/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef APPLICATION_HPP #define APPLICATION_HPP #include #include #include #include "drawable_control.hpp" #include "frame.hpp" namespace usdx { class Application : public DrawableControl { private: static log4cxx::LoggerPtr log; static Application* instance; SDL_Surface* display; Frame* frame; FPSmanager* fps_manager; bool running; int display_width; int display_height; /** * This is the main loop. */ void main_loop(SDL_Surface* display); protected: Application(Control* parent); void draw(SDL_Surface* screen) const; public: virtual ~Application(); static Application* get_instance(void); void run(void); const Frame* get_current_frame(void) const; void set_current_frame(Frame* new_frame); const int get_display_width(void) const; const int get_display_height(void) const; }; }; #endif