{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL: $ * $Id: $ *} unit UScreenAbout; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses SysUtils, SDL, UDisplay, UIni, UMusic, UMenu, UThemes; type TScreenAbout = class(TMenu) public TextOverview: integer; constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; procedure SetAnimationProgress(Progress: real); override; procedure SetOverview; end; implementation uses Classes, UCommon, UDataBase, UGraphic, ULanguage, ULog, USong, USongs, UUnicodeUtils; function TScreenAbout.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; if (PressedDown) then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of Ord('Q'): begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenMain); end; SDLK_RETURN: begin //Exit Button Pressed if Interaction = 1 then begin AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenMain); end; // ultrastar deluxe team credits if Interaction = 0 then begin AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenCredits); end; end; SDLK_LEFT: begin InteractPrev; end; SDLK_RIGHT: begin InteractNext; end; SDLK_UP: begin InteractPrev; end; SDLK_DOWN: begin InteractNext; end; end; end; end; constructor TScreenAbout.Create; begin inherited Create; TextOverview := AddText(Theme.AboutMain.TextOverview); LoadFromTheme(Theme.AboutMain); AddButton(Theme.AboutMain.ButtonCredits); AddButton(Theme.AboutMain.ButtonExit); Interaction := 0; end; procedure TScreenAbout.OnShow; begin inherited; //Set Overview Text: SetOverview; end; procedure TScreenAbout.SetOverview; var Overview: UTF8String; begin // Format overview Overview := Language.Translate('ABOUT_OVERVIEW'); Text[0].Text := Overview; end; procedure TScreenAbout.SetAnimationProgress(Progress: real); var I: integer; begin for I := 0 to high(Button) do Button[I].Texture.ScaleW := Progress; end; end.