/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef TEXT_HPP #define TEXT_HPP #include #include #include #include #include "drawable_control.hpp" #include "container.hpp" #include "utils/point.hpp" #include "vertical_text_alignment.hpp" namespace usdx { class Text : public DrawableControl { private: static log4cpp::Category& log; /** * text that should be displayed */ std::string text; /** * If true, the text may overlap the rectangle of the control, otherwise * it will be cut off, if the text is larger than the rectangle. */ bool auto_size; /** * If true, and the text to long and would exceeds the bounds, * the font size is shirked until the text fit to the * bounds. (Works only if auto size is false.) */ bool stretch; /** * Offset of the baseline of the text to the top left corner of the * control. */ Point offset; FTFont *font; const VerticalTextAlignment *valign; mutable boost::shared_mutex font_mutex; /** * This function is used to recalculate the offset of the drawn * text. It should be called every time the text or the font size is * changed. * * @see: offset */ void realign(void); /** * Helper to create a Rectangle object out of an FTBBox. This is * used for converting the BBox from ftgl to the common internal format. */ static Rectangle makeRect(const FTBBox& bbox); protected: virtual void draw(void); public: Text(Container*, const std::string = "", const unsigned int = 60, const VerticalTextAlignment* = new VerticalTextAlignmentTop()); virtual ~Text(); void set_font_size(const unsigned int value); unsigned int get_font_size(void) const; void set_text(const std::string value); std::string get_text(void) const; virtual void set_size(const Dimension& size); virtual void set_size(int width, int height); void set_auto_size(const bool value); bool get_auto_size(void) const; }; } #endif