/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef BACKGROUND_IMAGE_HPP #define BACKGROUND_IMAGE_HPP #include #include #include "background.hpp" #include "texture.hpp" #include "utils/disposer.hpp" #include "utils/dimension.hpp" namespace usdx { /** * This class draws an image as background for the drawable control an * instance of this class is attached to. */ class BackgroundImage : public Background { private: /** * Texture containing the image, that should be used as background. */ Disposer* texture; /** * Vertices to draw the background rectangle filled with the * texture. Cached until size of the parent component changes. * * @see updateVertices() */ GLint vertices[8]; /** * Cache for the size of the parent component, to be able to detect * changes. */ Dimension size; /** * Update the vertices for drawing the background, if the size if the * parent component changes. */ void updateVertices(); protected: void draw(void); public: BackgroundImage(const DrawableControl &control, boost::filesystem::wpath filename); virtual ~BackgroundImage(); }; } #endif