{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenEdit; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses UMenu, SDL, UThemes; type TScreenEdit = class(TMenu) public TextDescription: integer; TextDescriptionLong: integer; constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure InteractNext; override; procedure InteractPrev; override; procedure InteractInc; override; procedure InteractDec; override; procedure SetAnimationProgress(Progress: real); override; end; implementation uses UGraphic, UMusic, USkins, UUnicodeUtils, SysUtils; function TScreenEdit.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; var SDL_ModState: word; begin Result := true; SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); if (PressedDown) then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of Ord('Q'): begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenMain); end; SDLK_RETURN: begin if Interaction = 0 then begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenEditConvert); end; if Interaction = 1 then begin AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenMain); end; end; SDLK_DOWN: InteractInc; SDLK_UP: InteractDec; SDLK_RIGHT: InteractNext; SDLK_LEFT: InteractPrev; end; end; end; constructor TScreenEdit.Create; begin inherited Create; TextDescription := AddText(Theme.Edit.TextDescription); LoadFromTheme(Theme.Edit); AddButton(Theme.Edit.ButtonConvert); { Some ideas for more: AddButton(Theme.Edit.ButtonEditHeaders); AddButton(Theme.Edit.ButtonAdjustGap); } AddButton(Theme.Edit.ButtonExit); Interaction := 0; end; procedure TScreenEdit.InteractNext; begin inherited InteractNext; Text[TextDescription].Text := Theme.Edit.Description[Interaction]; end; procedure TScreenEdit.InteractPrev; begin inherited InteractPrev; Text[TextDescription].Text := Theme.Edit.Description[Interaction]; end; procedure TScreenEdit.InteractDec; begin inherited InteractDec; Text[TextDescription].Text := Theme.Edit.Description[Interaction]; end; procedure TScreenEdit.InteractInc; begin inherited InteractInc; Text[TextDescription].Text := Theme.Edit.Description[Interaction]; end; procedure TScreenEdit.SetAnimationProgress(Progress: real); begin Statics[0].Texture.ScaleW := Progress; Statics[0].Texture.ScaleH := Progress; end; end.