{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenEdit; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses UMenu, SDL, UThemes; type TScreenEdit = class(TMenu) public { Tex_Background: TTexture; FadeOut: boolean; Path: string; FileName: string;} constructor Create; override; procedure onShow; override; function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; { function Draw: boolean; override; procedure Finish;} end; implementation uses UGraphic, UMusic, USkins, SysUtils; function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin // Key Down // check normal keys case WideCharUpperCase(CharCode)[1] of 'Q': begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenMain); // Result := false; end; SDLK_RETURN: begin if Interaction = 0 then begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenEditConvert); end; // if Interaction = 1 then begin // Music.PlayStart; // FadeTo(@ScreenEditHeader); // end; if Interaction = 1 then begin AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenMain); end; end; SDLK_DOWN: begin InteractNext; end; SDLK_UP: begin InteractPrev; end; end; end; end; constructor TScreenEdit.Create; begin inherited Create; AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF')); AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt'); // Button[High(Button)].Text[0].Size := 11; // AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF'); // AddButtonText(10, 5, 0, 0, 0, 'Edit Headers'); // AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF'); // AddButtonText(10, 5, 0, 0, 0, 'Set GAP'); AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF')); AddButtonText(10, 5, 0, 0, 0, 'Exit'); end; procedure TScreenEdit.onShow; begin inherited; // Interaction := 0; end; (*function TScreenEdit.Draw: boolean; var Min: integer; Sec: integer; Tekst: string; Pet: integer; AktBeat: integer; begin end; procedure TScreenEdit.Finish; begin // end;*) end.