/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef CONTAINER_HPP #define CONTAINER_HPP #include #include #include #include "drawable_control.hpp" #include "utils/point.hpp" namespace usdx { class Frame; class Container : public DrawableControl { private: static log4cpp::Category& log; Frame* frame; std::list controls; /** * Left bottom corner of the container in window coordinats. This is * used for calculating the window coordinates of the containing * controls for clipping, that only works with window coordinates. */ Point window_coords; void recalculate_window_coords(void); /** * Connection to recieve window coordinate changes from parent * container. */ boost::signals2::connection window_coords_connection; void init(Container* parent); protected: Container(Container*, const ContainerHelper&); virtual void draw(void); public: Container(Container*); virtual ~Container(); virtual void add(DrawableControl*); virtual void remove(DrawableControl*); virtual void setFrame(Frame*); virtual void removeFrame(void); const Point& get_window_coords(void) const; /** * Overwritten here to be able to recalculate the window coordinates. * * @see window_coords */ virtual void set_position(const Point& position); /** * Overwritten here to be able to recalculate the window coordinates. * * @see window_coords */ virtual void set_position(int left, int top); /** * Overwritten here to be able to recalculate the window coordinates. * * @see window_coords */ virtual void set_size(const Dimension& size); /** * Overwritten here to be able to recalculate the window coordinates. * * @see window_coords */ virtual void set_size(int width, int height); virtual DrawableControl* get_component_at(const Point& p); /** * This signal gets emitted, if the window coordinates are changed. */ boost::signals2::signal window_coords_change; }; }; #endif