{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenOptionsGraphics; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes; type TScreenOptionsGraphics = class(TMenu) public constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; procedure onShow; override; end; implementation uses UGraphic, UMain, SysUtils, TypInfo; function TScreenOptionsGraphics.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; begin Result := true; if (PressedDown) then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of 'Q': begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin // Escape -> save nothing - just leave this screen AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); end; SDLK_RETURN: begin { if SelInteraction <= 1 then begin Restart := true; end;} if SelInteraction = 6 then begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); // FIXME: changing the video mode does not work this way in windows // and MacOSX as all textures will be invalidated through this. // See the ALT+TAB code too. {$IF Defined(Linux) or Defined(FreeBSD)} Reinitialize3D(); {$IFEND} FadeTo(@ScreenOptions); end; end; SDLK_DOWN: InteractNext; SDLK_UP : InteractPrev; SDLK_RIGHT: begin if (SelInteraction >= 0) and (SelInteraction < 6) then begin AudioPlayback.PlaySound(SoundLib.Option); InteractInc; end; end; SDLK_LEFT: begin if (SelInteraction >= 0) and (SelInteraction < 6) then begin AudioPlayback.PlaySound(SoundLib.Option); InteractDec; end; end; end; end; end; constructor TScreenOptionsGraphics.Create; //var // I: integer; // Auto Removed, Unused Variable begin inherited Create; LoadFromTheme(Theme.OptionsGraphics); AddSelectSlide(Theme.OptionsGraphics.SelectResolution, Ini.Resolution, IResolution); AddSelectSlide(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen); AddSelectSlide(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth); AddSelectSlide(Theme.OptionsGraphics.SelectVisualizer, Ini.VisualizerOption, IVisualizer); AddSelectSlide(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope); AddSelectSlide(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize); AddButton(Theme.OptionsGraphics.ButtonExit); if (Length(Button[0].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[7]); end; procedure TScreenOptionsGraphics.onShow; begin inherited; Interaction := 0; end; end.