{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenStatMain; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses UMenu, SDL, SysUtils, UDisplay, UMusic, UIni, UThemes; type TScreenStatMain = class(TMenu) private //Some Stat Value that don't need to be calculated 2 times SongsWithVid: cardinal; function FormatOverviewIntro(FormatStr: UTF8String): UTF8String; function FormatSongOverview(FormatStr: UTF8String): UTF8String; function FormatPlayerOverview(FormatStr: UTF8String): UTF8String; public TextOverview: integer; constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; procedure SetAnimationProgress(Progress: real); override; procedure SetOverview; end; implementation uses UGraphic, UDataBase, USongs, USong, ULanguage, UCommon, Classes, ULog, UUnicodeUtils; function TScreenStatMain.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; if (PressedDown) then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of Ord('Q'): begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenMain); end; SDLK_RETURN: begin //Exit Button Pressed if Interaction = 4 then begin AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenMain); end else //One of the Stats Buttons Pressed begin AudioPlayback.PlaySound(SoundLib.Back); ScreenStatDetail.Typ := TStatType(Interaction); FadeTo(@ScreenStatDetail); end; end; SDLK_LEFT: begin InteractPrev; end; SDLK_RIGHT: begin InteractNext; end; SDLK_UP: begin InteractPrev; end; SDLK_DOWN: begin InteractNext; end; end; end; end; constructor TScreenStatMain.Create; var I: integer; begin inherited Create; TextOverview := AddText(Theme.StatMain.TextOverview); LoadFromTheme(Theme.StatMain); AddButton(Theme.StatMain.ButtonScores); if (Length(Button[0].Text)=0) then AddButtonText(14, 20, Theme.StatDetail.Description[0]); AddButton(Theme.StatMain.ButtonSingers); if (Length(Button[1].Text)=0) then AddButtonText(14, 20, Theme.StatDetail.Description[1]); // This fixes the size of the button texts for gaelic // Maybe other languages, too. // Could probably be extended for an automatic text size adjustment // It simply takes the number of characters, neglecting the actual width. // The actual width came back as 0. Maybe, it is not properly calculated. if (Length(Button[1].Text[0].Text) > 13) then Button[1].Text[0].Size := 21; if (Length(Button[1].Text[0].Text) > 22) then Button[1].Text[0].Size := 19; AddButton(Theme.StatMain.ButtonSongs); if (Length(Button[2].Text)=0) then AddButtonText(14, 20, Theme.StatDetail.Description[2]); AddButton(Theme.StatMain.ButtonBands); if (Length(Button[3].Text)=0) then AddButtonText(14, 20, Theme.StatDetail.Description[3]); if (Length(Button[3].Text[0].Text) > 22) then Button[3].Text[0].Size := 19; AddButton(Theme.StatMain.ButtonExit); if (Length(Button[4].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[4]); Interaction := 0; //Set Songs with Vid SongsWithVid := 0; for I := 0 to Songs.SongList.Count -1 do if (TSong(Songs.SongList[I]).Video.IsSet) then Inc(SongsWithVid); end; procedure TScreenStatMain.OnShow; begin inherited; //Set Overview Text: SetOverview; end; function TScreenStatMain.FormatOverviewIntro(FormatStr: UTF8String): UTF8String; var Year, Month, Day: word; begin {Format: %0:d Ultrastar Version %1:d Day of Reset %2:d Month of Reset %3:d Year of Reset} Result := ''; try DecodeDate(Database.GetStatReset(), Year, Month, Day); Result := Format(FormatStr, [Language.Translate('US_VERSION'), Day, Month, Year]); except on E: EConvertError do Log.LogError('Error Parsing FormatString "STAT_OVERVIEW_INTRO": ' + E.Message); end; end; function TScreenStatMain.FormatSongOverview(FormatStr: UTF8String): UTF8String; var CntSongs, CntSungSongs, CntVidSongs: integer; MostPopSongArtist, MostPopSongTitle: UTF8String; StatList: TList; MostSungSong: TStatResultMostSungSong; begin {Format: %0:d Count Songs %1:d Count of Sung Songs %2:d Count of UnSung Songs %3:d Count of Songs with Video %4:s Name of the most popular Song} CntSongs := Songs.SongList.Count; CntSungSongs := Database.GetTotalEntrys(stMostSungSong); CntVidSongs := SongsWithVid; StatList := Database.GetStats(stMostSungSong, 1, 0, false); if ((StatList <> nil) and (StatList.Count > 0)) then begin MostSungSong := StatList[0]; MostPopSongArtist := MostSungSong.Artist; MostPopSongTitle := MostSungSong.Title; end else begin MostPopSongArtist := '-'; MostPopSongTitle := '-'; end; Database.FreeStats(StatList); Result := ''; try Result := Format(FormatStr, [ CntSongs, CntSungSongs, CntSongs-CntSungSongs, CntVidSongs, MostPopSongArtist, MostPopSongTitle]); except on E: EConvertError do Log.LogError('Error Parsing FormatString "STAT_OVERVIEW_SONG": ' + E.Message); end; end; function TScreenStatMain.FormatPlayerOverview(FormatStr: UTF8String): UTF8String; var CntPlayers: integer; BestScoreStat: TStatResultBestScores; BestSingerStat: TStatResultBestSingers; BestPlayer, BestScorePlayer: UTF8String; BestPlayerScore, BestScore: integer; SingerStats, ScoreStats: TList; begin {Format: %0:d Count Players %1:s Best Player %2:d Best Players Score %3:s Best Score Player %4:d Best Score} CntPlayers := Database.GetTotalEntrys(stBestSingers); SingerStats := Database.GetStats(stBestSingers, 1, 0, false); if ((SingerStats <> nil) and (SingerStats.Count > 0)) then begin BestSingerStat := SingerStats[0]; BestPlayer := BestSingerStat.Player; BestPlayerScore := BestSingerStat.AverageScore; end else begin BestPlayer := '-'; BestPlayerScore := 0; end; Database.FreeStats(SingerStats); ScoreStats := Database.GetStats(stBestScores, 1, 0, false); if ((ScoreStats <> nil) and (ScoreStats.Count > 0)) then begin BestScoreStat := ScoreStats[0]; BestScorePlayer := BestScoreStat.Singer; BestScore := BestScoreStat.Score; end else begin BestScorePlayer := '-'; BestScore := 0; end; Database.FreeStats(ScoreStats); Result := ''; try Result := Format(Formatstr, [ CntPlayers, BestPlayer, BestPlayerScore, BestScorePlayer, BestScore]); except on E: EConvertError do Log.LogError('Error Parsing FormatString "STAT_OVERVIEW_PLAYER": ' + E.Message); end; end; procedure TScreenStatMain.SetOverview; var Overview: UTF8String; begin // Format overview Overview := FormatOverviewIntro(Language.Translate('STAT_OVERVIEW_INTRO')) + '\n \n' + FormatSongOverview(Language.Translate('STAT_OVERVIEW_SONG')) + '\n \n' + FormatPlayerOverview(Language.Translate('STAT_OVERVIEW_PLAYER')); Text[0].Text := Overview; end; procedure TScreenStatMain.SetAnimationProgress(Progress: real); var I: integer; begin for I := 0 to high(Button) do Button[I].Texture.ScaleW := Progress; end; end.