/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "application.hpp" #include namespace usdx { log4cxx::LoggerPtr Application::log = log4cxx::Logger::getLogger("usdx.menu.application"); Application* Application::instance = NULL; Application::Application(Control* parent) : DrawableControl(parent), display(NULL), frame(NULL), running(false), display_width(800), display_height(600) { SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO); fps_manager = new FPSmanager(); } Application::~Application() { if (fps_manager) { delete fps_manager; fps_manager = NULL; } SDL_Quit(); // reset instance to be able to recreate the singleton instance = NULL; } Application* Application::get_instance(void) { if (! instance) { instance = new Application(NULL); } return instance; } void Application::draw(SDL_Surface* screen) const { if (frame) { frame->repaint(screen); } } const Frame *Application::get_current_frame(void) const { return frame; } void Application::set_current_frame(Frame* new_frame) { frame = new_frame; repaint(display); } void Application::main_loop(SDL_Surface* display) { SDL_Event event; running = true; while (running) { // repaint everything repaint(display); SDL_Flip(display); LOG4CXX_ERROR(log, L"repaint"); // poll current events while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: running = false; return; } } // limit frames SDL_framerateDelay(fps_manager); } } void Application::run(void) { if (! display) { display = SDL_SetVideoMode(display_width, display_height, 24, SDL_SWSURFACE | SDL_DOUBLEBUF); } if (! display) { LOG4CXX_ERROR(log, L"SDL_SetVideoMode failed."); throw new std::exception(); } SDL_initFramerate(fps_manager); SDL_setFramerate(fps_manager, 50); main_loop(display); } const int Application::get_display_width(void) const { return display_width; } const int Application::get_display_height(void) const { return display_height; } };