { return red; } uint8_t RgbColor::get_green(void) const { return green; } uint8_t RgbColor::get_blue(void) const { return blue; } const GLubyte* RgbColor::get_array(size_t len) const { if (array_length != len && array != NULL) { delete[] array; array = NULL; array_length = 0; } if (array == NULL) { int components = get_array_comonent_count(); array = new GLubyte[len * components]; array_length = len; for (size_t i = 0; i < len; i++) { array[i*components] = red; array[(i*components) + 1] = green; array[(i*components) + 2] = blue; } } return array; } int RgbColor::get_array_comonent_count(void) const { return 3; } bool RgbColor::is_grey(void) const { return (red == green) && (green == blue); } bool RgbColor::is_black(void) const { return (red == 0) && (green == 0) && (blue == 0); } bool RgbColor::is_white(void) const { return (red == 255) && (green == 255) && (blue == 255); } }