{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit ULuaGl; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses SysUtils, gl, ULua; function luaopen_gl (L: Plua_State): Integer; cdecl; function ULuaGl_StringToEnum(Str: String): GLenum; { lua lib functions } function ULuaGl_Begin(L: Plua_State): Integer; cdecl; function ULuaGl_BindTexture(L: Plua_State): Integer; cdecl; function ULuaGl_BlendFunc(L: Plua_State): Integer; cdecl; function ULuaGl_Clear(L: Plua_State): Integer; cdecl; function ULuaGl_ClearAccum(L: Plua_State): Integer; cdecl; function ULuaGl_ClearColor(L: Plua_State): Integer; cdecl; function ULuaGl_Color(L: Plua_State): Integer; cdecl; function ULuaGl_CullFace(L: Plua_State): Integer; cdecl; function ULuaGl_DepthFunc(L: Plua_State): Integer; cdecl; function ULuaGl_DepthRange(L: Plua_State): Integer; cdecl; function ULuaGl_Disable(L: Plua_State): Integer; cdecl; function ULuaGl_DisableClientState(L: Plua_State): Integer; cdecl; function ULuaGl_DrawBuffer(L: Plua_State): Integer; cdecl; function ULuaGl_Enable(L: Plua_State): Integer; cdecl; function ULuaGl_EnableClientState(L: Plua_State): Integer; cdecl; function ULuaGl_End(L: Plua_State): Integer; cdecl; function ULuaGl_EndList(L: Plua_State): Integer; cdecl; function ULuaGl_Finish(L: Plua_State): Integer; cdecl; function ULuaGl_Flush(L: Plua_State): Integer; cdecl; function ULuaGl_FrontFace(L: Plua_State): Integer; cdecl; function ULuaGl_InitNames(L: Plua_State): Integer; cdecl; function ULuaGl_LoadIdentity(L: Plua_State): Integer; cdecl; function ULuaGl_LogicOp(L: Plua_State): Integer; cdecl; function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl; function ULuaGl_Ortho(L: Plua_State): Integer; cdecl; function ULuaGl_PopAttrib(L: Plua_State): Integer; cdecl; function ULuaGl_PopClientAttrib(L: Plua_State): Integer; cdecl; function ULuaGl_PopMatrix(L: Plua_State): Integer; cdecl; function ULuaGl_PopName(L: Plua_State): Integer; cdecl; function ULuaGl_PushMatrix(L: Plua_State): Integer; cdecl; function ULuaGl_RasterPos(L: Plua_State): Integer; cdecl; function ULuaGl_ReadBuffer(L: Plua_State): Integer; cdecl; function ULuaGl_Rect(L: Plua_State): Integer; cdecl; function ULuaGl_Rotate(L: Plua_State): Integer; cdecl; function ULuaGl_Scale(L: Plua_State): Integer; cdecl; function ULuaGl_ShadeModel(L: Plua_State): Integer; cdecl; function ULuaGl_TexCoord(L: Plua_State): Integer; cdecl; function ULuaGl_Translate(L: Plua_State): Integer; cdecl; function ULuaGl_Vertex(L: Plua_State): Integer; cdecl; function ULuaGl_Viewport(L: Plua_State): Integer; cdecl; function ULuaGl_Dummy(L: Plua_State): Integer; cdecl; const ULuaGl_Lib_f: array [0..40] of lual_reg = ( (name: 'Begin'; func: ULuaGl_Begin), (name: 'BindTexture'; func: ULuaGl_BindTexture), (name: 'BlendFunc'; func: ULuaGl_BlendFunc), (name: 'Clear'; func: ULuaGl_Clear), (name: 'ClearAccum'; func: ULuaGl_ClearAccum), (name: 'ClearColor'; func: ULuaGl_ClearColor), (name: 'Color'; func: ULuaGl_Color), (name: 'CullFace'; func: ULuaGl_CullFace), (name: 'DepthFunc'; func: ULuaGl_DepthFunc), (name: 'DepthRange'; func: ULuaGl_DepthRange), (name: 'Disable'; func: ULuaGl_Disable), (name: 'DisableClientState'; func: ULuaGl_DisableClientState), (name: 'DrawBuffer'; func: ULuaGl_DrawBuffer), (name: 'Enable'; func: ULuaGl_Enable), (name: 'EnableClientState'; func: ULuaGl_EnableClientState), (name: 'End'; func: ULuaGl_End), (name: 'EndList'; func: ULuaGl_EndList), (name: 'Finish'; func: ULuaGl_Finish), (name: 'Flush'; func: ULuaGl_Flush), (name: 'FrontFace'; func: ULuaGl_FrontFace), (name: 'InitNames'; func: ULuaGl_InitNames), (name: 'LoadIdentity'; func: ULuaGl_LoadIdentity), (name: 'LogicOp'; func: ULuaGl_LogicOp), (name: 'MatrixMode'; func: ULuaGl_MatrixMode), (name: 'Ortho'; func: ULuaGl_Ortho), (name: 'PopAttrib'; func: ULuaGl_PopAttrib), (name: 'PopClientAttrib'; func: ULuaGl_PopClientAttrib), (name: 'PopMatrix'; func: ULuaGl_PopMatrix), (name: 'PopName'; func: ULuaGl_PopName), (name: 'PushMatrix'; func: ULuaGl_PushMatrix), (name: 'RasterPos'; func: ULuaGl_RasterPos), (name: 'ReadBuffer'; func: ULuaGl_ReadBuffer), (name: 'Rotate'; func: ULuaGl_Rotate), (name: 'Rect'; func: ULuaGl_Rect), (name: 'Scale'; func: ULuaGl_Scale), (name: 'ShadeModel'; func: ULuaGl_ShadeModel), (name: 'TexCoord'; func: ULuaGl_TexCoord), (name: 'Translate'; func: ULuaGl_Translate), (name: 'Vertex'; func: ULuaGl_Vertex), (name: 'Viewport'; func: ULuaGl_Viewport), (name: nil; func: nil) ); implementation uses ULog; type TULuaGl_Enums = record Text: string; Value: GLenum; end; const ULuaGl_EnumERROR = $fffffffe; function ULuaGl_Begin(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.Begin'''); glBegin(e); result := 0; // number of results end; function ULuaGl_BindTexture(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.BindTexture'''); glBindTexture(e, lual_checkinteger(L, 2)); result := 0; // number of results end; function ULuaGl_BlendFunc(L: Plua_State): Integer; cdecl; var e : GLenum; f : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); f := ULuaGl_StringToEnum(lual_checkstring(L, 2)); if (e = ULuaGl_EnumERROR) or (f = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.BlendFunc'''); glBlendFunc(e, f); result := 0; // number of results end; function ULuaGl_Clear(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.Clear'''); glClear(e); result := 0; // number of results end; function ULuaGl_ClearAccum(L: Plua_State): Integer; cdecl; var i: Integer; begin if lua_istable(L, 1) then for i := 1 to lua_objlen(L, 1) do lua_rawgeti(L, 1, i); if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then glClearAccum(lual_checknumber(L, -4), lual_checknumber(L, -3), lual_checknumber(L, -2), lual_checknumber(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.ClearAccum'''); result := 0; // number of results end; function ULuaGl_ClearColor(L: Plua_State): Integer; cdecl; var i: Integer; begin if lua_istable(L, 1) then for i := 1 to lua_objlen(L, 1) do lua_rawgeti(L, 1, i); if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then glClearColor(lual_checknumber(L, -4), lual_checknumber(L, -3), lual_checknumber(L, -2), lual_checknumber(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.ClearColor'''); result := 0; // number of results end; function ULuaGl_Color(L: Plua_State): Integer; cdecl; var i: Integer; begin if lua_istable(L, 1) then for i := 1 to lua_objlen(L, 1) do lua_rawgeti(L, 1, i); if (lua_istable(L, 1) and (lua_objlen(L, 1) = 3)) or (lua_gettop(L) = 3) then glColor3d(GLdouble(lual_checknumber(L, -3)), GLdouble(lual_checknumber(L, -2)), GLdouble(lual_checknumber(L, -1))) else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then glColor4d(GLdouble(lual_checknumber(L, -4)), GLdouble(lual_checknumber(L, -3)), GLdouble(lual_checknumber(L, -2)), GLdouble(lual_checknumber(L, -1))) else luaL_error(L, 'incorrect argument to function ''gl.Color'''); result := 0; // number of results end; function ULuaGl_CullFace(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.CullFace'''); glCullFace(e); result := 0; // number of results end; function ULuaGl_DepthFunc(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.DepthFunc'''); glDepthFunc(e); result := 0; // number of results end; function ULuaGl_DepthRange(L: Plua_State): Integer; cdecl; var i: Integer; begin if lua_istable(L, 1) then for i := 1 to lua_objlen(L, 1) do lua_rawgeti(L, 1, i); if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) or (lua_gettop(L) = 2) then glDepthRange(lual_checkinteger(L, -2), lual_checkinteger(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.DepthRange'''); result := 0; // number of results end; function ULuaGl_Disable(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.Disable'''); glDisable(e); result := 0; // number of results end; function ULuaGl_DisableClientState(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.DisableClientState'''); glDisableClientState(e); result := 0; // number of results end; function ULuaGl_DrawBuffer(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.DrawBuffer'''); glDrawBuffer(e); result := 0; // number of results end; function ULuaGl_Enable(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.Enable'''); glEnable(e); result := 0; // number of results end; function ULuaGl_EnableClientState(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.EnableClientState'''); glEnableClientState(e); result := 0; // number of results end; function ULuaGl_End(L: Plua_State): Integer; cdecl; begin glEnd(); result := 0; // number of results end; function ULuaGl_EndList(L: Plua_State): Integer; cdecl; begin glEndList(); result := 0; // number of results end; function ULuaGl_Finish(L: Plua_State): Integer; cdecl; begin glFinish(); result := 0; // number of results end; function ULuaGl_Flush(L: Plua_State): Integer; cdecl; begin glFlush(); result := 0; // number of results end; function ULuaGl_FrontFace(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.FrontFace'''); glFrontFace(e); result := 0; // number of results end; function ULuaGl_InitNames(L: Plua_State): Integer; cdecl; begin glInitNames(); result := 0; // number of results end; function ULuaGl_LoadIdentity(L: Plua_State): Integer; cdecl; begin glLoadIdentity(); result := 0; // number of results end; function ULuaGl_LogicOp(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.LogicOp'''); glLogicOp(e); result := 0; // number of results end; function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.MatrixMode'''); glMatrixMode(e); result := 0; // number of results end; function ULuaGl_Ortho(L: Plua_State): Integer; cdecl; begin if (lua_gettop(L) = 6) then glOrtho(lual_checkinteger(L, -6), lual_checkinteger(L, -5), lual_checkinteger(L, -4), lual_checkinteger(L, -3), lual_checkinteger(L, -2), lual_checkinteger(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.Ortho'''); result := 0; // number of results end; function ULuaGl_PopAttrib(L: Plua_State): Integer; cdecl; begin glPopAttrib(); result := 0; // number of results end; function ULuaGl_PopClientAttrib(L: Plua_State): Integer; cdecl; begin glPopClientAttrib(); result := 0; // number of results end; function ULuaGl_PopMatrix(L: Plua_State): Integer; cdecl; begin glPopMatrix(); result := 0; // number of results end; function ULuaGl_PopName(L: Plua_State): Integer; cdecl; begin glPopName(); result := 0; // number of results end; function ULuaGl_PushMatrix(L: Plua_State): Integer; cdecl; begin glPopName(); result := 0; // number of results end; function ULuaGl_RasterPos(L: Plua_State): Integer; cdecl; var i: Integer; begin if lua_istable(L, 1) then for i := 1 to lua_objlen(L, 1) do lua_rawgeti(L, 1, i); if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) or (lua_gettop(L) = 2) then glRasterPos2d(GLdouble(lual_checknumber(L, -2)), GLdouble(lual_checknumber(L, -1))) else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 3)) or (lua_gettop(L) = 3) then glRasterPos3d(GLdouble(lual_checknumber(L, -3)), GLdouble(lual_checknumber(L, -2)), GLdouble(lual_checknumber(L, -1))) else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then glRasterPos4d(GLdouble(lual_checknumber(L, -4)), GLdouble(lual_checknumber(L, -3)), GLdouble(lual_checknumber(L, -2)), GLdouble(lual_checknumber(L, -1))) else luaL_error(L, 'incorrect argument to function ''gl.RasterPos'''); result := 0; // number of results end; function ULuaGl_ReadBuffer(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.ReadBuffer'''); glReadBuffer(e); result := 0; // number of results end; function ULuaGl_Rect(L: Plua_State): Integer; cdecl; var i: Integer; begin if lua_istable(L, 1) and lua_istable(L, 2) then begin for i := 1 to lua_objlen(L, 1) do lua_rawgeti(L, 1, i); for i := 1 to lua_objlen(L, 2) do lua_rawgeti(L, 2, i); end; if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) and (lua_istable(L, 2) and (lua_objlen(L, 2) = 2)) or (lua_gettop(L) = 4) then glRectD(lual_checknumber(L, -4), lual_checknumber(L, -3), lual_checknumber(L, -2), lual_checknumber(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.Rect'''); result := 0; // number of results end; function ULuaGl_Rotate(L: Plua_State): Integer; cdecl; begin if (lua_gettop(L) = 3) then glRotated(lual_checkinteger(L, -4), lual_checkinteger(L, -3), lual_checkinteger(L, -2), lual_checkinteger(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.Rotate'''); result := 0; // number of results end; function ULuaGl_Scale(L: Plua_State): Integer; cdecl; begin if (lua_gettop(L) = 3) then glScaled(lual_checkinteger(L, -3), lual_checkinteger(L, -2), lual_checkinteger(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.Scale'''); result := 0; // number of results end; function ULuaGl_ShadeModel(L: Plua_State): Integer; cdecl; var e : GLenum; begin e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.ShadeModel'''); glShadeModel(e); result := 0; // number of results end; function ULuaGl_TexCoord(L: Plua_State): Integer; cdecl; var i: Integer; begin if lua_istable(L, 1) then for i := 1 to lua_objlen(L, 1) do lua_rawgeti(L, 1, i); if (lua_istable(L, 1) and (lua_objlen(L, 1) = 1)) or (lua_gettop(L) = 1) then glTexCoord1d(GLdouble(lual_checknumber(L, -1))) else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) or (lua_gettop(L) = 2) then glTexCoord2d(GLdouble(lual_checknumber(L, -2)), GLdouble(lual_checknumber(L, -1))) else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 3)) or (lua_gettop(L) = 3) then glTexCoord3d(GLdouble(lual_checknumber(L, -3)), GLdouble(lual_checknumber(L, -2)), GLdouble(lual_checknumber(L, -1))) else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then glTexCoord4d(GLdouble(lual_checknumber(L, -4)), GLdouble(lual_checknumber(L, -3)), GLdouble(lual_checknumber(L, -2)), GLdouble(lual_checknumber(L, -1))) else luaL_error(L, 'incorrect argument to function ''gl.TexCoord'''); result := 0; // number of results end; function ULuaGl_Translate(L: Plua_State): Integer; cdecl; begin if (lua_gettop(L) = 3) then glTranslated(lual_checkinteger(L, -3), lual_checkinteger(L, -2), lual_checkinteger(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.Translate'''); result := 0; // number of results end; function ULuaGl_Vertex(L: Plua_State): Integer; cdecl; var i: Integer; begin if lua_istable(L, 1) then for i := 1 to lua_objlen(L, 1) do lua_rawgeti(L, 1, i); if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) or (lua_gettop(L) = 2) then glVertex2d(GLdouble(lual_checknumber(L, -2)), GLdouble(lual_checknumber(L, -1))) else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 3)) or (lua_gettop(L) = 3) then glVertex3d(GLdouble(lual_checknumber(L, -3)), GLdouble(lual_checknumber(L, -2)), GLdouble(lual_checknumber(L, -1))) else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then glVertex4d(GLdouble(lual_checknumber(L, -4)), GLdouble(lual_checknumber(L, -3)), GLdouble(lual_checknumber(L, -2)), GLdouble(lual_checknumber(L, -1))) else