{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenPartyWin; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes; type TScreenPartyWin = class(TMenu) public TextScoreTeam1: Cardinal; TextScoreTeam2: Cardinal; TextScoreTeam3: Cardinal; TextNameTeam1: Cardinal; TextNameTeam2: Cardinal; TextNameTeam3: Cardinal; StaticTeam1: Cardinal; StaticTeam1BG: Cardinal; StaticTeam1Deco: Cardinal; StaticTeam2: Cardinal; StaticTeam2BG: Cardinal; StaticTeam2Deco: Cardinal; StaticTeam3: Cardinal; StaticTeam3BG: Cardinal; StaticTeam3Deco: Cardinal; TextWinner: Cardinal; constructor Create; override; function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; implementation uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage; function TScreenPartyWin.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of 'Q': begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenMain); end; SDLK_RETURN: begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenMain); end; end; end; end; constructor TScreenPartyWin.Create; //var // I: integer; // Auto Removed, Unused Variable begin inherited Create; TextScoreTeam1 := AddText (Theme.PartyWin.TextScoreTeam1); TextScoreTeam2 := AddText (Theme.PartyWin.TextScoreTeam2); TextScoreTeam3 := AddText (Theme.PartyWin.TextScoreTeam3); TextNameTeam1 := AddText (Theme.PartyWin.TextNameTeam1); TextNameTeam2 := AddText (Theme.PartyWin.TextNameTeam2); TextNameTeam3 := AddText (Theme.PartyWin.TextNameTeam3); StaticTeam1 := AddStatic (Theme.PartyWin.StaticTeam1); StaticTeam1BG := AddStatic (Theme.PartyWin.StaticTeam1BG); StaticTeam1Deco := AddStatic (Theme.PartyWin.StaticTeam1Deco); StaticTeam2 := AddStatic (Theme.PartyWin.StaticTeam2); StaticTeam2BG := AddStatic (Theme.PartyWin.StaticTeam2BG); StaticTeam2Deco := AddStatic (Theme.PartyWin.StaticTeam2Deco); StaticTeam3 := AddStatic (Theme.PartyWin.StaticTeam3); StaticTeam3BG := AddStatic (Theme.PartyWin.StaticTeam3BG); StaticTeam3Deco := AddStatic (Theme.PartyWin.StaticTeam3Deco); TextWinner := AddText (Theme.PartyWin.TextWinner); LoadFromTheme(Theme.PartyWin); end; procedure TScreenPartyWin.onShow; //var // I: Integer; // Auto Removed, Unused Variable // Placing: Integer; // Auto Removed, Unused Variable Function GetTeamColor(Team: Byte): Cardinal; var NameString: String; begin NameString := 'P' + InttoStr(Team+1) + 'Dark'; Result := ColorExists(NameString); end; begin inherited; // to-do : Party //Get Team Placing //Placing := PartySession.GetTeamOrder; //Set Winnertext //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]); {if (PartySession.Teams.NumTeams >= 1) then begin Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score); Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[Placing[0]].Name); Text[TextScoreTeam1].Visible := True; Text[TextNameTeam1].Visible := True; Static[StaticTeam1].Visible := True; Static[StaticTeam1BG].Visible := True; Static[StaticTeam1Deco].Visible := True; //Set Static Color to Team Color If (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then begin I := GetTeamColor(Placing[0]); if (I <> -1) then begin Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; Static[StaticTeam1BG].Texture.ColG := Color[I].RGB.G; Static[StaticTeam1BG].Texture.ColB := Color[I].RGB.B; end; end; If (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then begin I := GetTeamColor(Placing[0]); if (I <> -1) then begin Static[StaticTeam1].Texture.ColR := Color[I].RGB.R; Static[StaticTeam1].Texture.ColG := Color[I].RGB.G; Static[StaticTeam1].Texture.ColB := Color[I].RGB.B; end; end; end else begin Text[TextScoreTeam1].Visible := False; Text[TextNameTeam1].Visible := False; Static[StaticTeam1].Visible := False; Static[StaticTeam1BG].Visible := False; Static[StaticTeam1Deco].Visible := False; end; if (PartySession.Teams.NumTeams >= 2) then begin Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[1]].Score); Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[Placing[1]].Name); Text[TextScoreTeam2].Visible := True; Text[TextNameTeam2].Visible := True; Static[StaticTeam2].Visible := True; Static[StaticTeam2BG].Visible := True; Static[StaticTeam2Deco].Visible := True; //Set Static Color to Team Color If (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then begin I := GetTeamColor(Placing[1]); if (I <> -1) then begin Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; Static[StaticTeam2BG].Texture.ColG := Color[I].RGB.G; Static[StaticTeam2BG].Texture.ColB := Color[I].RGB.B; end; end; If (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then begin I := GetTeamColor(Placing[1]); if (I <> -1) then begin Static[StaticTeam2].Texture.ColR := Color[I].RGB.R; Static[StaticTeam2].Texture.ColG := Color[I].RGB.G; Static[StaticTeam2].Texture.ColB := Color[I].RGB.B; end; end; end else begin Text[TextScoreTeam2].Visible := False; Text[TextNameTeam2].Visible := False; Static[StaticTeam2].Visible := False; Static[StaticTeam2BG].Visible := False; Static[StaticTeam2Deco].Visible := False; end; if (PartySession.Teams.NumTeams >= 3) then begin Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[2]].Score); Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[Placing[2]].Name); Text[TextScoreTeam3].Visible := True; Text[TextNameTeam3].Visible := True; Static[StaticTeam3].Visible := True; Static[StaticTeam3BG].Visible := True; Static[StaticTeam3Deco].Visible := True; //Set Static Color to Team Color If (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then begin I := GetTeamColor(Placing[2]); if (I <> -1) then begin Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; Static[StaticTeam3BG].Texture.ColG := Color[I].RGB.G; Static[StaticTeam3BG].Texture.ColB := Color[I].RGB.B; end; end; If (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then begin I := GetTeamColor(Placing[2]); if (I <> -1) then begin Static[StaticTeam3].Texture.ColR := Color[I].RGB.R; Static[StaticTeam3].Texture.ColG := Color[I].RGB.G; Static[StaticTeam3].Texture.ColB := Color[I].RGB.B; end; end; end else begin Text[TextScoreTeam3].Visible := False; Text[TextNameTeam3].Visible := False; Static[StaticTeam3].Visible := False; Static[StaticTeam3BG].Visible := False; Static[StaticTeam3Deco].Visible := False; end; } end; procedure TScreenPartyWin.SetAnimationProgress(Progress: real); begin {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} end; end.