/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "background_image.hpp" #include "drawable_control.hpp" namespace usdx { BackgroundImage::BackgroundImage(const DrawableControl &control, boost::filesystem::wpath filename) : Background(control) { texture = new Texture(filename); this->color[0] = 255; this->color[1] = 255; this->color[2] = 255; this->color[3] = 255; this->color[4] = 255; this->color[5] = 255; this->color[6] = 255; this->color[7] = 255; this->color[8] = 255; this->color[9] = 255; this->color[10] = 255; this->color[11] = 255; this->tex[0] = 0.0f; this->tex[1] = 1.0f; this->tex[2] = 1.0f; this->tex[3] = 1.0f; this->tex[4] = 1.0f; this->tex[5] = 0.0f; this->tex[6] = 0.0f; this->tex[7] = 0.0f; } BackgroundImage::~BackgroundImage() { delete texture; } void BackgroundImage::draw(void) { this->vertices[0] = 0; this->vertices[1] = get_parent().get_height(); this->vertices[2] = get_parent().get_width(); this->vertices[3] = get_parent().get_height(); this->vertices[4] = get_parent().get_width(); this->vertices[5] = 0; this->vertices[6] = 0; this->vertices[7] = 0; glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture->get_texture()); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_INT, 0, vertices); glColorPointer(3, GL_UNSIGNED_BYTE, 0, color); glTexCoordPointer(2, GL_FLOAT, 0, tex); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_TEXTURE_2D); } };