{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenOpen; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText, ULyrics, Math, gl, UThemes; type TScreenOpen = class(TMenu) private TextF: array[0..1] of integer; TextN: integer; public Tex_Background: TTexture; FadeOut: boolean; Path: string; BackScreen: pointer; procedure AddBox(X, Y, W, H: real); constructor Create; override; procedure onShow; override; function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; // function Draw: boolean; override; // procedure Finish; end; implementation uses UGraphic, UDraw, UMain, USkins; function TScreenOpen.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; if (PressedDown) then begin // Key Down // check normal keys case CharCode of '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '.', ':', '\': begin if Interaction = 0 then begin Text[TextN].Text := Text[TextN].Text + CharCode; end; end; end; // check special keys case PressedKey of SDLK_Q: begin Result := false; end; 8: // del begin if Interaction = 0 then begin Text[TextN].DeleteLastL; end; end; SDLK_ESCAPE : begin //Empty Filename and go to last Screen ConversionFileName := ''; AudioPlayback.PlaySound(SoundLib.Back); FadeTo(BackScreen); end; SDLK_RETURN: begin if (Interaction = 2) then begin //Update Filename and go to last Screen ConversionFileName := Text[TextN].Text; AudioPlayback.PlaySound(SoundLib.Back); FadeTo(BackScreen); end else if (Interaction = 1) then begin //Empty Filename and go to last Screen ConversionFileName := ''; AudioPlayback.PlaySound(SoundLib.Back); FadeTo(BackScreen); end; end; SDLK_LEFT: begin InteractPrev; end; SDLK_RIGHT: begin InteractNext; end; SDLK_DOWN: begin end; SDLK_UP: begin end; end; end; end; procedure TScreenOpen.AddBox(X, Y, W, H: real); begin AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED); AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED); end; constructor TScreenOpen.Create; begin inherited Create; // linijka { AddStatic(20, 10, 80, 30, 0, 0, 0, 'MainBar', 'JPG', TEXTURE_TYPE_COLORIZED); AddText(35, 17, 1, 18, 1, 1, 1, 'Linijka'); TextSentence := AddText(120, 14, 1, 24, 0, 0, 0, '0 / 0');} // file list // AddBox(400, 100, 350, 450); // TextF[0] := AddText(430, 155, 0, 24, 0, 0, 0, 'a'); // TextF[1] := AddText(430, 180, 0, 24, 0, 0, 0, 'a'); // file name AddBox(20, 540, 500, 40); TextN := AddText(50, 548, 0, 24, 0, 0, 0, ConversionFileName); AddInteraction(iText, TextN); // buttons {AddButton(540, 540, 100, 40, Skin.SkinPath + Skin.ButtonF); AddButtonText(10, 5, 0, 0, 0, 'Cancel'); AddButton(670, 540, 100, 40, Skin.SkinPath + Skin.ButtonF); AddButtonText(30, 5, 0, 0, 0, 'OK');} // buttons AddButton(540, 540, 100, 40, Skin.GetTextureFileName('ButtonF')); AddButtonText(10, 5, 0, 0, 0, 'Cancel'); AddButton(670, 540, 100, 40, Skin.GetTextureFileName('ButtonF')); AddButtonText(30, 5, 0, 0, 0, 'OK'); end; procedure TScreenOpen.onShow; begin inherited; Interaction := 0; end; (*function TScreenEditSub.Draw: boolean; var Min: integer; Sec: integer; Tekst: string; Pet: integer; AktBeat: integer; begin end; procedure TScreenEditSub.Finish; begin // end;*) end.