/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #if 0 #include "menuBackground.hpp" #include int screen_act = 1; namespace usdx { void MenuBackgroundNone::draw(void) { // clear just once when in dual screen mode if (screen_act == 0) glClear(GL_DEPTH_BUFFER_BIT); } MenuBackgroundColor::MenuBackgrundColor(RGB &color) { this->color = color; } void MenuBackgroundColor::draw(void) { // just clear once, even when using two screens if (screen_act == 1) { glClearColor(color.r, color.g, color.b, 0); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); } } }; #endif