/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "event_manager.hpp" #include namespace usdx { log4cpp::Category& EventManager::log = log4cpp::Category::getInstance("usdx.menu.event_manager"); EventManager::EventManager(int capacity) : buffer(capacity), waiting(0) { } EventManager::~EventManager(void) { boost::unique_lock lock(mutex); while (waiting > 0) { --waiting; delete buffer[waiting]; } } bool EventManager::is_not_full() const { return waiting < buffer.capacity(); } bool EventManager::is_not_empty() const { return waiting > 0; } void EventManager::add_event(const SDL_Event& event) { boost::unique_lock lock(mutex); not_full.wait(lock, boost::bind(&EventManager::is_not_full, this)); buffer.push_front(new SDL_Event(event)); ++waiting; lock.unlock(); not_empty.notify_one(); } void EventManager::get_next_event(SDL_Event& event) { boost::unique_lock lock(mutex); not_empty.wait(lock, boost::bind(&EventManager::is_not_empty, this)); --waiting; event = *buffer[waiting]; delete buffer[waiting]; lock.unlock(); not_full.notify_one(); } bool EventManager::available(void) { boost::shared_lock lock(mutex); return waiting < buffer.capacity(); } void EventManager::handle_events(void) { SDL_Event event; // run forever until this thread is interrupted while (true) { get_next_event(event); switch (event.type) { case SDL_KEYDOWN: log << log4cpp::Priority::ERROR << "key"; break; case SDL_MOUSEMOTION: mouse_move(Point(event.motion.x, event.motion.y)); break; case SDL_MOUSEBUTTONDOWN: mouse_down(event.button.button, Point(event.button.x, event.button.y)); break; case SDL_MOUSEBUTTONUP: mouse_up(event.button.button, Point(event.button.x, event.button.y)); } } } }