/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include #include "static_rectangle.hpp" namespace usdx { StaticRectangle::StaticRectangle(const RgbColor& stroke, const Dimension& size) : Static(stroke) { GLfloat vertices[] = {0, 0, size.get_width(), 0, size.get_width(), size.get_height(), 0, size.get_height()}; this->register_vertices(vertices, 4); } StaticRectangle::~StaticRectangle() { } void StaticRectangle::draw_stroke(void) { glDrawArrays(GL_LINE_LOOP, 0, 4); } void StaticRectangle::draw_fill(void) { glDrawArrays(GL_QUADS, 0, 4); } };