{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenPartyNewRound; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses SDL, SysUtils, UMenu, UDisplay, UMusic, UFiles, UThemes; type TScreenPartyNewRound = class(TMenu) public //Texts: TextRound1: cardinal; TextRound2: cardinal; TextRound3: cardinal; TextRound4: cardinal; TextRound5: cardinal; TextRound6: cardinal; TextRound7: cardinal; TextWinner1: cardinal; TextWinner2: cardinal; TextWinner3: cardinal; TextWinner4: cardinal; TextWinner5: cardinal; TextWinner6: cardinal; TextWinner7: cardinal; TextNextRound: cardinal; TextNextRoundNo: cardinal; TextNextPlayer1: cardinal; TextNextPlayer2: cardinal; TextNextPlayer3: cardinal; //Statics StaticRound1: cardinal; StaticRound2: cardinal; StaticRound3: cardinal; StaticRound4: cardinal; StaticRound5: cardinal; StaticRound6: cardinal; StaticRound7: cardinal; //Scores TextScoreTeam1: cardinal; TextScoreTeam2: cardinal; TextScoreTeam3: cardinal; TextNameTeam1: cardinal; TextNameTeam2: cardinal; TextNameTeam3: cardinal; TextTeam1Players: cardinal; TextTeam2Players: cardinal; TextTeam3Players: cardinal; StaticTeam1: cardinal; StaticTeam2: cardinal; StaticTeam3: cardinal; StaticNextPlayer1: cardinal; StaticNextPlayer2: cardinal; StaticNextPlayer3: cardinal; constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; procedure SetAnimationProgress(Progress: real); override; end; implementation uses UGraphic, UMain, UIni, UTexture, UParty, UDLLManager, ULanguage, USong, ULog, UUnicodeUtils; function TScreenPartyNewRound.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; if (PressedDown) then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of Ord('Q'): begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin AudioPlayback.PlaySound(SoundLib.Back); CheckFadeTo(@ScreenMain,'MSG_END_PARTY'); end; SDLK_RETURN: begin AudioPlayback.PlaySound(SoundLib.Start); if DLLMan.Selected.LoadSong then begin //Select PartyMode ScreenSong ScreenSong.Mode := smPartyMode; FadeTo(@ScreenSong); end else begin FadeTo(@ScreenSingModi); end; end; end; end; end; constructor TScreenPartyNewRound.Create; begin inherited Create; TextRound1 := AddText (Theme.PartyNewRound.TextRound1); TextRound2 := AddText (Theme.PartyNewRound.TextRound2); TextRound3 := AddText (Theme.PartyNewRound.TextRound3); TextRound4 := AddText (Theme.PartyNewRound.TextRound4); TextRound5 := AddText (Theme.PartyNewRound.TextRound5); TextRound6 := AddText (Theme.PartyNewRound.TextRound6); TextRound7 := AddText (Theme.PartyNewRound.TextRound7); TextWinner1 := AddText (Theme.PartyNewRound.TextWinner1); TextWinner2 := AddText (Theme.PartyNewRound.TextWinner2); TextWinner3 := AddText (Theme.PartyNewRound.TextWinner3); TextWinner4 := AddText (Theme.PartyNewRound.TextWinner4); TextWinner5 := AddText (Theme.PartyNewRound.TextWinner5); TextWinner6 := AddText (Theme.PartyNewRound.TextWinner6); TextWinner7 := AddText (Theme.PartyNewRound.TextWinner7); TextNextRound := AddText (Theme.PartyNewRound.TextNextRound); TextNextRoundNo := AddText (Theme.PartyNewRound.TextNextRoundNo); TextNextPlayer1 := AddText (Theme.PartyNewRound.TextNextPlayer1); TextNextPlayer2 := AddText (Theme.PartyNewRound.TextNextPlayer2); TextNextPlayer3 := AddText (Theme.PartyNewRound.TextNextPlayer3); StaticRound1 := AddStatic (Theme.PartyNewRound.StaticRound1); StaticRound2 := AddStatic (Theme.PartyNewRound.StaticRound2); StaticRound3 := AddStatic (Theme.PartyNewRound.StaticRound3); StaticRound4 := AddStatic (Theme.PartyNewRound.StaticRound4); StaticRound5 := AddStatic (Theme.PartyNewRound.StaticRound5); StaticRound6 := AddStatic (Theme.PartyNewRound.StaticRound6); StaticRound7 := AddStatic (Theme.PartyNewRound.StaticRound7); //Scores TextScoreTeam1 := AddText (Theme.PartyNewRound.TextScoreTeam1); TextScoreTeam2 := AddText (Theme.PartyNewRound.TextScoreTeam2); TextScoreTeam3 := AddText (Theme.PartyNewRound.TextScoreTeam3); TextNameTeam1 := AddText (Theme.PartyNewRound.TextNameTeam1); TextNameTeam2 := AddText (Theme.PartyNewRound.TextNameTeam2); TextNameTeam3 := AddText (Theme.PartyNewRound.TextNameTeam3); //Players TextTeam1Players := AddText (Theme.PartyNewRound.TextTeam1Players); TextTeam2Players := AddText (Theme.PartyNewRound.TextTeam2Players); TextTeam3Players := AddText (Theme.PartyNewRound.TextTeam3Players); StaticTeam1 := AddStatic (Theme.PartyNewRound.StaticTeam1); StaticTeam2 := AddStatic (Theme.PartyNewRound.StaticTeam2); StaticTeam3 := AddStatic (Theme.PartyNewRound.StaticTeam3); StaticNextPlayer1 := AddStatic (Theme.PartyNewRound.StaticNextPlayer1); StaticNextPlayer2 := AddStatic (Theme.PartyNewRound.StaticNextPlayer2); StaticNextPlayer3 := AddStatic (Theme.PartyNewRound.StaticNextPlayer3); LoadFromTheme(Theme.PartyNewRound); end; procedure TScreenPartyNewRound.OnShow; var I: integer; function GetTeamPlayers(const Num: byte): UTF8String; var Players: array of UTF8String; J: byte; begin if (Num-1 >= PartySession.Teams.NumTeams) then exit; //Create Players array SetLength(Players, PartySession.Teams.TeamInfo[Num-1].NumPlayers); for J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do Players[J] := UTF8String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name); //Implode and Return Result := Language.Implode(Players); end; begin inherited; PartySession.StartRound; //Set Visibility of Round Infos I := Length(PartySession.Rounds); if (I >= 1) then begin Static[StaticRound1].Visible := true; Text[TextRound1].Visible := true; Text[TextWinner1].Visible := true; //Texts: Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name); Text[TextWinner1].Text := PartySession.GetWinnerString(0); end else begin Static[StaticRound1].Visible := false; Text[TextRound1].Visible := false; Text[TextWinner1].Visible := false; end; if (I >= 2) then begin Static[StaticRound2].Visible := true; Text[TextRound2].Visible := true; Text[TextWinner2].Visible := true; //Texts: Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name); Text[TextWinner2].Text := PartySession.GetWinnerString(1); end else begin Static[StaticRound2].Visible := false; Text[TextRound2].Visible := false; Text[TextWinner2].Visible := false; end; if (I >= 3) then begin Static[StaticRound3].Visible := true; Text[TextRound3].Visible := true; Text[TextWinner3].Visible := true; //Texts: Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name); Text[TextWinner3].Text := PartySession.GetWinnerString(2); end else begin Static[StaticRound3].Visible := false; Text[TextRound3].Visible := false; Text[TextWinner3].Visible := false; end; if (I >= 4) then begin Static[StaticRound4].Visible := true; Text[TextRound4].Visible := true; Text[TextWinner4].Visible := true; //Texts: Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name); Text[TextWinner4].Text := PartySession.GetWinnerString(3); end else begin Static[StaticRound4].Visible := false; Text[TextRound4].Visible := false; Text[TextWinner4].Visible := false; end; if (I >= 5) then begin Static[StaticRound5].Visible := true; Text[TextRound5].Visible := true; Text[TextWinner5].Visible := true; //Texts: Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name); Text[TextWinner5].Text := PartySession.GetWinnerString(4); end else begin Static[StaticRound5].Visible := false; Text[TextRound5].Visible := false; Text[TextWinner5].Visible := false; end; if (I >= 6) then begin Static[StaticRound6].Visible := true; Text[TextRound6].Visible := true; Text[TextWinner6].Visible := true; //Texts: Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name); Text[TextWinner6].Text := PartySession.GetWinnerString(5); end else begin Static[StaticRound6].Visible := false; Text[TextRound6].Visible := false; Text[TextWinner6].Visible := false; end; if (I >= 7) then begin Static[StaticRound7].Visible := true; Text[TextRound7].Visible := true; Text[TextWinner7].Visible := true; //Texts: Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name); Text[TextWinner7].Text := PartySession.GetWinnerString(6); end else begin Static[StaticRound7].Visible := false; Text[TextRound7].Visible := false; Text[TextWinner7].Visible := false; end; //Display Scores if (PartySession.Teams.NumTeams >= 1) then begin Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score); Text[TextNameTeam1].Text := UTF8String(PartySession.Teams.TeamInfo[0].Name); Text[TextTeam1Players].Text := GetTeamPlayers(1); Text[TextScoreTeam1].Visible := true; Text[TextNameTeam1].Visible := true; Text[TextTeam1Players].Visible := true; Static[StaticTeam1].Visible := true; Static[StaticNextPlayer1].Visible := true; end else begin Text[TextScoreTeam1].Visible := false; Text[TextNameTeam1].Visible := false; Text[TextTeam1Players].Visible := false; Static[StaticTeam1].Visible := false; Static[StaticNextPlayer1].Visible := false; end; if (PartySession.Teams.NumTeams >= 2) then begin Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score); Text[TextNameTeam2].Text := UTF8String(PartySession.Teams.TeamInfo[1].Name); Text[TextTeam2Players].Text := GetTeamPlayers(2); Text[TextScoreTeam2].Visible := true; Text[TextNameTeam2].Visible := true; Text[TextTeam2Players].Visible := true; Static[StaticTeam2].Visible := true; Static[StaticNextPlayer2].Visible := true; end else begin Text[TextScoreTeam2].Visible := false; Text[TextNameTeam2].Visible := false; Text[TextTeam2Players].Visible := false; Static[StaticTeam2].Visible := false; Static[StaticNextPlayer2].Visible := false; end; if (PartySession.Teams.NumTeams >= 3) then begin Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score); Text[TextNameTeam3].Text := UTF8String(PartySession.Teams.TeamInfo[2].Name); Text[TextTeam3Players].Text := GetTeamPlayers(3); Text[TextScoreTeam3].Visible := true; Text[TextNameTeam3].Visible := true; Text[TextTeam3Players].Visible := true; Static[StaticTeam3].Visible := true; Static[StaticNextPlayer3].Visible := true; end else begin Text[TextScoreTeam3].Visible := false; Text[TextNameTeam3].Visible := false; Text[TextTeam3Players].Visible := false; Static[StaticTeam3].Visible := false; Static[StaticNextPlayer3].Visible := false; end; //nextRound Texts Text[TextNextRound].Text := Language.Translate(DllMan.Selected.PluginDesc); Text[TextNextRoundNo].Text := InttoStr(PartySession.CurRound + 1); if (PartySession.Teams.NumTeams >= 1) then begin Text[TextNextPlayer1].Text := PartySession.Teams.Teaminfo[0].Playerinfo[PartySession.Teams.Teaminfo[0].CurPlayer].Name; Text[TextNextPlayer1].Visible := true; end else Text[TextNextPlayer1].Visible := false; if (PartySession.Teams.NumTeams >= 2) then begin Text[TextNextPlayer2].Text := PartySession.Teams.Teaminfo[1].Playerinfo[PartySession.Teams.Teaminfo[1].CurPlayer].Name; Text[TextNextPlayer2].Visible := true; end else Text[TextNextPlayer2].Visible := false; if (PartySession.Teams.NumTeams >= 3) then begin Text[TextNextPlayer3].Text := PartySession.Teams.Teaminfo[2].Playerinfo[PartySession.Teams.Teaminfo[2].CurPlayer].Name; Text[TextNextPlayer3].Visible := true; end else Text[TextNextPlayer3].Visible := false; end; procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real); begin {Button[0].Texture.ScaleW := Progress; Button[1].Texture.ScaleW := Progress; Button[2].Texture.ScaleW := Progress; } end; end.