/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "background_color.hpp" #include "drawable_control.hpp" namespace usdx { BackgroundColor::BackgroundColor(const DrawableControl &control) : Background(control) { this->color[0] = 0; this->color[1] = 0; this->color[2] = 0; this->color[3] = 0; this->color[4] = 0; this->color[5] = 0; this->color[6] = 0; this->color[7] = 0; this->color[8] = 0; this->color[9] = 0; this->color[10] = 0; this->color[11] = 0; } BackgroundColor::BackgroundColor(const DrawableControl &control, const RgbColor &color) : Background(control) { this->color[0] = color.get_red(); this->color[1] = color.get_green(); this->color[2] = color.get_blue(); this->color[3] = color.get_red(); this->color[4] = color.get_green(); this->color[5] = color.get_blue(); this->color[6] = color.get_red(); this->color[7] = color.get_green(); this->color[8] = color.get_blue(); this->color[9] = color.get_red(); this->color[10] = color.get_green(); this->color[11] = color.get_blue(); } void BackgroundColor::draw() { this->vertices[0] = 0; this->vertices[1] = get_parent().get_height(); this->vertices[2] = get_parent().get_width(); this->vertices[3] = get_parent().get_height(); this->vertices[4] = get_parent().get_width(); this->vertices[5] = 0; this->vertices[6] = 0; this->vertices[7] = 0; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_INT, 0, vertices); glColorPointer(3, GL_UNSIGNED_BYTE, 0, color); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } };