{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UVideo; {* * based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) *} // uncomment if you want to see the debug stuff {.$define DebugDisplay} {.$define DebugFrames} {.$define VideoBenchmark} {.$define Info} interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} // use BGR-format for accelerated colorspace conversion with swscale {$IFDEF UseSWScale} {$DEFINE PIXEL_FMT_BGR} {$ENDIF} type {** * vacStretch: Stretch to screen width and height * - ignores aspect * + no borders * + no image data loss * vacCrop: Stretch to screen width or height, crop the other dimension * + keeps aspect * + no borders * - frame borders are cropped (image data loss) * vacLetterBox: Stretch to screen width, add bars at or crop top and bottom * + keeps aspect * - borders at top and bottom * o top/bottom is cropped if width < height (unusual) *} TAspectCorrection = (acoStretch, acoCrop, acoLetterBox); implementation uses SysUtils, Math, SDL, avcodec, avformat, avutil, avio, rational, {$IFDEF UseSWScale} swscale, {$ENDIF} gl, glu, glext, textgl, UMediaCore_FFmpeg, UCommon, UConfig, ULog, UMusic, UGraphicClasses, UGraphic, UPath; {$DEFINE PIXEL_FMT_BGR} const {$IFDEF PIXEL_FMT_BGR} PIXEL_FMT_OPENGL = GL_BGR; PIXEL_FMT_FFMPEG = PIX_FMT_BGR24; PIXEL_FMT_SIZE = 3; // looks strange on linux: //PIXEL_FMT_OPENGL = GL_RGBA; //PIXEL_FMT_FFMPEG = PIX_FMT_BGR32; //PIXEL_FMT_SIZE = 4; {$ELSE} // looks strange on linux: PIXEL_FMT_OPENGL = GL_RGB; PIXEL_FMT_FFMPEG = PIX_FMT_RGB24; PIXEL_FMT_SIZE = 3; {$ENDIF} type TRectCoords = record Left, Right: double; Upper, Lower: double; end; IVideo_FFmpeg = interface (IVideo) ['{E640E130-C8C0-4399-AF02-67A3569313AB}'] function Open(const FileName: IPath): boolean; end; TVideo_FFmpeg = class( TInterfacedObject, IVideo_FFmpeg ) private fOpened: boolean; //**< stream successfully opened fPaused: boolean; //**< stream paused fEOF: boolean; //**< end-of-file state fLoop: boolean; //**< looping enabled fStream: PAVStream; fStreamIndex : integer; fFormatContext: PAVFormatContext; fCodecContext: PAVCodecContext; fCodec: PAVCodec; fAVFrame: PAVFrame; fAVFrameRGB: PAVFrame; fFrameBuffer: PByte; //**< stores a FFmpeg video frame fFrameTex: GLuint; //**< OpenGL texture for FrameBuffer fFrameTexValid: boolean; //**< if true, fFrameTex contains the current frame fTexWidth, fTexHeight: cardinal; {$IFDEF UseSWScale} fSwScaleContext: PSwsContext; {$ENDIF} fAspect: real; //**< width/height ratio fAspectCorrection: TAspectCorrection; fTimeBase: extended; //**< FFmpeg time base per time unit fFrameTime: extended; //**< video time position (absolute) fLoopTime: extended; //**< start time of the current loop fPboEnabled: boolean; fPboId: GLuint; procedure Reset(); function DecodeFrame(): boolean; procedure SynchronizeTime(Frame: PAVFrame; var pts: double); procedure GetVideoRect(var ScreenRect, TexRect: TRectCoords); procedure ShowDebugInfo(); public constructor Create; destructor Destroy; override; function Open(const FileName: IPath): boolean; procedure Close; procedure Play; procedure Pause; procedure Stop; procedure SetLoop(Enable: boolean); function GetLoop(): boolean; procedure SetPosition(Time: real); function GetPosition: real; procedure GetFrame(Time: Extended); procedure DrawGL(Screen: integer); end; TVideoPlayback_FFmpeg = class( TInterfacedObject, IVideoPlayback ) private fInitialized: boolean; public function GetName: String; function Init(): boolean; function Finalize: boolean; function Open(const FileName : IPath): IVideo; end; var FFmpegCore: TMediaCore_FFmpeg; // These are called whenever we allocate a frame buffer. // We use this to store the global_pts in a frame at the time it is allocated. function PtsGetBuffer(CodecCtx: PAVCodecContext; Frame: PAVFrame): integer; cdecl; var pts: Pint64; VideoPktPts: Pint64; begin Result := avcodec_default_get_buffer(CodecCtx, Frame); VideoPktPts := CodecCtx^.opaque; if (VideoPktPts <> nil) then begin // Note: we must copy the pts instead of passing a pointer, because the packet // (and with it the pts) might change before a frame is returned by av_decode_video. pts := av_malloc(sizeof(int64)); pts^ := VideoPktPts^; Frame^.opaque := pts; end; end; procedure PtsReleaseBuffer(CodecCtx: PAVCodecContext; Frame: PAVFrame); cdecl; begin if (Frame <> nil) then av_freep(@Frame^.opaque); avcodec_default_release_buffer(CodecCtx, Frame); end; {*------------------------------------------------------------------------------ * TVideoPlayback_ffmpeg *------------------------------------------------------------------------------} function TVideoPlayback_FFmpeg.GetName: String; begin result := 'FFmpeg_Video'; end; function TVideoPlayback_FFmpeg.Init(): boolean; begin Result := true; if (fInitialized) then Exit; fInitialized := true; FFmpegCore := TMediaCore_FFmpeg.GetInstance(); av_register_all(); end; function TVideoPlayback_FFmpeg.Finalize(): boolean; begin Result := true; end; function TVideoPlayback_FFmpeg.Open(const FileName : IPath): IVideo; var Video: IVideo_FFmpeg; begin Video := TVideo_FFmpeg.Create; if Video.Open(FileName) then Result := Video else Result := nil; end; {* TVideo_FFmpeg *} constructor TVideo_FFmpeg.Create; begin glGenTextures(1, PGLuint(@fFrameTex)); Reset(); end; destructor TVideo_FFmpeg.Destroy; begin Close(); glDeleteTextures(1, PGLuint(@fFrameTex)); end; function TVideo_FFmpeg.Open(const FileName : IPath): boolean; var errnum: Integer; glErr: GLenum; AudioStreamIndex: integer; begin Result := false; Reset(); fPboEnabled := PboSupported; // use custom 'ufile' protocol for UTF-8 support errnum := av_open_input_file(fFormatContext, PAnsiChar('ufile:'+FileName.ToUTF8), nil, 0, nil); if (errnum <> 0) then begin Log.LogError('Failed to open file "'+ FileName.ToNative +'" ('+FFmpegCore.GetErrorString(errnum)+')'); Exit; end; // update video info if (av_find_stream_info(fFormatContext) < 0) then begin Log.LogError('No stream info found', 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; Log.LogInfo('VideoStreamIndex : ' + inttostr(fStreamIndex), 'TVideoPlayback_ffmpeg.Open'); // find video stream FFmpegCore.FindStreamIDs(fFormatContext, fStreamIndex, AudioStreamIndex); if (fStreamIndex < 0) then begin Log.LogError('No video stream found', 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; fStream := fFormatContext^.streams[fStreamIndex]; fCodecContext := fStream^.codec; fCodec := avcodec_find_decoder(fCodecContext^.codec_id); if (fCodec = nil) then begin Log.LogError('No matching codec found', 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; // set debug options fCodecContext^.debug_mv := 0; fCodecContext^.debug := 0; // detect bug-workarounds automatically fCodecContext^.workaround_bugs := FF_BUG_AUTODETECT; // error resilience strategy (careful/compliant/agressive/very_aggressive) //fCodecContext^.error_resilience := FF_ER_CAREFUL; //FF_ER_COMPLIANT; // allow non spec compliant speedup tricks. //fCodecContext^.flags2 := fCodecContext^.flags2 or CODEC_FLAG2_FAST; // Note: avcodec_open() and avcodec_close() are not thread-safe and will // fail if called concurrently by different threads. FFmpegCore.LockAVCodec(); try errnum := avcodec_open(fCodecContext, fCodec); finally FFmpegCore.UnlockAVCodec(); end; if (errnum < 0) then begin Log.LogError('No matching codec found', 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; // register custom callbacks for pts-determination fCodecContext^.get_buffer := PtsGetBuffer; fCodecContext^.release_buffer := PtsReleaseBuffer; {$ifdef DebugDisplay} DebugWriteln('Found a matching Codec: '+ fCodecContext^.Codec.Name + sLineBreak + sLineBreak + ' Width = '+inttostr(fCodecContext^.width) + ', Height='+inttostr(fCodecContext^.height) + sLineBreak + ' Aspect : '+inttostr(fCodecContext^.sample_aspect_ratio.num) + '/' + inttostr(fCodecContext^.sample_aspect_ratio.den) + sLineBreak + ' Framerate : '+inttostr(fCodecContext^.time_base.num) + '/' + inttostr(fCodecContext^.time_base.den)); {$endif} // allocate space for decoded frame and rgb frame fAVFrame := avcodec_alloc_frame(); fAVFrameRGB := avcodec_alloc_frame(); fFrameBuffer := av_malloc(avpicture_get_size(PIXEL_FMT_FFMPEG, fCodecContext^.width, fCodecContext^.height)); if ((fAVFrame = nil) or (fAVFrameRGB = nil) or (fFrameBuffer = nil)) then begin Log.LogError('Failed to allocate buffers', 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; // TODO: pad data for OpenGL to GL_UNPACK_ALIGNMENT // (otherwise video will be distorted if width/height is not a multiple of the alignment) errnum := avpicture_fill(PAVPicture(fAVFrameRGB), fFrameBuffer, PIXEL_FMT_FFMPEG, fCodecContext^.width, fCodecContext^.height); if (errnum < 0) then begin Log.LogError('avpicture_fill failed: ' + FFmpegCore.GetErrorString(errnum), 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; // calculate some information for video display fAspect := av_q2d(fCodecContext^.sample_aspect_ratio); if (fAspect = 0) then fAspect := fCodecContext^.width / fCodecContext^.height else fAspect := fAspect * fCodecContext^.width / fCodecContext^.height; fTimeBase := 1/av_q2d(fStream^.r_frame_rate); // hack to get reasonable timebase (for divx and others) if (fTimeBase < 0.02) then // 0.02 <-> 50 fps begin fTimeBase := av_q2d(fStream^.r_frame_rate); while (fTimeBase > 50) do fTimeBase := fTimeBase/10; fTimeBase := 1/fTimeBase; end; Log.LogInfo('VideoTimeBase: ' + floattostr(fTimeBase), 'TVideoPlayback_ffmpeg.Open'); Log.LogInfo('Framerate: '+inttostr(floor(1/fTimeBase))+'fps', 'TVideoPlayback_ffmpeg.Open'); {$IFDEF UseSWScale} // if available get a SWScale-context -> faster than the deprecated img_convert(). // SWScale has accelerated support for PIX_FMT_RGB32/PIX_FMT_BGR24/PIX_FMT_BGR565/PIX_FMT_BGR555. // Note: PIX_FMT_RGB32 is a BGR- and not an RGB-format (maybe a bug)!!! // The BGR565-formats (GL_UNSIGNED_SHORT_5_6_5) is way too slow because of its // bad OpenGL support. The BGR formats have MMX(2) implementations but no speed-up // could be observed in comparison to the RGB versions. fSwScaleContext := sws_getContext( fCodecContext^.width, fCodecContext^.height, fCodecContext^.pix_fmt, fCodecContext^.width, fCodecContext^.height, PIXEL_FMT_FFMPEG, SWS_FAST_BILINEAR, nil, nil, nil); if (fSwScaleContext = nil) then begin Log.LogError('Failed to get swscale context', 'TVideoPlayback_ffmpeg.Open'); Close(); Exit; end; {$ENDIF} fTexWidth := Round(Power(2, Ceil(Log2(fCodecContext^.width)))); fTexHeight := Round(Power(2, Ceil(Log2(fCodecContext^.height)))); if (fPboEnabled) then begin glGetError(); glGenBuffersARB(1, @fPboId); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, fPboId); glBufferDataARB( GL_PIXEL_UNPACK_BUFFER_ARB, fCodecContext^.width * fCodecContext^.height * PIXEL_FMT_SIZE, nil, GL_STREAM_DRAW_ARB); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0); glErr := glGetError(); if (glErr <> GL_NO_ERROR) then begin fPboEnabled := false; Log.LogError('PBO initialization failed: ' + gluErrorString(glErr), 'TVideo_FFmpeg.Open'); end; end; // we retrieve a texture just once with glTexImage2D and update it with glTexSubImage2D later. // Benefits: glTexSubImage2D is faster and supports non-power-of-two widths/height. glBindTexture(GL_TEXTURE_2D, fFrameTex); glTexImage2D(GL_TEXTURE_2D, 0, 3, fTexWidth, fTexHeight, 0, PIXEL_FMT_OPENGL, GL_UNSIGNED_BYTE, nil); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); fOpened := true; Result := true; end; procedure TVideo_FFmpeg.Reset(); begin // close previously opened video Close(); fOpened := False; fPaused := False; fTimeBase := 0; fFrameTime := 0; fStream := nil; fStreamIndex := -1; fFrameTexValid := false; fEOF := false; fLoop := false; fLoopTime := 0; fPboId := 0; fAspectCorrection := acoCrop; end; procedure TVideo_FFmpeg.Close; begin if (fFrameBuffer <> nil) then av_free(fFrameBuffer); if (fAVFrameRGB <> nil) then av_free(fAVFrameRGB); if (fAVFrame <> nil) then av_free(fAVFrame); fAVFrame := nil; fAVFrameRGB := nil; fFrameBuffer := nil; if (fCodecContext <> nil) then begin // avcodec_close() is not thread-safe FFmpegCore.LockAVCodec(); try avcodec_close(fCodecContext); finally FFmpegCore.UnlockAVCodec(); end; end; if (fFormatContext <> nil) then av_close_input_file(fFormatContext); fCodecContext := nil; fFormatContext := nil; if (fPboId <> 0) then glDeleteBuffersARB(1, @fPboId); fOpened := False; end; procedure TVideo_FFmpeg.SynchronizeTime(Frame: PAVFrame; var pts: double); var FrameDelay: double; begin if (pts <> 0) then begin // if we have pts, set video clock to it fFrameTime := pts; end else begin // if we aren't given a pts, set it to the clock pts := fFrameTime; end; // update the video clock FrameDelay := av_q2d(fCodecContext^.time_base); // if we are repeating a frame, adjust clock accordingly FrameDelay := FrameDelay + Frame^.repeat_pict * (FrameDelay * 0.5); fFrameTime := fFrameTime + FrameDelay; end; {** * Decode a new frame from the video stream. * The decoded frame is stored in fAVFrame. fFrameTime is updated to the new frame's * time. * @param pts will be updated to the presentation time of the decoded frame. * returns true if a frame could be decoded. False if an error or EOF occured. *} function TVideo_FFmpeg.DecodeFrame(): boolean; var FrameFinished: Integer; VideoPktPts: int64; pbIOCtx: PByteIOContext; errnum: integer; AVPacket: TAVPacket; pts: double; begin Result := false; FrameFinished := 0; if fEOF then Exit; // read packets until we have a finished