{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit ULuaTexture; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses SysUtils, ULua, UTexture; function luaopen_Texture(L: Plua_State): Integer; cdecl; function ULuaTexture_Dummy(L: Plua_State): Integer; cdecl; implementation function ULuaTexture_Dummy(L: Plua_State): Integer; cdecl; begin result := 0; // number of results end; const ULuaTexture_Lib_f: array [0..1] of lual_reg = ( (name: 'Add'; func: ULuaTexture_Dummy), (name: nil; func: nil) ); function luaopen_Texture(L: Plua_State): Integer; cdecl; begin luaL_register(L, 'Texture', @ULuaTexture_Lib_f[0]); result := 1; end; end.