/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include #include "background_image.hpp" #include "drawable_control.hpp" #include "utils/activator.hpp" namespace usdx { BackgroundImage::BackgroundImage(const DrawableControl &control, boost::filesystem::wpath filename) : Background(control), texture(NULL), size(0,0) { texture = new Disposer(new Texture(filename)); } BackgroundImage::~BackgroundImage() { if (texture != NULL) { delete texture; texture = NULL; } } void BackgroundImage::updateVertices() { vertices[0] = 0; vertices[1] = get_parent().get_height(); vertices[2] = get_parent().get_width(); vertices[3] = get_parent().get_height(); vertices[4] = get_parent().get_width(); vertices[5] = 0; vertices[6] = 0; vertices[7] = 0; } void BackgroundImage::draw(void) { if (size != get_parent().get_size()) { this->updateVertices(); size = get_parent().get_size(); } Activator t(texture->get()); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_INT, 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, Texture::default_vertices); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } };