/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "software_mouse_pointer.hpp" #include #include namespace usdx { SoftwareMousePointer::SoftwareMousePointer(Container* parent, EventManager* event_manager) : DrawableControl(parent) { fade_inactive = new Timer(this, 2000, true); this->vertices[0] = 0.0f; this->vertices[1] = 40.0f; this->vertices[2] = 40.0f; this->vertices[3] = 40.0f; this->vertices[4] = 40.0f; this->vertices[5] = 0.0f; this->vertices[6] = 0.0f; this->vertices[7] = 0.0f; this->color[0] = 255; this->color[1] = 255; this->color[2] = 255; this->color[3] = 100; this->color[4] = 255; this->color[5] = 255; this->color[6] = 255; this->color[7] = 100; this->color[8] = 255; this->color[9] = 255; this->color[10] = 255; this->color[11] = 100; this->color[12] = 255; this->color[13] = 255; this->color[14] = 255; this->color[15] = 100; this->texture[0] = 0.0f; this->texture[1] = 1.0f; this->texture[2] = 1.0f; this->texture[3] = 1.0f; this->texture[4] = 1.0f; this->texture[5] = 0.0f; this->texture[6] = 0.0f; this->texture[7] = 0.0f; set_position(0, 0); set_size(40, 40); texture_normal = new Texture("game/themes/Deluxe/interface/cursor.png"); texture_pressed = new Texture("game/themes/Deluxe/interface/cursor_pressed.png"); mouse_move_connection = event_manager->mouse_move.connect( boost::bind(&SoftwareMousePointer::on_mouse_move, this, _1, _2)); } SoftwareMousePointer::~SoftwareMousePointer() { mouse_move_connection.disconnect(); if (texture_normal != NULL) { delete texture_normal; texture_normal = NULL; } if (texture_pressed != NULL) { delete texture_pressed; texture_pressed = NULL; } } void SoftwareMousePointer::draw(void) { if (fade_inactive->is_ready()) return; glBindTexture(GL_TEXTURE_2D, texture_normal->get_texture()); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vertices); glColorPointer(4, GL_UNSIGNED_BYTE, 0, color); glTexCoordPointer(2, GL_FLOAT, 0, texture); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } void SoftwareMousePointer::on_mouse_move(int x, int y) { set_position(x, y); fade_inactive->update(); } };