/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef TEXTURE_HPP #define TEXTURE_HPP #include #include #include #include "utils/point_3d.hpp" #include "utils/dimension.hpp" #include "utils/rectangle.hpp" #include "utils/image.hpp" #include "drawable.hpp" #include "gl_delayed_allocation.hpp" namespace usdx { class TextureLoadException { public: TextureLoadException() {}; virtual ~TextureLoadException() {}; }; class TextureSizeException : public TextureLoadException { private: Dimension size; public: TextureSizeException(Dimension size) : size(size) { }; virtual ~TextureSizeException() { }; }; class TextureColorDepthException : public TextureLoadException { private: unsigned int number_of_colors; public: TextureColorDepthException(unsigned int number_of_colors) : number_of_colors(number_of_colors) {}; virtual ~TextureColorDepthException() {}; }; class Texture : public GlDelayedAllocation { private: static log4cpp::Category& log; boost::filesystem::wpath filename; GLuint texture; GLenum texture_format; Dimension size; float rotation; ///< radiant (0 - 2*pi) virtual void gl_initialize(); virtual void gl_cleanup(); public: Texture(boost::filesystem::wpath filename); virtual ~Texture(); const static GLfloat default_vertices[]; virtual void enable(void); virtual void disable(void); }; }; #endif