{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenOptionsSound; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses SDL, UMenu, UDisplay, UMusic, UFiles, UIni, UThemes; type TScreenOptionsSound = class(TMenu) public constructor Create; override; function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; end; implementation uses UGraphic, UUnicodeUtils, SysUtils; function TScreenOptionsSound.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; if (PressedDown) then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of Ord('Q'): begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE: begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); end; SDLK_RETURN: begin if SelInteraction = 6 then begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); end; end; SDLK_DOWN: InteractNext; SDLK_UP: InteractPrev; SDLK_RIGHT: begin if (SelInteraction >= 0) and (SelInteraction < 6) then // if (SelInteraction >= 0) and (SelInteraction < 8) then begin AudioPlayback.PlaySound(SoundLib.Option); InteractInc; end; end; SDLK_LEFT: begin if (SelInteraction >= 0) and (SelInteraction < 6) then // if (SelInteraction >= 0) and (SelInteraction < 8) then begin AudioPlayback.PlaySound(SoundLib.Option); InteractDec; end; end; end; end; {** * Actually this one isn't pretty - but it does the trick of * turning the background music on/off in "real time" * bgm = background music * TODO: - Fetching the SelectInteraction via something more descriptive * - Obtaining the current value of a select is imho ugly *} if (SelInteraction = 1) then begin if TBackgroundMusicOption(SelectsS[1].SelectedOption) = bmoOn then SoundLib.StartBgMusic else SoundLib.PauseBgMusic; end; end; constructor TScreenOptionsSound.Create; begin inherited Create; LoadFromTheme(Theme.OptionsSound); Theme.OptionsSound.SelectSlideVoicePassthrough.showArrows := true; Theme.OptionsSound.SelectSlideVoicePassthrough.oneItemOnly := true; AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough, Ini.VoicePassthrough, IVoicePassthroughTranslated); Theme.OptionsSound.SelectBackgroundMusic.showArrows := true; Theme.OptionsSound.SelectBackgroundMusic.oneItemOnly := true; AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic, Ini.BackgroundMusicOption, IBackgroundMusicTranslated); Theme.OptionsSound.SelectClickAssist.showArrows := true; Theme.OptionsSound.SelectClickAssist.oneItemOnly := true; AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssistTranslated); Theme.OptionsSound.SelectBeatClick.showArrows := true; Theme.OptionsSound.SelectBeatClick.oneItemOnly := true; AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClickTranslated); Theme.OptionsSound.SelectSlidePreviewVolume.showArrows := true; Theme.OptionsSound.SelectSlidePreviewVolume.oneItemOnly := true; AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolumeTranslated); Theme.OptionsSound.SelectSlidePreviewFading.showArrows := true; Theme.OptionsSound.SelectSlidePreviewFading.oneItemOnly := true; AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFadingTranslated); AddButton(Theme.OptionsSound.ButtonExit); if (Length(Button[0].Text) = 0) then AddButtonText(20, 5, Theme.Options.Description[7]); // AddButtonText(20, 5, Theme.Options.Description[10]); Interaction := 0; end; procedure TScreenOptionsSound.OnShow; begin inherited; Interaction := 0; end; end.