frame (or there are no more packets) while (FrameFinished = 0) do begin errnum := av_read_frame(fFormatContext, AVPacket); if (errnum < 0) then begin // failed to read a frame, check reason {$IF (LIBAVFORMAT_VERSION_MAJOR >= 52)} pbIOCtx := fFormatContext^.pb; {$ELSE} pbIOCtx := @fFormatContext^.pb; {$IFEND} // check for end-of-file (EOF is not an error) if (url_feof(pbIOCtx) <> 0) then begin fEOF := true; Exit; end; // check for errors if (url_ferror(pbIOCtx) <> 0) then begin Log.LogError('Video decoding file error', 'TVideoPlayback_FFmpeg.DecodeFrame'); Exit; end; // url_feof() does not detect an EOF for some mov-files (e.g. deluxe.mov) // so we have to do it this way. if ((fFormatContext^.file_size <> 0) and (pbIOCtx^.pos >= fFormatContext^.file_size)) then begin fEOF := true; Exit; end; // error occured, log and exit Log.LogError('Video decoding error', 'TVideoPlayback_FFmpeg.DecodeFrame'); Exit; end; // if we got a packet from the video stream, then decode it if (AVPacket.stream_index = fStreamIndex) then begin // save pts to be stored in pFrame in first call of PtsGetBuffer() VideoPktPts := AVPacket.pts; fCodecContext^.opaque := @VideoPktPts; // decode packet avcodec_decode_video(fCodecContext, fAVFrame, frameFinished, AVPacket.data, AVPacket.size); // reset opaque data fCodecContext^.opaque := nil; // update pts if (AVPacket.dts <> AV_NOPTS_VALUE) then begin pts := AVPacket.dts; end else if ((fAVFrame^.opaque <> nil) and (Pint64(fAVFrame^.opaque)^ <> AV_NOPTS_VALUE)) then begin pts := Pint64(fAVFrame^.opaque)^; end else begin pts := 0; end; if fStream^.start_time <> AV_NOPTS_VALUE then pts := pts - fStream^.start_time; pts := pts * av_q2d(fStream^.time_base); // synchronize time on each complete frame if (frameFinished <> 0) then SynchronizeTime(fAVFrame, pts); end; // free the packet from av_read_frame av_free_packet( @AVPacket ); end; Result := true; end; procedure TVideo_FFmpeg.GetFrame(Time: Extended); var errnum: Integer; glErr: GLenum; CurrentTime: Extended; TimeDiff: Extended; DropFrameCount: Integer; i: Integer; Success: boolean; BufferPtr: PGLvoid; const SKIP_FRAME_DIFF = 0.010; // start skipping if we are >= 10ms too late begin if not fOpened then Exit; if fPaused then Exit; {* * TODO: * Check if it is correct to assume that fTimeBase is the time of one frame? * The tutorial and FFPlay do not make this assumption. *} {* * Synchronization - begin *} // requested stream position (relative to the last loop's start) if (fLoop) then CurrentTime := Time - fLoopTime else CurrentTime := Time; // check if current texture still contains the active frame if (fFrameTexValid) then begin // time since the last frame was returned TimeDiff := CurrentTime - fFrameTime; {$IFDEF DebugDisplay} DebugWriteln('Time: '+inttostr(floor(Time*1000)) + sLineBreak + 'VideoTime: '+inttostr(floor(fFrameTime*1000)) + sLineBreak + 'TimeBase: '+inttostr(floor(fTimeBase*1000)) + sLineBreak + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); {$endif} // check if time has reached the next frame if (TimeDiff < fTimeBase) then begin {$ifdef DebugFrames} // frame delay debug display GoldenRec.Spawn(200,15,1,16,0,-1,ColoredStar,$00ff00); {$endif} {$IFDEF DebugDisplay} DebugWriteln('not getting new frame' + sLineBreak + 'Time: '+inttostr(floor(Time*1000)) + sLineBreak + 'VideoTime: '+inttostr(floor(fFrameTime*1000)) + sLineBreak + 'TimeBase: '+inttostr(floor(fTimeBase*1000)) + sLineBreak + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); {$endif} // we do not need a new frame now Exit; end; end; {$IFDEF VideoBenchmark} Log.BenchmarkStart(15); {$ENDIF} // fetch new frame (updates fFrameTime) Success := DecodeFrame(); TimeDiff := CurrentTime - fFrameTime; // check if we have to skip frames // Either if we are one frame behind or if the skip threshold has been reached. // Do not skip if the difference is less than fTimeBase as there is no next frame. // Note: We assume that fTimeBase is the length of one frame. if (TimeDiff >= Max(fTimeBase, SKIP_FRAME_DIFF)) then begin {$IFDEF DebugFrames} //frame drop debug display GoldenRec.Spawn(200,55,1,16,0,-1,ColoredStar,$ff0000); {$ENDIF} {$IFDEF DebugDisplay} DebugWriteln('skipping frames' + sLineBreak + 'TimeBase: '+inttostr(floor(fTimeBase*1000)) + sLineBreak + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); {$endif} // update video-time DropFrameCount := Trunc(TimeDiff / fTimeBase); fFrameTime := fFrameTime + DropFrameCount*fTimeBase; // skip frames for i := 1 to DropFrameCount do Success := DecodeFrame(); end; // check if we got an EOF or error if (not Success) then begin if fLoop then begin // we have to loop, so rewind SetPosition(0); // record the start-time of the current loop, so we can // determine the position in the stream (fFrameTime-fLoopTime) later. fLoopTime := Time; end; Exit; end; {* * Synchronization - end *} // TODO: support for pan&scan //if (fAVFrame.pan_scan <> nil) then //begin // Writeln(Format('PanScan: %d/%d', [fAVFrame.pan_scan.width, fAVFrame.pan_scan.height])); //end; // otherwise we convert the pixeldata from YUV to RGB {$IFDEF UseSWScale} errnum := sws_scale(fSwScaleContext, @fAVFrame.data, @fAVFrame.linesize, 0, fCodecContext^.Height, @fAVFrameRGB.data, @fAVFrameRGB.linesize); {$ELSE} // img_convert from lib/ffmpeg/avcodec.pas is actually deprecated. // If ./configure does not find SWScale then this gives the error // that the identifier img_convert is not known or similar. // I think this should be removed, but am not sure whether there should // be some other replacement or a warning, Therefore, I leave it for now. // April 2009, mischi errnum := img_convert(PAVPicture(fAVFrameRGB), PIXEL_FMT_FFMPEG, PAVPicture(fAVFrame), fCodecContext^.pix_fmt, fCodecContext^.width, fCodecContext^.height); {$ENDIF} if (errnum < 0) then begin Log.LogError('Image conversion failed', 'TVideoPlayback_ffmpeg.GetFrame'); Exit; end; {$IFDEF VideoBenchmark} Log.BenchmarkEnd(15); Log.BenchmarkStart(16); {$ENDIF} // TODO: data is not padded, so we will need to tell OpenGL. // Or should we add padding with avpicture_fill? (check which one is faster) //glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // glTexEnvi with GL_REPLACE might give a small speed improvement glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); if (not fPboEnabled) then begin glBindTexture(GL_TEXTURE_2D, fFrameTex); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fCodecContext^.width, fCodecContext^.height, PIXEL_FMT_OPENGL, GL_UNSIGNED_BYTE, fAVFrameRGB^.data[0]); end else // fPboEnabled begin glGetError(); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, fPboId); glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, fCodecContext^.height * fCodecContext^.width * PIXEL_FMT_SIZE, nil, GL_STREAM_DRAW_ARB); bufferPtr := glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB); if(bufferPtr <> nil) then begin Move(fAVFrameRGB^.data[0]^, bufferPtr^, fCodecContext^.height * fCodecContext^.width * PIXEL_FMT_SIZE); // release pointer to mapping buffer glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); end; glBindTexture(GL_TEXTURE_2D, fFrameTex); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fCodecContext^.width, fCodecContext^.height, PIXEL_FMT_OPENGL, GL_UNSIGNED_BYTE, nil); glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0); glBindTexture(GL_TEXTURE_2D, 0); glErr := glGetError(); if (glErr <> GL_NO_ERROR) then Log.LogError('PBO texture stream error: ' + gluErrorString(glErr), 'TVideo_FFmpeg.GetFrame'); end; // reset to default glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); if (not fFrameTexValid) then fFrameTexValid := true; {$ifdef DebugFrames} //frame decode debug display GoldenRec.Spawn(200, 35, 1, 16, 0, -1, ColoredStar, $ffff00); {$endif} {$IFDEF VideoBenchmark} Log.BenchmarkEnd(16); Log.LogBenchmark('FFmpeg', 15); Log.LogBenchmark('Texture', 16); {$ENDIF} end; procedure TVideo_FFmpeg.GetVideoRect(var ScreenRect, TexRect: TRectCoords); var ScreenAspect: double; // aspect of screen resolution ScaledVideoWidth, ScaledVideoHeight: double; begin // Three aspects to take into account: // 1. Screen/display resolution (e.g. 1920x1080 -> 16:9) // 2. Render aspect (fixed to 800x600 -> 4:3) // 3. Movie aspect (video frame aspect stored in fAspect) ScreenAspect := ScreenW / ScreenH; case fAspectCorrection of acoStretch: begin ScaledVideoWidth := RenderW; ScaledVideoHeight := RenderH; end; acoCrop: begin if (ScreenAspect >= fAspect) then begin ScaledVideoWidth := RenderW; ScaledVideoHeight := RenderH * ScreenAspect/fAspect; end else begin ScaledVideoHeight := RenderH; ScaledVideoWidth := RenderW * fAspect/ScreenAspect; end; end; acoLetterBox: begin ScaledVideoWidth := RenderW; ScaledVideoHeight := RenderH * ScreenAspect/fAspect; end else raise Exception.Create('Unhandled aspect correction!'); end; // center video ScreenRect.Left := (RenderW - ScaledVideoWidth) / 2; ScreenRect.Right := ScreenRect.Left + ScaledVideoWidth; ScreenRect.Upper := (RenderH - ScaledVideoHeight) / 2; ScreenRect.Lower := ScreenRect.Upper + ScaledVideoHeight; // texture contains right/lower (power-of-2) padding. // Determine the texture coords of the video frame. TexRect.Left := 0; TexRect.Right := fCodecContext^.width / fTexWidth; TexRect.Upper := 0; TexRect.Lower := fCodecContext^.height / fTexHeight; end; procedure TVideo_FFmpeg.DrawGL(Screen: integer); var ScreenRect: TRectCoords; TexRect: TRectCoords; begin // have a nice black background to draw on // (even if there were errors opening the vid) // TODO: Philipp: IMO TVideoPlayback should not clear the screen at // all, because clearing is already done by the background class // at this moment. if (Screen = 1) then begin // It is important that we just clear once before we start // drawing the first screen otherwise the first screen // would be cleared by the drawgl called when the second // screen is drawn glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); end; // exit if there's nothing to draw if (not fOpened) then Exit; {$IFDEF VideoBenchmark} Log.BenchmarkStart(15); {$ENDIF} // get texture and screen