{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenOptionsThemes; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses SDL, UMenu, UDisplay, UMusic, UFiles, UIni, UThemes; type TScreenOptionsThemes = class(TMenu) private procedure ReloadTheme; public SkinSelect: Integer; constructor Create; override; function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure InteractInc; override; procedure InteractDec; override; end; implementation uses UMain, UGraphic, USkins, SysUtils; function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of 'Q': begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin // Escape -> save nothing - just leave this screen AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); end; SDLK_RETURN: begin if SelInteraction = 3 then begin Ini.Save; // Reload all screens, after Theme changed // Todo : JB - Check if theme was actually changed UGraphic.UnLoadScreens(); UGraphic.LoadScreens(); AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); end; end; SDLK_DOWN: InteractNext; SDLK_UP : InteractPrev; SDLK_RIGHT: begin if (SelInteraction >= 0) and (SelInteraction <= 2) then begin AudioPlayback.PlaySound(SoundLib.Option); InteractInc; end; end; SDLK_LEFT: begin if (SelInteraction >= 0) and (SelInteraction <= 2) then begin AudioPlayback.PlaySound(SoundLib.Option); InteractDec; end; end; end; end; end; procedure TScreenOptionsThemes.InteractInc; begin inherited InteractInc; //Update Skins if (SelInteraction = 0) then begin Skin.OnThemeChange; UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo); end; ReloadTheme(); end; procedure TScreenOptionsThemes.InteractDec; begin inherited InteractDec; //Update Skins if (SelInteraction = 0 ) then begin Skin.OnThemeChange; UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo); end; ReloadTheme(); end; constructor TScreenOptionsThemes.Create; begin inherited Create; LoadFromTheme(Theme.OptionsThemes); AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme); SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin); AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColor); AddButton(Theme.OptionsThemes.ButtonExit); if (Length(Button[0].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[7]); end; procedure TScreenOptionsThemes.onShow; begin inherited; Interaction := 0; end; procedure TScreenOptionsThemes.ReloadTheme; begin Theme.LoadTheme(ThemePath + ITheme[Ini.Theme] + '.ini', Ini.Color); ScreenOptionsThemes := TScreenOptionsThemes.create(); ScreenOptionsThemes.onshow; Display.CurrentScreen := @ScreenOptionsThemes; ScreenOptionsThemes.Interaction := self.Interaction; ScreenOptionsThemes.Draw; Display.Draw; SwapBuffers; Self.Destroy; end; end.