/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include #include "drawable_control.hpp" #include "container.hpp" namespace usdx { log4cpp::Category& DrawableControl::log = log4cpp::Category::getInstance("usdx.menu.drawable_control"); DrawableControl::DrawableControl(Container* parent) : Control(parent), position(0, 0), parent(parent) { ContainerHelper(this).add(parent); } DrawableControl::DrawableControl(Container* parent, const ContainerHelper& helper) : Control(parent), position(0, 0), parent(parent) { helper.add(parent); } DrawableControl::~DrawableControl() { if (parent) { parent->remove(this); parent = NULL; } } void DrawableControl::repaint(void) { glLoadIdentity(); { // position boost::mutex::scoped_lock lock(position_mutex); glTranslatef(position.get_x(), position.get_y(), 0.0f); } Drawable::repaint(); } void DrawableControl::set_position(const Point& position) { boost::mutex::scoped_lock lock(position_mutex); this->position = position; } void DrawableControl::set_position(int left, int top) { boost::mutex::scoped_lock lock(position_mutex); this->position = Point(left, top); } const Point& DrawableControl::get_position(void) const { return position; } int DrawableControl::get_left(void) const { return position.get_x(); } int DrawableControl::get_top(void) const { return position.get_y(); } DrawableControl::ContainerHelper::ContainerHelper(DrawableControl* self) : self(self) { } void DrawableControl::ContainerHelper::add(Container* c) const { if (c) { c->add(self); } } };