luaL_error(L, 'incorrect argument to function ''gl.Vertex'''); result := 0; // number of results end; function ULuaGl_Viewport(L: Plua_State): Integer; cdecl; var i: Integer; begin if lua_istable(L, 1) and lua_istable(L, 2) then begin for i := 1 to lua_objlen(L, 1) do lua_rawgeti(L, 1, i); for i := 1 to lua_objlen(L, 2) do lua_rawgeti(L, 2, i); end; if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) and (lua_istable(L, 2) and (lua_objlen(L, 2) = 2)) or (lua_gettop(L) = 4) then glViewport(lual_checkinteger(L, -4), lual_checkinteger(L, -3), lual_checkinteger(L, -2), lual_checkinteger(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.Viewport'''); result := 0; // number of results end; function ULuaGl_Dummy(L: Plua_State): Integer; cdecl; begin result := 0; // number of results end; function luaopen_gl (L: Plua_State): Integer; cdecl; begin luaL_register(L, 'gl', @ULuaGl_Lib_f[0]); result := 1; end; (* glAccum: procedure(op: GLenum; value: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glAlphaFunc: procedure(func: GLenum; ref: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glAreTexturesResident: function (n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glArrayElement: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glBitmap: procedure (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glCallList: procedure(list: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glCallLists: procedure(n: GLsizei; atype: GLenum; const lists: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glClearDepth: procedure(depth: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glClearIndex: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glClearStencil: procedure(s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glClipPlane: procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glColorMask: procedure(red, green, blue, alpha: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glColorMaterial: procedure(face, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glColorPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyPixels: procedure(x, y: GLint; width, height: GLsizei; atype: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyTexImage1D: procedure (target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyTexImage2D: procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteLists: procedure(list: GLuint; range: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteTextures: procedure(n: GLsizei; const textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glDepthMask: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawArrays: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawElements: procedure(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawPixels: procedure(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEdgeFlag: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEdgeFlagPointer: procedure(stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEdgeFlagv: procedure(const flag: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord1d: procedure(u: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord1dv: procedure(const u: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord1f: procedure(u: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord1fv: procedure(const u: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord2d: procedure(u, v: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord2dv: procedure(const u: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord2f: procedure(u, v: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord2fv: procedure(const u: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalMesh1: procedure(mode: GLenum; i1, i2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalPoint1: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalPoint2: procedure(i, j: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glFeedbackBuffer: procedure(size: GLsizei; atype: GLenum; buffer: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glFogf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glFogfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glFogi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glFogiv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glFrustum: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGenLists: function(range: GLsizei): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGenTextures: procedure(n: GLsizei; textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetBooleanv: procedure(pname: GLenum; params: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetClipPlane: procedure(plane: GLenum; equation: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetDoublev: procedure(pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} // glGetError: function: GLenum; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetFloatv: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetIntegerv: procedure(pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetLightfv: procedure(light, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetLightiv: procedure(light, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetMapdv: procedure(target, query: GLenum; v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetMapfv: procedure(target, query: GLenum; v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetMapiv: procedure(target, query: GLenum; v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetMaterialfv: procedure(face, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetMaterialiv: procedure(face, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetPixelMapfv: procedure(map: GLenum; values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetPixelMapuiv: procedure(map: GLenum; values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetPixelMapusv: procedure(map: GLenum; values: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetPointerv: procedure(pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetPolygonStipple: procedure(mask: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} / glGetString: function(name: GLenum): PChar; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexEnvfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexEnviv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexGendv: procedure(coord, pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexGenfv: procedure(coord, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexGeniv: procedure(coord, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexImage: procedure(target: GLenum; level: GLint; format: GLenum; atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexLevelParameterfv: procedure(target: GLenum; level: GLint; pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexLevelParameteriv: procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexParameterfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexParameteriv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glHint: procedure(target, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexMask: procedure(mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexd: procedure(c: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexdv: procedure(const c: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexf: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexfv: procedure(const c: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexi: procedure(c: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexiv: procedure(const c: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexs: procedure(c: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexsv: procedure(const c: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexub: procedure(c: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexubv: procedure(const c: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glInterleavedArrays: procedure(format: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} / glIsEnabled: function(cap: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIsList: function(list: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glIsTexture: function(texture: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLightModelf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLightModelfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLightModeli: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLightModeliv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLightf: procedure(light, pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLightfv: procedure(light, pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLighti: procedure(light, pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLightiv: procedure(light, pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLineStipple: procedure(factor: GLint; pattern: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLineWidth: procedure(width: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glListBase: procedure(base: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLoadMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLoadMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glLoadName: procedure(name: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMap1d: procedure(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMap1f: procedure(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMap2d: procedure(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMap2f: procedure(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMapGrid1d: procedure(un: GLint; u1, u2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMapGrid1f: procedure(un: GLint; u1, u2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMapGrid2d: procedure(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMapGrid2f: procedure(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMaterialf: procedure(face, pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMaterialfv: procedure(face, pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMateriali: procedure(face, pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMaterialiv: procedure(face, pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMultMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glMultMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glNewList: procedure(list: GLuint; mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3b: procedure(nx, ny, nz: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3d: procedure(nx, ny, nz: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3f: procedure(nx, ny, nz: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3i: procedure(nx, ny, nz: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3s: procedure(nx, ny, nz: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glNormalPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPassThrough: procedure(token: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelMapfv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelMapuiv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelMapusv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelStoref: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelStorei: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelTransferf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelTransferi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelZoom: procedure(xfactor, yfactor: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPointSize: procedure(size: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPolygonMode: procedure(face, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPolygonOffset: procedure(factor, units: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPolygonStipple: procedure(const mask: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPrioritizeTextures: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPushAttrib: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPushClientAttrib: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glPushName: procedure(name: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glReadPixels: procedure(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glRenderMode: function(mode: GLint): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glScissor: procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glSelectBuffer: procedure(size: GLsizei; buffer: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glStencilFunc: procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glStencilMask: procedure(mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glStencilOp: procedure(fail, zfail, zpass: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoordPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexEnvf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexEnvfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexEnvi: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexEnviv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexGend: procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexGendv: procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexGenf: procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexGenfv: procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexGeni: procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexGeniv: procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexImage1D: procedure(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexImage2D: procedure(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexParameterf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexParameteri: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexSubImage1D: procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} {$IFDEF WINDOWS} ChoosePixelFormat: function(DC: HDC; p2: PPixelFormatDescriptor): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} {$ENDIF} *) const ULuaGl_Enum: array [0..579] of TULuaGl_Enums = ( (Text: 'GL_VERSION_1_1'; Value: GL_VERSION_1_1), (Text: 'GL_ACCUM'; Value: GL_ACCUM), (Text: 'GL_LOAD'; Value: GL_LOAD), (Text: 'GL_RETURN'; Value: GL_RETURN), (Text: 'GL_MULT'; Value: GL_MULT), (Text: 'GL_ADD'; Value: GL_ADD), (Text: 'GL_NEVER'; Value: GL_NEVER), (Text: 'GL_LESS'; Value: GL_LESS), (Text: 'GL_EQUAL'; Value: GL_EQUAL), (Text: 'GL_LEQUAL'; Value: GL_LEQUAL), (Text: 'GL_GREATER'; Value: GL_GREATER), (Text: 'GL_NOTEQUAL'; Value: GL_NOTEQUAL), (Text: 'GL_GEQUAL'; Value: GL_GEQUAL), (Text: 'GL_ALWAYS'; Value: GL_ALWAYS), (Text: 'GL_CURRENT_BIT'; Value: GL_CURRENT_BIT), (Text: 'GL_POINT_BIT'; Value: GL_POINT_BIT), (Text: 'GL_LINE_BIT'; Value: GL_LINE_BIT), (Text: 'GL_POLYGON_BIT'; Value: GL_POLYGON_BIT), (Text: 'GL_POLYGON_STIPPLE_BIT'; Value: GL_POLYGON_STIPPLE_BIT), (Text: 'GL_PIXEL_MODE_BIT'; Value: GL_PIXEL_MODE_BIT), (Text: 'GL_LIGHTING_BIT'; Value: GL_LIGHTING_BIT), (Text: 'GL_FOG_BIT'; Value: GL_FOG_BIT), (Text: 