positions GetVideoRect(ScreenRect, TexRect); // we could use blending for brightness control, but do we need this? glDisable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, fFrameTex); glColor3f(1, 1, 1); glBegin(GL_QUADS); // upper-left coord glTexCoord2f(TexRect.Left, TexRect.Upper); glVertex2f(ScreenRect.Left, ScreenRect.Upper); // lower-left coord glTexCoord2f(TexRect.Left, TexRect.Lower); glVertex2f(ScreenRect.Left, ScreenRect.Lower); // lower-right coord glTexCoord2f(TexRect.Right, TexRect.Lower); glVertex2f(ScreenRect.Right, ScreenRect.Lower); // upper-right coord glTexCoord2f(TexRect.Right, TexRect.Upper); glVertex2f(ScreenRect.Right, ScreenRect.Upper); glEnd; glDisable(GL_TEXTURE_2D); {$IFDEF VideoBenchmark} Log.BenchmarkEnd(15); Log.LogBenchmark('DrawGL', 15); {$ENDIF} {$IF Defined(Info) or Defined(DebugFrames)} ShowDebugInfo(); {$IFEND} end; procedure TVideo_FFmpeg.ShowDebugInfo(); begin {$IFDEF Info} if (fFrameTime+fTimeBase < 0) then begin glColor4f(0.7, 1, 0.3, 1); SetFontStyle (1); SetFontItalic(False); SetFontSize(27); SetFontPos (300, 0); glPrint('Delay due to negative VideoGap'); glColor4f(1, 1, 1, 1); end; {$ENDIF} {$IFDEF DebugFrames} glColor4f(0, 0, 0, 0.2); glbegin(GL_QUADS); glVertex2f(0, 0); glVertex2f(0, 70); glVertex2f(250, 70); glVertex2f(250, 0); glEnd; glColor4f(1, 1, 1, 1); SetFontStyle (1); SetFontItalic(False); SetFontSize(27); SetFontPos (5, 0); glPrint('delaying frame'); SetFontPos (5, 20); glPrint('fetching frame'); SetFontPos (5, 40); glPrint('dropping frame'); {$ENDIF} end; procedure TVideo_FFmpeg.Play; begin end; procedure TVideo_FFmpeg.Pause; begin fPaused := not fPaused; end; procedure TVideo_FFmpeg.Stop; begin end; procedure TVideo_FFmpeg.SetLoop(Enable: boolean); begin fLoop := Enable; fLoopTime := 0; end; function TVideo_FFmpeg.GetLoop(): boolean; begin Result := fLoop; end; {** * Sets the stream's position. * The stream is set to the first keyframe with timestamp <= Time. * Note that fFrameTime is set to Time no matter if the actual position seeked to is * at Time or the time of a preceding keyframe. fFrameTime will be updated to the * actual frame time when GetFrame() is called the next time. * @param Time new position in seconds *} procedure TVideo_FFmpeg.SetPosition(Time: real); var SeekFlags: integer; begin if not fOpened then Exit; if (Time < 0) then Time := 0; // TODO: handle fLoop-times //Time := Time mod VideoDuration; // Do not use the AVSEEK_FLAG_ANY here. It will seek to any frame, even // non keyframes (P-/B-frames). It will produce corrupted video frames as // FFmpeg does not use the information of the preceding I-frame. // The picture might be gray or green until the next keyframe occurs. // Instead seek the first keyframe smaller than the requested time // (AVSEEK_FLAG_BACKWARD). As this can be some seconds earlier than the // requested time, let the sync in GetFrame() do its job. SeekFlags := AVSEEK_FLAG_BACKWARD; fFrameTime := Time; fEOF := false; fFrameTexValid := false; if (av_seek_frame(fFormatContext, fStreamIndex, Floor(Time/fTimeBase), SeekFlags) < 0) then begin Log.LogError('av_seek_frame() failed', 'TVideoPlayback_ffmpeg.SetPosition'); Exit; end; avcodec_flush_buffers(fCodecContext); end; function TVideo_FFmpeg.GetPosition: real; begin Result := fFrameTime; end; initialization MediaManager.Add(TVideoPlayback_FFmpeg.Create); end.