/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef APPLICATION_HPP #define APPLICATION_HPP #include #include #include #include #include #include #include "container.hpp" #include "frame.hpp" #include "base/config.hpp" namespace usdx { class Application : public Container, public boost::noncopyable { private: static log4cpp::Category& log; static Config* config; SDL_Surface* display; FPSmanager* fps_manager; bool running; int frames_per_second; /** * This is the main loop. */ void main_loop(SDL_Surface* display); static boost::thread::id gl_thread; boost::thread event_thread; void init_fps_manager(void); protected: public: Application(void); virtual ~Application(); static Config* get_config(void); static bool is_gl_thread(void); void run(void); void quit(void); const int get_frames_per_second(void) const; void set_frames_per_second(int fps); bool is_running(void) const; }; } #endif