'GL_DEPTH_BUFFER_BIT'; Value: GL_DEPTH_BUFFER_BIT), (Text: 'GL_ACCUM_BUFFER_BIT'; Value: GL_ACCUM_BUFFER_BIT), (Text: 'GL_STENCIL_BUFFER_BIT'; Value: GL_STENCIL_BUFFER_BIT), (Text: 'GL_VIEWPORT_BIT'; Value: GL_VIEWPORT_BIT), (Text: 'GL_TRANSFORM_BIT'; Value: GL_TRANSFORM_BIT), (Text: 'GL_ENABLE_BIT'; Value: GL_ENABLE_BIT), (Text: 'GL_COLOR_BUFFER_BIT'; Value: GL_COLOR_BUFFER_BIT), (Text: 'GL_HINT_BIT'; Value: GL_HINT_BIT), (Text: 'GL_EVAL_BIT'; Value: GL_EVAL_BIT), (Text: 'GL_LIST_BIT'; Value: GL_LIST_BIT), (Text: 'GL_TEXTURE_BIT'; Value: GL_TEXTURE_BIT), (Text: 'GL_SCISSOR_BIT'; Value: GL_SCISSOR_BIT), (Text: 'GL_ALL_ATTRIB_BITS'; Value: GL_ALL_ATTRIB_BITS), (Text: 'GL_POINTS'; Value: GL_POINTS), (Text: 'GL_LINES'; Value: GL_LINES), (Text: 'GL_LINE_LOOP'; Value: GL_LINE_LOOP), (Text: 'GL_LINE_STRIP'; Value: GL_LINE_STRIP), (Text: 'GL_TRIANGLES'; Value: GL_TRIANGLES), (Text: 'GL_TRIANGLE_STRIP'; Value: GL_TRIANGLE_STRIP), (Text: 'GL_TRIANGLE_FAN'; Value: GL_TRIANGLE_FAN), (Text: 'GL_QUADS'; Value: GL_QUADS), (Text: 'GL_QUAD_STRIP'; Value: GL_QUAD_STRIP), (Text: 'GL_POLYGON'; Value: GL_POLYGON), (Text: 'GL_ZERO'; Value: GL_ZERO), (Text: 'GL_ONE'; Value: GL_ONE), (Text: 'GL_SRC_COLOR'; Value: GL_SRC_COLOR), (Text: 'GL_ONE_MINUS_SRC_COLOR'; Value: GL_ONE_MINUS_SRC_COLOR), (Text: 'GL_SRC_ALPHA'; Value: GL_SRC_ALPHA), (Text: 'GL_ONE_MINUS_SRC_ALPHA'; Value: GL_ONE_MINUS_SRC_ALPHA), (Text: 'GL_DST_ALPHA'; Value: GL_DST_ALPHA), (Text: 'GL_ONE_MINUS_DST_ALPHA'; Value: GL_ONE_MINUS_DST_ALPHA), (Text: 'GL_DST_COLOR'; Value: GL_DST_COLOR), (Text: 'GL_ONE_MINUS_DST_COLOR'; Value: GL_ONE_MINUS_DST_COLOR), (Text: 'GL_SRC_ALPHA_SATURATE'; Value: GL_SRC_ALPHA_SATURATE), (Text: 'GL_TRUE'; Value: GL_TRUE), (Text: 'GL_FALSE'; Value: GL_FALSE), (Text: 'GL_CLIP_PLANE0'; Value: GL_CLIP_PLANE0), (Text: 'GL_CLIP_PLANE1'; Value: GL_CLIP_PLANE1), (Text: 'GL_CLIP_PLANE2'; Value: GL_CLIP_PLANE2), (Text: 'GL_CLIP_PLANE3'; Value: GL_CLIP_PLANE3), (Text: 'GL_CLIP_PLANE4'; Value: GL_CLIP_PLANE4), (Text: 'GL_CLIP_PLANE5'; Value: GL_CLIP_PLANE5), (Text: 'GL_BYTE'; Value: GL_BYTE), (Text: 'GL_UNSIGNED_BYTE'; Value: GL_UNSIGNED_BYTE), (Text: 'GL_SHORT'; Value: GL_SHORT), (Text: 'GL_UNSIGNED_SHORT'; Value: GL_UNSIGNED_SHORT), (Text: 'GL_INT'; Value: GL_INT), (Text: 'GL_UNSIGNED_INT'; Value: GL_UNSIGNED_INT), (Text: 'GL_FLOAT'; Value: GL_FLOAT), (Text: 'GL_2_BYTES'; Value: GL_2_BYTES), (Text: 'GL_3_BYTES'; Value: GL_3_BYTES), (Text: 'GL_4_BYTES'; Value: GL_4_BYTES), (Text: 'GL_DOUBLE'; Value: GL_DOUBLE), (Text: 'GL_NONE'; Value: GL_NONE), (Text: 'GL_FRONT_LEFT'; Value: GL_FRONT_LEFT), (Text: 'GL_FRONT_RIGHT'; Value: GL_FRONT_RIGHT), (Text: 'GL_BACK_LEFT'; Value: GL_BACK_LEFT), (Text: 'GL_BACK_RIGHT'; Value: GL_BACK_RIGHT), (Text: 'GL_FRONT'; Value: GL_FRONT), (Text: 'GL_BACK'; Value: GL_BACK), (Text: 'GL_LEFT'; Value: GL_LEFT), (Text: 'GL_RIGHT'; Value: GL_RIGHT), (Text: 'GL_FRONT_AND_BACK'; Value: GL_FRONT_AND_BACK), (Text: 'GL_AUX0'; Value: GL_AUX0), (Text: 'GL_AUX1'; Value: GL_AUX1), (Text: 'GL_AUX2'; Value: GL_AUX2), (Text: 'GL_AUX3'; Value: GL_AUX3), (Text: 'GL_NO_ERROR'; Value: GL_NO_ERROR), (Text: 'GL_INVALID_ENUM'; Value: GL_INVALID_ENUM), (Text: 'GL_INVALID_VALUE'; Value: GL_INVALID_VALUE), (Text: 'GL_INVALID_OPERATION'; Value: GL_INVALID_OPERATION), (Text: 'GL_STACK_OVERFLOW'; Value: GL_STACK_OVERFLOW), (Text: 'GL_STACK_UNDERFLOW'; Value: GL_STACK_UNDERFLOW), (Text: 'GL_OUT_OF_MEMORY'; Value: GL_OUT_OF_MEMORY), (Text: 'GL_2D'; Value: GL_2D), (Text: 'GL_3D'; Value: GL_3D), (Text: 'GL_3D_COLOR'; Value: GL_3D_COLOR), (Text: 'GL_3D_COLOR_TEXTURE'; Value: GL_3D_COLOR_TEXTURE), (Text: 'GL_4D_COLOR_TEXTURE'; Value: GL_4D_COLOR_TEXTURE), (Text: 'GL_PASS_THROUGH_TOKEN'; Value: GL_PASS_THROUGH_TOKEN), (Text: 'GL_POINT_TOKEN'; Value: GL_POINT_TOKEN), (Text: 'GL_LINE_TOKEN'; Value: GL_LINE_TOKEN), (Text: 'GL_POLYGON_TOKEN'; Value: GL_POLYGON_TOKEN), (Text: 'GL_BITMAP_TOKEN'; Value: GL_BITMAP_TOKEN), (Text: 'GL_DRAW_PIXEL_TOKEN'; Value: GL_DRAW_PIXEL_TOKEN), (Text: 'GL_COPY_PIXEL_TOKEN'; Value: GL_COPY_PIXEL_TOKEN), (Text: 'GL_LINE_RESET_TOKEN'; Value: GL_LINE_RESET_TOKEN), (Text: 'GL_EXP'; Value: GL_EXP), (Text: 'GL_EXP2'; Value: GL_EXP2), (Text: 'GL_CW'; Value: GL_CW), (Text: 'GL_CCW'; Value: GL_CCW), (Text: 'GL_COEFF'; Value: GL_COEFF), (Text: 'GL_ORDER'; Value: GL_ORDER), (Text: 'GL_DOMAIN'; Value: GL_DOMAIN), (Text: 'GL_CURRENT_COLOR'; Value: GL_CURRENT_COLOR), (Text: 'GL_CURRENT_INDEX'; Value: GL_CURRENT_INDEX), (Text: 'GL_CURRENT_NORMAL'; Value: GL_CURRENT_NORMAL), (Text: 'GL_CURRENT_TEXTURE_COORDS'; Value: GL_CURRENT_TEXTURE_COORDS), (Text: 'GL_CURRENT_RASTER_COLOR'; Value: GL_CURRENT_RASTER_COLOR), (Text: 'GL_CURRENT_RASTER_INDEX'; Value: GL_CURRENT_RASTER_INDEX), (Text: 'GL_CURRENT_RASTER_TEXTURE_COORDS'; Value: GL_CURRENT_RASTER_TEXTURE_COORDS), (Text: 'GL_CURRENT_RASTER_POSITION'; Value: GL_CURRENT_RASTER_POSITION), (Text: 'GL_CURRENT_RASTER_POSITION_VALID'; Value: GL_CURRENT_RASTER_POSITION_VALID), (Text: 'GL_CURRENT_RASTER_DISTANCE'; Value: GL_CURRENT_RASTER_DISTANCE), (Text: 'GL_POINT_SMOOTH'; Value: GL_POINT_SMOOTH), (Text: 'GL_POINT_SIZE'; Value: GL_POINT_SIZE), (Text: 'GL_POINT_SIZE_RANGE'; Value: GL_POINT_SIZE_RANGE), (Text: 'GL_POINT_SIZE_GRANULARITY'; Value: GL_POINT_SIZE_GRANULARITY), (Text: 'GL_LINE_SMOOTH'; Value: GL_LINE_SMOOTH), (Text: 'GL_LINE_WIDTH'; Value: GL_LINE_WIDTH), (Text: 'GL_LINE_WIDTH_RANGE'; Value: GL_LINE_WIDTH_RANGE), (Text: 'GL_LINE_WIDTH_GRANULARITY'; Value: GL_LINE_WIDTH_GRANULARITY), (Text: 'GL_LINE_STIPPLE'; Value: GL_LINE_STIPPLE), (Text: 'GL_LINE_STIPPLE_PATTERN'; Value: GL_LINE_STIPPLE_PATTERN), (Text: 'GL_LINE_STIPPLE_REPEAT'; Value: GL_LINE_STIPPLE_REPEAT), (Text: 'GL_LIST_MODE'; Value: GL_LIST_MODE), (Text: 'GL_MAX_LIST_NESTING'; Value: GL_MAX_LIST_NESTING), (Text: 'GL_LIST_BASE'; Value: GL_LIST_BASE), (Text: 'GL_LIST_INDEX'; Value: GL_LIST_INDEX), (Text: 'GL_POLYGON_MODE'; Value: GL_POLYGON_MODE), (Text: 'GL_POLYGON_SMOOTH'; Value: GL_POLYGON_SMOOTH), (Text: 'GL_POLYGON_STIPPLE'; Value: GL_POLYGON_STIPPLE), (Text: 'GL_EDGE_FLAG'; Value: GL_EDGE_FLAG), (Text: 'GL_CULL_FACE'; Value: GL_CULL_FACE), (Text: 'GL_CULL_FACE_MODE'; Value: GL_CULL_FACE_MODE), (Text: 'GL_FRONT_FACE'; Value: GL_FRONT_FACE), (Text: 'GL_LIGHTING'; Value: GL_LIGHTING), (Text: 'GL_LIGHT_MODEL_LOCAL_VIEWER'; Value: GL_LIGHT_MODEL_LOCAL_VIEWER), (Text: 'GL_LIGHT_MODEL_TWO_SIDE'; Value: GL_LIGHT_MODEL_TWO_SIDE), (Text: 'GL_LIGHT_MODEL_AMBIENT'; Value: GL_LIGHT_MODEL_AMBIENT), (Text: 'GL_SHADE_MODEL'; Value: GL_SHADE_MODEL), (Text: 'GL_COLOR_MATERIAL_FACE'; Value: GL_COLOR_MATERIAL_FACE), (Text: 'GL_COLOR_MATERIAL_PARAMETER'; Value: GL_COLOR_MATERIAL_PARAMETER), (Text: 'GL_COLOR_MATERIAL'; Value: GL_COLOR_MATERIAL), (Text: 'GL_FOG'; Value: GL_FOG), (Text: 'GL_FOG_INDEX'; Value: GL_FOG_INDEX), (Text: 'GL_FOG_DENSITY'; Value: GL_FOG_DENSITY), (Text: 'GL_FOG_START'; Value: GL_FOG_START), (Text: 'GL_FOG_END'; Value: GL_FOG_END), (Text: 'GL_FOG_MODE'; Value: GL_FOG_MODE), (Text: 'GL_FOG_COLOR'; Value: GL_FOG_COLOR), (Text: 'GL_DEPTH_RANGE'; Value: GL_DEPTH_RANGE), (Text: 'GL_DEPTH_TEST'; Value: GL_DEPTH_TEST), (Text: 'GL_DEPTH_WRITEMASK'; Value: GL_DEPTH_WRITEMASK), (Text: 'GL_DEPTH_CLEAR_VALUE'; Value: GL_DEPTH_CLEAR_VALUE), (Text: 'GL_DEPTH_FUNC'; Value: GL_DEPTH_FUNC), (Text: 'GL_ACCUM_CLEAR_VALUE'; Value: GL_ACCUM_CLEAR_VALUE), (Text: 'GL_STENCIL_TEST'; Value: GL_STENCIL_TEST), (Text: 'GL_STENCIL_CLEAR_VALUE'; Value: GL_STENCIL_CLEAR_VALUE), (Text: 'GL_STENCIL_FUNC'; Value: GL_STENCIL_FUNC), (Text: 'GL_STENCIL_VALUE_MASK'; Value: GL_STENCIL_VALUE_MASK), (Text: 'GL_STENCIL_FAIL'; Value: GL_STENCIL_FAIL), (Text: 'GL_STENCIL_PASS_DEPTH_FAIL'; Value: GL_STENCIL_PASS_DEPTH_FAIL), (Text: 'GL_STENCIL_PASS_DEPTH_PASS'; Value: GL_STENCIL_PASS_DEPTH_PASS), (Text: 'GL_STENCIL_REF'; Value: GL_STENCIL_REF), (Text: 'GL_STENCIL_WRITEMASK'; Value: GL_STENCIL_WRITEMASK), (Text: 'GL_MATRIX_MODE'; Value: GL_MATRIX_MODE), (Text: 'GL_NORMALIZE'; Value: GL_NORMALIZE), (Text: 'GL_VIEWPORT'; Value: GL_VIEWPORT), (Text: 'GL_MODELVIEW_STACK_DEPTH'; Value: GL_MODELVIEW_STACK_DEPTH), (Text: 'GL_PROJECTION_STACK_DEPTH'; Value: GL_PROJECTION_STACK_DEPTH), (Text: 'GL_TEXTURE_STACK_DEPTH'; Value: GL_TEXTURE_STACK_DEPTH), (Text: 'GL_MODELVIEW_MATRIX'; Value: GL_MODELVIEW_MATRIX), (Text: 'GL_PROJECTION_MATRIX'; Value: GL_PROJECTION_MATRIX), (Text: 'GL_TEXTURE_MATRIX'; Value: GL_TEXTURE_MATRIX), (Text: 'GL_ATTRIB_STACK_DEPTH'; Value: GL_ATTRIB_STACK_DEPTH), (Text: 'GL_CLIENT_ATTRIB_STACK_DEPTH'; Value: GL_CLIENT_ATTRIB_STACK_DEPTH), (Text: 'GL_ALPHA_TEST'; Value: GL_ALPHA_TEST), (Text: 'GL_ALPHA_TEST_FUNC'; Value: GL_ALPHA_TEST_FUNC), (Text: 'GL_ALPHA_TEST_REF'; Value: GL_ALPHA_TEST_REF), (Text: 'GL_DITHER'; Value: GL_DITHER), (Text: 'GL_BLEND_DST'; Value: GL_BLEND_DST), (Text: 'GL_BLEND_SRC'; Value: GL_BLEND_SRC), (Text: 'GL_BLEND'; Value: GL_BLEND), (Text: 'GL_LOGIC_OP_MODE'; Value: GL_LOGIC_OP_MODE), (Text: 'GL_INDEX_LOGIC_OP'; Value: GL_INDEX_LOGIC_OP), (Text: 'GL_COLOR_LOGIC_OP'; Value: GL_COLOR_LOGIC_OP), (Text: 'GL_AUX_BUFFERS'; Value: GL_AUX_BUFFERS), (Text: 'GL_DRAW_BUFFER'; Value: GL_DRAW_BUFFER), (Text: 'GL_READ_BUFFER'; Value: GL_READ_BUFFER), (Text: 'GL_SCISSOR_BOX'; Value: GL_SCISSOR_BOX), (Text: 'GL_SCISSOR_TEST'; Value: GL_SCISSOR_TEST), (Text: 'GL_INDEX_CLEAR_VALUE'; Value: GL_INDEX_CLEAR_VALUE), (Text: 'GL_INDEX_WRITEMASK'; Value: GL_INDEX_WRITEMASK), (Text: 'GL_COLOR_CLEAR_VALUE'; Value: GL_COLOR_CLEAR_VALUE), (Text: 'GL_COLOR_WRITEMASK'; Value: GL_COLOR_WRITEMASK), (Text: 'GL_INDEX_MODE'; Value: GL_INDEX_MODE), (Text: 'GL_RGBA_MODE'; Value: GL_RGBA_MODE), (Text: 'GL_DOUBLEBUFFER'; Value: GL_DOUBLEBUFFER), (Text: 'GL_STEREO'; Value: GL_STEREO), (Text: 'GL_RENDER_MODE'; Value: GL_RENDER_MODE), (Text: 'GL_PERSPECTIVE_CORRECTION_HINT'; Value: GL_PERSPECTIVE_CORRECTION_HINT), (Text: 'GL_POINT_SMOOTH_HINT'; Value: GL_POINT_SMOOTH_HINT), (Text: 'GL_LINE_SMOOTH_HINT'; Value: GL_LINE_SMOOTH_HINT), (Text: 'GL_POLYGON_SMOOTH_HINT'; Value: GL_POLYGON_SMOOTH_HINT), (Text: 'GL_FOG_HINT'; Value: GL_FOG_HINT), (Text: 'GL_TEXTURE_GEN_S'; Value: GL_TEXTURE_GEN_S), (Text: 'GL_TEXTURE_GEN_T'; Value: GL_TEXTURE_GEN_T), (Text: 'GL_TEXTURE_GEN_R'; Value: GL_TEXTURE_GEN_R), (Text: 'GL_TEXTURE_GEN_Q'; Value: GL_TEXTURE_GEN_Q), (Text: 'GL_PIXEL_MAP_I_TO_I'; Value: GL_PIXEL_MAP_I_TO_I), (Text: 'GL_PIXEL_MAP_S_TO_S'; Value: GL_PIXEL_MAP_S_TO_S), (Text: 'GL_PIXEL_MAP_I_TO_R'; Value: GL_PIXEL_MAP_I_TO_R), (Text: 'GL_PIXEL_MAP_I_TO_G'; Value: GL_PIXEL_MAP_I_TO_G), (Text: 'GL_PIXEL_MAP_I_TO_B'; Value: GL_PIXEL_MAP_I_TO_B), (Text: 'GL_PIXEL_MAP_I_TO_A'; Value: GL_PIXEL_MAP_I_TO_A), (Text: 'GL_PIXEL_MAP_R_TO_R'; Value: GL_PIXEL_MAP_R_TO_R), (Text: 'GL_PIXEL_MAP_G_TO_G'; Value: GL_PIXEL_MAP_G_TO_G), (Text: 'GL_PIXEL_MAP_B_TO_B'; Value: GL_PIXEL_MAP_B_TO_B), (Text: 'GL_PIXEL_MAP_A_TO_A'; Value: GL_PIXEL_MAP_A_TO_A), (Text: 'GL_PIXEL_MAP_I_TO_I_SIZE'; Value: GL_PIXEL_MAP_I_TO_I_SIZE), (Text: 'GL_PIXEL_MAP_S_TO_S_SIZE'; Value: GL_PIXEL_MAP_S_TO_S_SIZE), (Text: 'GL_PIXEL_MAP_I_TO_R_SIZE'; Value: GL_PIXEL_MAP_I_TO_R_SIZE), (Text: 'GL_PIXEL_MAP_I_TO_G_SIZE'; Value: GL_PIXEL_MAP_I_TO_G_SIZE), (Text: 'GL_PIXEL_MAP_I_TO_B_SIZE'; Value: GL_PIXEL_MAP_I_TO_B_SIZE), (Text: 'GL_PIXEL_MAP_I_TO_A_SIZE'; Value: GL_PIXEL_MAP_I_TO_A_SIZE), (Text: 'GL_PIXEL_MAP_R_TO_R_SIZE'; Value: GL_PIXEL_MAP_R_TO_R_SIZE), (Text: 'GL_PIXEL_MAP_G_TO_G_SIZE'; Value: GL_PIXEL_MAP_G_TO_G_SIZE), (Text: 'GL_PIXEL_MAP_B_TO_B_SIZE'; Value: GL_PIXEL_MAP_B_TO_B_SIZE), (Text: 'GL_PIXEL_MAP_A_TO_A_SIZE'; Value: GL_PIXEL_MAP_A_TO_A_SIZE), (Text: 'GL_UNPACK_SWAP_BYTES'; Value: GL_UNPACK_SWAP_BYTES), (Text: 'GL_UNPACK_LSB_FIRST'; Value: GL_UNPACK_LSB_FIRST), (Text: 'GL_UNPACK_ROW_LENGTH'; Value: GL_UNPACK_ROW_LENGTH), (Text: 'GL_UNPACK_SKIP_ROWS'; Value: GL_UNPACK_SKIP_ROWS), (Text: 'GL_UNPACK_SKIP_PIXELS'; Value: GL_UNPACK_SKIP_PIXELS), (Text: 'GL_UNPACK_ALIGNMENT'; Value: GL_UNPACK_ALIGNMENT), (Text: 'GL_PACK_SWAP_BYTES'; Value: GL_PACK_SWAP_BYTES), (Text: 'GL_PACK_LSB_FIRST'; Value: GL_PACK_LSB_FIRST), (Text: 'GL_PACK_ROW_LENGTH'; Value: GL_PACK_ROW_LENGTH), (Text: 'GL_PACK_SKIP_ROWS'; Value: GL_PACK_SKIP_ROWS), (Text: 'GL_PACK_SKIP_PIXELS'; Value: GL_PACK_SKIP_PIXELS), (Text: 'GL_PACK_ALIGNMENT'; Value: GL_PACK_ALIGNMENT), (Text: 'GL_MAP_COLOR'; Value: GL_MAP_COLOR), (Text: 'GL_MAP_STENCIL'; Value: GL_MAP_STENCIL), (Text: 'GL_INDEX_SHIFT'; Value: GL_INDEX_SHIFT), (Text: 'GL_INDEX_OFFSET'; Value: GL_INDEX_OFFSET), (Text: 'GL_RED_SCALE'; Value: GL_RED_SCALE), (Text: 'GL_RED_BIAS'; Value: GL_RED_BIAS), (Text: 'GL_ZOOM_X'; Value: GL_ZOOM_X), (Text: 'GL_ZOOM_Y'; Value: GL_ZOOM_Y), (Text: 'GL_GREEN_SCALE'; Value: GL_GREEN_SCALE), (Text: 'GL_GREEN_BIAS'; Value: GL_GREEN_BIAS), (Text: 'GL_BLUE_SCALE'; Value: GL_BLUE_SCALE), (Text: 'GL_BLUE_BIAS'; Value: GL_BLUE_BIAS), (Text: 'GL_ALPHA_SCALE'; Value: GL_ALPHA_SCALE), (Text: 'GL_ALPHA_BIAS'; Value: GL_ALPHA_BIAS), (Text: 'GL_DEPTH_SCALE'; Value: GL_DEPTH_SCALE), (Text: 'GL_DEPTH_BIAS'; Value: GL_DEPTH_BIAS), (Text: 'GL_MAX_EVAL_ORDER'; Value: GL_MAX_EVAL_ORDER), (Text: 'GL_MAX_LIGHTS'; Value: GL_MAX_LIGHTS), (Text: 'GL_MAX_CLIP_PLANES'; Value: GL_MAX_CLIP_PLANES), (Text: 'GL_MAX_TEXTURE_SIZE'; Value: GL_MAX_TEXTURE_SIZE), (Text: 'GL_MAX_PIXEL_MAP_TABLE'; Value: GL_MAX_PIXEL_MAP_TABLE), (Text: 'GL_MAX_ATTRIB_STACK_DEPTH'; Value: GL_MAX_ATTRIB_STACK_DEPTH), (Text: 'GL_MAX_MODELVIEW_STACK_DEPTH'; Value: GL_MAX_MODELVIEW_STACK_DEPTH), (Text: 'GL_MAX_NAME_STACK_DEPTH'; Value: GL_MAX_NAME_STACK_DEPTH), (Text: 'GL_MAX_PROJECTION_STACK_DEPTH'; Value: GL_MAX_PROJECTION_STACK_DEPTH), (Text: 'GL_MAX_TEXTURE_STACK_DEPTH'; Value: GL_MAX_TEXTURE_STACK_DEPTH), (Text: 'GL_MAX_VIEWPORT_DIMS'; Value: GL_MAX_VIEWPORT_DIMS), (Text: 'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH'; Value: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH), (Text: 'GL_SUBPIXEL_BITS'; Value: GL_SUBPIXEL_BITS), (Text: 'GL_INDEX_BITS'; Value: GL_INDEX_BITS), (Text: 'GL_RED_BITS'; Value: GL_RED_BITS), (Text: 'GL_GREEN_BITS'; Value: GL_GREEN_BITS), (Text: 'GL_BLUE_BITS'; Value: GL_BLUE_BITS), (Text: 'GL_ALPHA_BITS'; Value: GL_ALPHA_BITS), (Text: 'GL_DEPTH_BITS'; Value: GL_DEPTH_BITS), (Text: 'GL_STENCIL_BITS'; Value: GL_STENCIL_BITS), (Text: 'GL_ACCUM_RED_BITS'; Value: GL_ACCUM_RED_BITS), (Text: 'GL_ACCUM_GREEN_BITS'; Value: GL_ACCUM_GREEN_BITS), (Text: 'GL_ACCUM_BLUE_BITS'; Value: GL_ACCUM_BLUE_BITS), (Text: 'GL_ACCUM_ALPHA_BITS'; Value: GL_ACCUM_ALPHA_BITS), (Text: 'GL_NAME_STACK_DEPTH'; Value: GL_NAME_STACK_DEPTH), (Text: 'GL_AUTO_NORMAL'; Value: GL_AUTO_NORMAL), (Text: 'GL_MAP1_COLOR_4'; Value: GL_MAP1_COLOR_4), (Text: 'GL_MAP1_INDEX'; Value: GL_MAP1_INDEX), (Text: 'GL_MAP1_NORMAL'; Value: GL_MAP1_NORMAL), (Text: 'GL_MAP1_TEXTURE_COORD_1'; Value: GL_MAP1_TEXTURE_COORD_1), (Text: 'GL_MAP1_TEXTURE_COORD_2'; Value: GL_MAP1_TEXTURE_COORD_2), (Text: 'GL_MAP1_TEXTURE_COORD_3'; Value: GL_MAP1_TEXTURE_COORD_3), (Text: 'GL_MAP1_TEXTURE_COORD_4'; Value: GL_MAP1_TEXTURE_COORD_4), (Text: 'GL_MAP1_VERTEX_3'; Value: GL_MAP1_VERTEX_3), (Text: 'GL_MAP1_VERTEX_4'; Value: GL_MAP1_VERTEX_4), (Text: 'GL_MAP2_COLOR_4'; Value: GL_MAP2_COLOR_4), (Text: 'GL_MAP2_INDEX'; Value: GL_MAP2_INDEX), (Text: 'GL_MAP2_NORMAL'; Value: GL_MAP2_NORMAL), (Text: 'GL_MAP2_TEXTURE_COORD_1'; Value: GL_MAP2_TEXTURE_COORD_1), (Text: 'GL_MAP2_TEXTURE_COORD_2'; Value: GL_MAP2_TEXTURE_COORD_2), (Text: 'GL_MAP2_TEXTURE_COORD_3'; Value: GL_MAP2_TEXTURE_COORD_3), (Text: 'GL_MAP2_TEXTURE_COORD_4'; Value: GL_MAP2_TEXTURE_COORD_4), (Text: 'GL_MAP2_VERTEX_3'; Value: GL_MAP2_VERTEX_3), (Text: 'GL_MAP2_VERTEX_4'; Value: GL_MAP2_VERTEX_4), (Text: 'GL_MAP1_GRID_DOMAIN'; Value: GL_MAP1_GRID_DOMAIN), (Text: 'GL_MAP1_GRID_SEGMENTS'; Value: GL_MAP1_GRID_SEGMENTS), (Text: 'GL_MAP2_GRID_DOMAIN'; Value: GL_MAP2_GRID_DOMAIN), (Text: 'GL_MAP2_GRID_SEGMENTS'; Value: GL_MAP2_GRID_SEGMENTS), (Text: 'GL_TEXTURE_1D'; Value: GL_TEXTURE_1D), (Text: 'GL_TEXTURE_2D'; Value: GL_TEXTURE_2D), (Text: 'GL_FEEDBACK_BUFFER_POINTER'; Value: GL_FEEDBACK_BUFFER_POINTER), (Text: 'GL_FEEDBACK_BUFFER_SIZE'; Value: GL_FEEDBACK_BUFFER_SIZE), (Text: 'GL_FEEDBACK_BUFFER_TYPE'; Value: GL_FEEDBACK_BUFFER_TYPE), (Text: 'GL_SELECTION_BUFFER_POINTER'; Value: GL_SELECTION_BUFFER_POINTER), (Text: 'GL_SELECTION_BUFFER_SIZE'; Value: GL_SELECTION_BUFFER_SIZE), (Text: 'GL_TEXTURE_WIDTH'; Value: GL_TEXTURE_WIDTH), (Text: 'GL_TEXTURE_HEIGHT'; Value: GL_TEXTURE_HEIGHT), (Text: 'GL_TEXTURE_INTERNAL_FORMAT'; Value: GL_TEXTURE_INTERNAL_FORMAT), (Text: 'GL_TEXTURE_BORDER_COLOR'; Value: GL_TEXTURE_BORDER_COLOR), (Text: 'GL_TEXTURE_BORDER'; Value: GL_TEXTURE_BORDER), (Text: 'GL_DONT_CARE'; Value: GL_DONT_CARE), (Text: 'GL_FASTEST'; Value: GL_FASTEST), (Text: 'GL_NICEST'; Value: GL_NICEST), (Text: 'GL_LIGHT0'; Value: GL_LIGHT0), (Text: 'GL_LIGHT1'; Value: GL_LIGHT1), (Text: 'GL_LIGHT2'; Value: GL_LIGHT2), (Text: 'GL_LIGHT3'; Value: GL_LIGHT3), (Text: 'GL_LIGHT4'; Value: GL_LIGHT4), (Text: 'GL_LIGHT5'; Value: GL_LIGHT5), (Text: 'GL_LIGHT6'; Value: GL_LIGHT6), (Text: 'GL_LIGHT7'; Value: GL_LIGHT7), (Text: 'GL_AMBIENT'; Value: GL_AMBIENT), (Text: 'GL_DIFFUSE'; Value: GL_DIFFUSE), (Text: 'GL_SPECULAR'; Value: GL_SPECULAR), (Text: 'GL_POSITION'; Value: GL_POSITION), (Text: 'GL_SPOT_DIRECTION'; Value: GL_SPOT_DIRECTION), (Text: 'GL_SPOT_EXPONENT'; Value: GL_SPOT_EXPONENT), (Text: 'GL_SPOT_CUTOFF'; Value: GL_SPOT_CUTOFF), (Text: 'GL_CONSTANT_ATTENUATION'; Value: GL_CONSTANT_ATTENUATION), (Text: 'GL_LINEAR_ATTENUATION'; Value: GL_LINEAR_ATTENUATION), (Text: 'GL_QUADRATIC_ATTENUATION'; Value: GL_QUADRATIC_ATTENUATION), (Text: 'GL_COMPILE'; Value: GL_COMPILE), (Text: 'GL_COMPILE_AND_EXECUTE'; Value: GL_COMPILE_AND_EXECUTE), (Text: 'GL_CLEAR'; Value: GL_CLEAR), (Text: 'GL_AND'; Value: GL_AND), (Text: 'GL_AND_REVERSE'; Value: GL_AND_REVERSE), (Text: 'GL_COPY'; Value: GL_COPY), (Text: 'GL_AND_INVERTED'; Value: GL_AND_INVERTED), (Text: 'GL_NOOP'; Value: GL_NOOP), (Text: 'GL_XOR'; Value: GL_XOR), (Text: 'GL_OR'; Value: GL_OR), (Text: 'GL_NOR'; Value: GL_NOR), (Text: 'GL_EQUIV'; Value: GL_EQUIV), (Text: 'GL_INVERT'; Value: GL_INVERT), (Text: 'GL_OR_REVERSE'; Value: GL_OR_REVERSE), (Text: 'GL_COPY_INVERTED'; Value: GL_COPY_INVERTED), (Text: 'GL_OR_INVERTED'; Value: GL_OR_INVERTED), (Text: 'GL_NAND'; Value: GL_NAND), (Text: 'GL_SET'; Value: GL_SET), (Text: 'GL_EMISSION'; Value: GL_EMISSION), (Text: 'GL_SHININESS'; Value: GL_SHININESS), (Text: 'GL_AMBIENT_AND_DIFFUSE'; Value: GL_AMBIENT_AND_DIFFUSE), (Text: 'GL_COLOR_INDEXES'; Value: GL_COLOR_INDEXES), (Text: 'GL_MODELVIEW'; Value: GL_MODELVIEW), (Text: 'GL_PROJECTION'; Value: GL_PROJECTION), (Text: 'GL_TEXTURE'; Value: GL_TEXTURE), (Text: 'GL_COLOR'; Value: GL_COLOR), (Text: 'GL_DEPTH'; Value: GL_DEPTH), (Text: 'GL_STENCIL'; Value: GL_STENCIL), (Text: 'GL_COLOR_INDEX'; Value: GL_COLOR_INDEX), (Text: 'GL_STENCIL_INDEX'; Value: GL_STENCIL_INDEX), (Text: 'GL_DEPTH_COMPONENT'; Value: GL_DEPTH_COMPONENT), (Text: 'GL_RED'; Value: GL_RED), (Text: 'GL_GREEN'; Value: GL_GREEN), (Text: 'GL_BLUE'; Value: GL_BLUE), (Text: 'GL_ALPHA'; Value: GL_ALPHA), (Text: 'GL_RGB'; Value: GL_RGB), (Text: 'GL_RGBA'; Value: GL_RGBA), (Text: 'GL_LUMINANCE'; Value: GL_LUMINANCE), (Text: 'GL_LUMINANCE_ALPHA'; Value: GL_LUMINANCE_ALPHA), (Text: 'GL_BITMAP'; Value: GL_BITMAP), (Text: 'GL_POINT'; Value: GL_POINT), (Text: 'GL_LINE'; Value: GL_LINE), (Text: 'GL_FILL'; Value: GL_FILL), (Text: 'GL_RENDER'; Value: GL_RENDER), (Text: 'GL_FEEDBACK'; Value: GL_FEEDBACK), (Text: 'GL_SELECT'; Value: GL_SELECT), (Text: 'GL_FLAT'; Value: GL_FLAT), (Text: 'GL_SMOOTH'; Value: GL_SMOOTH), (Text: 'GL_KEEP'; Value: GL_KEEP), (Text: 'GL_REPLACE'; Value: GL_REPLACE), (Text: 'GL_INCR'; Value: GL_INCR), (Text: 'GL_DECR'; Value: GL_DECR), (Text: 'GL_VENDOR'; Value: GL_VENDOR), (Text: 'GL_RENDERER'; Value: GL_RENDERER), (Text: 'GL_VERSION'; Value: GL_VERSION), (Text: 'GL_EXTENSIONS'; Value: GL_EXTENSIONS), (Text: 'GL_S'; Value: GL_S), (Text: 'GL_T'; Value: GL_T), (Text: 'GL_R'; Value: GL_R), (Text: 'GL_Q'; Value: GL_Q), (Text: 'GL_MODULATE'; Value: GL_MODULATE), (Text: 'GL_DECAL'; Value: GL_DECAL), (Text: 'GL_TEXTURE_ENV_MODE'; Value: GL_TEXTURE_ENV_MODE), (Text: 'GL_TEXTURE_ENV_COLOR'; Value: GL_TEXTURE_ENV_COLOR), (Text: 'GL_TEXTURE_ENV'; Value: GL_TEXTURE_ENV), (Text: 'GL_EYE_LINEAR'; Value: GL_EYE_LINEAR), (Text: 'GL_OBJECT_LINEAR'; Value: GL_OBJECT_LINEAR), (Text: 'GL_SPHERE_MAP'; Value: GL_SPHERE_MAP), (Text: 'GL_TEXTURE_GEN_MODE'; Value: GL_TEXTURE_GEN_MODE), (Text: 'GL_OBJECT_PLANE'; Value: GL_OBJECT_PLANE), (Text: 'GL_EYE_PLANE'; Value: GL_EYE_PLANE), (Text: 'GL_NEAREST'; Value: GL_NEAREST), (Text: 'GL_LINEAR'; Value: GL_LINEAR), (Text: 'GL_NEAREST_MIPMAP_NEAREST'; Value: GL_NEAREST_MIPMAP_NEAREST), (Text: 'GL_LINEAR_MIPMAP_NEAREST'; Value: GL_LINEAR_MIPMAP_NEAREST), (Text: 'GL_NEAREST_MIPMAP_LINEAR'; Value: GL_NEAREST_MIPMAP_LINEAR), (Text: 'GL_LINEAR_MIPMAP_LINEAR'; Value: GL_LINEAR_MIPMAP_LINEAR), (Text: 'GL_TEXTURE_MAG_FILTER'; Value: GL_TEXTURE_MAG_FILTER), (Text: 'GL_TEXTURE_MIN_FILTER'; Value: GL_TEXTURE_MIN_FILTER), (Text: 'GL_TEXTURE_WRAP_S'; Value: GL_TEXTURE_WRAP_S), (Text: 'GL_TEXTURE_WRAP_T'; Value: GL_TEXTURE_WRAP_T), (Text: 'GL_CLAMP'; Value: GL_CLAMP), (Text: 'GL_REPEAT'; Value: GL_REPEAT), (Text: 'GL_CLIENT_PIXEL_STORE_BIT'; Value: GL_CLIENT_PIXEL_STORE_BIT), (Text: 'GL_CLIENT_VERTEX_ARRAY_BIT'; Value: GL_CLIENT_VERTEX_ARRAY_BIT), (Text: 'GL_CLIENT_ALL_ATTRIB_BITS'; Value: GL_CLIENT_ALL_ATTRIB_BITS), (Text: 'GL_POLYGON_OFFSET_FACTOR'; Value: GL_POLYGON_OFFSET_FACTOR), (Text: 'GL_POLYGON_OFFSET_UNITS'; Value: GL_POLYGON_OFFSET_UNITS), (Text: 'GL_POLYGON_OFFSET_POINT'; Value: GL_POLYGON_OFFSET_POINT), (Text: 'GL_POLYGON_OFFSET_LINE'; Value: GL_POLYGON_OFFSET_LINE), (Text: 'GL_POLYGON_OFFSET_FILL'; Value: GL_POLYGON_OFFSET_FILL), (Text: 'GL_ALPHA4'; Value: GL_ALPHA4), (Text: 'GL_ALPHA8'; Value: GL_ALPHA8), (Text: 'GL_ALPHA12'; Value: GL_ALPHA12), (Text: 'GL_ALPHA16'; Value: GL_ALPHA16), (Text: 'GL_LUMINANCE4'; Value: GL_LUMINANCE4), (Text: 'GL_LUMINANCE8'; Value: GL_LUMINANCE8), (Text: 'GL_LUMINANCE12'; Value: GL_LUMINANCE12), (Text: 'GL_LUMINANCE16'; Value: GL_LUMINANCE16), (Text: 'GL_LUMINANCE4_ALPHA4'; Value: GL_LUMINANCE4_ALPHA4), (Text: 'GL_LUMINANCE6_ALPHA2'; Value: GL_LUMINANCE6_ALPHA2), (Text: 'GL_LUMINANCE8_ALPHA8'; Value: GL_LUMINANCE8_ALPHA8), (Text: 'GL_LUMINANCE12_ALPHA4'; Value: GL_LUMINANCE12_ALPHA4), (Text: 'GL_LUMINANCE12_ALPHA12'; Value: GL_LUMINANCE12_ALPHA12), (Text: 'GL_LUMINANCE16_ALPHA16'; Value: GL_LUMINANCE16_ALPHA16), (Text: 'GL_INTENSITY'; Value: GL_INTENSITY), (Text: 'GL_INTENSITY4'; Value: GL_INTENSITY4), (Text: 'GL_INTENSITY8'; Value: GL_INTENSITY8), (Text: 'GL_INTENSITY12'; Value: GL_INTENSITY12), (Text: 'GL_INTENSITY16'; Value: GL_INTENSITY16), (Text: 'GL_R3_G3_B2'; Value: GL_R3_G3_B2), (Text: 'GL_RGB4'; Value: GL_RGB4), (Text: 'GL_RGB5'; Value: GL_RGB5), (Text: 'GL_RGB8'; Value: GL_RGB8), (Text: 'GL_RGB10'; Value: GL_RGB10), (Text: 'GL_RGB12'; Value: GL_RGB12), (Text: 'GL_RGB16'; Value: GL_RGB16), (Text: 'GL_RGBA2'; Value: GL_RGBA2), (Text: 'GL_RGBA4'; Value: GL_RGBA4), (Text: 'GL_RGB5_A1'; Value: GL_RGB5_A1), (Text: 'GL_RGBA8'; Value: GL_RGBA8), (Text: 'GL_RGB10_A2'; Value: GL_RGB10_A2), (Text: 'GL_RGBA12'; Value: GL_RGBA12), (Text: 'GL_RGBA16'; Value: GL_RGBA16), (Text: 'GL_TEXTURE_RED_SIZE'; Value: GL_TEXTURE_RED_SIZE), (Text: 'GL_TEXTURE_GREEN_SIZE'; Value: GL_TEXTURE_GREEN_SIZE), (Text: 'GL_TEXTURE_BLUE_SIZE'; Value: GL_TEXTURE_BLUE_SIZE), (Text: 'GL_TEXTURE_ALPHA_SIZE'; Value: GL_TEXTURE_ALPHA_SIZE), (Text: 'GL_TEXTURE_LUMINANCE_SIZE'; Value: GL_TEXTURE_LUMINANCE_SIZE), (Text: 'GL_TEXTURE_INTENSITY_SIZE'; Value: GL_TEXTURE_INTENSITY_SIZE), (Text: 'GL_PROXY_TEXTURE_1D'; Value: GL_PROXY_TEXTURE_1D), (Text: 'GL_PROXY_TEXTURE_2D'; Value: GL_PROXY_TEXTURE_2D), (Text: 'GL_TEXTURE_PRIORITY'; Value: GL_TEXTURE_PRIORITY), (Text: 'GL_TEXTURE_RESIDENT'; Value: GL_TEXTURE_RESIDENT), (Text: 'GL_TEXTURE_BINDING_1D'; Value: GL_TEXTURE_BINDING_1D), (Text: 'GL_TEXTURE_BINDING_2D'; Value: GL_TEXTURE_BINDING_2D), (Text: 'GL_VERTEX_ARRAY'; Value: GL_VERTEX_ARRAY), (Text: 'GL_NORMAL_ARRAY'; Value: GL_NORMAL_ARRAY), (Text: 'GL_COLOR_ARRAY'; Value: GL_COLOR_ARRAY), (Text: 'GL_INDEX_ARRAY'; Value: GL_INDEX_ARRAY), (Text: 'GL_TEXTURE_COORD_ARRAY'; Value: GL_TEXTURE_COORD_ARRAY), (Text: 'GL_EDGE_FLAG_ARRAY'; Value: GL_EDGE_FLAG_ARRAY), (Text: 'GL_VERTEX_ARRAY_SIZE'; Value: GL_VERTEX_ARRAY_SIZE), (Text: 'GL_VERTEX_ARRAY_TYPE'; Value: GL_VERTEX_ARRAY_TYPE), (Text: 'GL_VERTEX_ARRAY_STRIDE'; Value: GL_VERTEX_ARRAY_STRIDE), (Text: 'GL_NORMAL_ARRAY_TYPE'; Value: GL_NORMAL_ARRAY_TYPE), (Text: 'GL_NORMAL_ARRAY_STRIDE'; Value: GL_NORMAL_ARRAY_STRIDE), (Text: 'GL_COLOR_ARRAY_SIZE'; Value: GL_COLOR_ARRAY_SIZE), (Text: 'GL_COLOR_ARRAY_TYPE'; Value: GL_COLOR_ARRAY_TYPE), (Text: 'GL_COLOR_ARRAY_STRIDE'; Value: GL_COLOR_ARRAY_STRIDE), (Text: 'GL_INDEX_ARRAY_TYPE'; Value: GL_INDEX_ARRAY_TYPE), (Text: 'GL_INDEX_ARRAY_STRIDE'; Value: GL_INDEX_ARRAY_STRIDE), (Text: 'GL_TEXTURE_COORD_ARRAY_SIZE'; Value: GL_TEXTURE_COORD_ARRAY_SIZE), (Text: 'GL_TEXTURE_COORD_ARRAY_TYPE'; Value: GL_TEXTURE_COORD_ARRAY_TYPE), (Text: 'GL_TEXTURE_COORD_ARRAY_STRIDE'; Value: GL_TEXTURE_COORD_ARRAY_STRIDE), (Text: 'GL_EDGE_FLAG_ARRAY_STRIDE'; Value: GL_EDGE_FLAG_ARRAY_STRIDE), (Text: 'GL_VERTEX_ARRAY_POINTER'; Value: GL_VERTEX_ARRAY_POINTER), (Text: 'GL_NORMAL_ARRAY_POINTER'; Value: GL_NORMAL_ARRAY_POINTER), (Text: 'GL_COLOR_ARRAY_POINTER'; Value: GL_COLOR_ARRAY_POINTER), (Text: 'GL_INDEX_ARRAY_POINTER'; Value: GL_INDEX_ARRAY_POINTER), (Text: 'GL_TEXTURE_COORD_ARRAY_POINTER'; Value: GL_TEXTURE_COORD_ARRAY_POINTER), (Text: 'GL_EDGE_FLAG_ARRAY_POINTER'; Value: GL_EDGE_FLAG_ARRAY_POINTER), (Text: 'GL_V2F'; Value: GL_V2F), (Text: 'GL_V3F'; Value: GL_V3F), (Text: 'GL_C4UB_V2F'; Value: GL_C4UB_V2F), (Text: 'GL_C4UB_V3F'; Value: GL_C4UB_V3F), (Text: 'GL_C3F_V3F'; Value: GL_C3F_V3F), (Text: 'GL_N3F_V3F'; Value: GL_N3F_V3F), (Text: 'GL_C4F_N3F_V3F'; Value: GL_C4F_N3F_V3F), (Text: 'GL_T2F_V3F'; Value: GL_T2F_V3F), (Text: 'GL_T4F_V4F'; Value: GL_T4F_V4F), (Text: 'GL_T2F_C4UB_V3F'; Value: GL_T2F_C4UB_V3F), (Text: 'GL_T2F_C3F_V3F'; Value: GL_T2F_C3F_V3F), (Text: 'GL_T2F_N3F_V3F'; Value: GL_T2F_N3F_V3F), (Text: 'GL_T2F_C4F_N3F_V3F'; Value: GL_T2F_C4F_N3F_V3F), (Text: 'GL_T4F_C4F_N3F_V4F'; Value: GL_T4F_C4F_N3F_V4F), (Text: 'GL_EXT_vertex_array'; Value: GL_EXT_vertex_array), (Text: 'GL_WIN_swap_hint'; Value: GL_WIN_swap_hint), (Text: 'GL_EXT_bgra'; Value: GL_EXT_bgra), (Text: 'GL_EXT_paletted_texture'; Value: GL_EXT_paletted_texture), (Text: 'GL_VERTEX_ARRAY_EXT'; Value: GL_VERTEX_ARRAY_EXT), (Text: 'GL_NORMAL_ARRAY_EXT'; Value: GL_NORMAL_ARRAY_EXT), (Text: 'GL_COLOR_ARRAY_EXT'; Value: GL_COLOR_ARRAY_EXT), (Text: 'GL_INDEX_ARRAY_EXT'; Value: GL_INDEX_ARRAY_EXT), (Text: 'GL_TEXTURE_COORD_ARRAY_EXT'; Value: GL_TEXTURE_COORD_ARRAY_EXT), (Text: 'GL_EDGE_FLAG_ARRAY_EXT'; Value: GL_EDGE_FLAG_ARRAY_EXT), (Text: 'GL_VERTEX_ARRAY_SIZE_EXT'; Value: GL_VERTEX_ARRAY_SIZE_EXT), (Text: 'GL_VERTEX_ARRAY_TYPE_EXT'; Value: GL_VERTEX_ARRAY_TYPE_EXT), (Text: 'GL_VERTEX_ARRAY_STRIDE_EXT'; Value: GL_VERTEX_ARRAY_STRIDE_EXT), (Text: 'GL_VERTEX_ARRAY_COUNT_EXT'; Value: GL_VERTEX_ARRAY_COUNT_EXT), (Text: 'GL_NORMAL_ARRAY_TYPE_EXT'; Value: GL_NORMAL_ARRAY_TYPE_EXT), (Text: 'GL_NORMAL_ARRAY_STRIDE_EXT'; Value: GL_NORMAL_ARRAY_STRIDE_EXT), (Text: 'GL_NORMAL_ARRAY_COUNT_EXT'; Value: GL_NORMAL_ARRAY_COUNT_EXT), (Text: 'GL_COLOR_ARRAY_SIZE_EXT'; Value: GL_COLOR_ARRAY_SIZE_EXT), (Text: 'GL_COLOR_ARRAY_TYPE_EXT'; Value: GL_COLOR_ARRAY_TYPE_EXT), (Text: 'GL_COLOR_ARRAY_STRIDE_EXT'; Value: GL_COLOR_ARRAY_STRIDE_EXT), (Text: 'GL_COLOR_ARRAY_COUNT_EXT'; Value: GL_COLOR_ARRAY_COUNT_EXT), (Text: 'GL_INDEX_ARRAY_TYPE_EXT'; Value: GL_INDEX_ARRAY_TYPE_EXT), (Text: 'GL_INDEX_ARRAY_STRIDE_EXT'; Value: GL_INDEX_ARRAY_STRIDE_EXT), (Text: 'GL_INDEX_ARRAY_COUNT_EXT'; Value: GL_INDEX_ARRAY_COUNT_EXT), (Text: 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT'; Value: GL_TEXTURE_COORD_ARRAY_SIZE_EXT), (Text: 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT'; Value: GL_TEXTURE_COORD_ARRAY_TYPE_EXT), (Text: 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT'; Value: GL_TEXTURE_COORD_ARRAY_STRIDE_EXT), (Text: 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT'; Value: GL_TEXTURE_COORD_ARRAY_COUNT_EXT), (Text: 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT'; Value: GL_EDGE_FLAG_ARRAY_STRIDE_EXT), (Text: 'GL_EDGE_FLAG_ARRAY_COUNT_EXT'; Value: GL_EDGE_FLAG_ARRAY_COUNT_EXT), (Text: 'GL_VERTEX_ARRAY_POINTER_EXT'; Value: GL_VERTEX_ARRAY_POINTER_EXT), (Text: 'GL_NORMAL_ARRAY_POINTER_EXT'; Value: GL_NORMAL_ARRAY_POINTER_EXT), (Text: 'GL_COLOR_ARRAY_POINTER_EXT'; Value: GL_COLOR_ARRAY_POINTER_EXT), (Text: 'GL_INDEX_ARRAY_POINTER_EXT'; Value: GL_INDEX_ARRAY_POINTER_EXT), (Text: 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT'; Value: GL_TEXTURE_COORD_ARRAY_POINTER_EXT), (Text: 'GL_EDGE_FLAG_ARRAY_POINTER_EXT'; Value: GL_EDGE_FLAG_ARRAY_POINTER_EXT), (Text: 'GL_DOUBLE_EXT'; Value: GL_DOUBLE_EXT), (Text: 'GL_BGR_EXT'; Value: GL_BGR_EXT), (Text: 'GL_BGRA_EXT'; Value: GL_BGRA_EXT), (Text: 'GL_COLOR_TABLE_FORMAT_EXT'; Value: GL_COLOR_TABLE_FORMAT_EXT), (Text: 'GL_COLOR_TABLE_WIDTH_EXT'; Value: GL_COLOR_TABLE_WIDTH_EXT), (Text: 'GL_COLOR_TABLE_RED_SIZE_EXT'; Value: GL_COLOR_TABLE_RED_SIZE_EXT), (Text: 'GL_COLOR_TABLE_GREEN_SIZE_EXT'; Value: GL_COLOR_TABLE_GREEN_SIZE_EXT), (Text: 'GL_COLOR_TABLE_BLUE_SIZE_EXT'; Value: GL_COLOR_TABLE_BLUE_SIZE_EXT), (Text: 'GL_COLOR_TABLE_ALPHA_SIZE_EXT'; Value: GL_COLOR_TABLE_ALPHA_SIZE_EXT), (Text: 'GL_COLOR_TABLE_LUMINANCE_SIZE_EXT'; Value: GL_COLOR_TABLE_LUMINANCE_SIZE_EXT), (Text: 'GL_COLOR_TABLE_INTENSITY_SIZE_EXT'; Value: GL_COLOR_TABLE_INTENSITY_SIZE_EXT), (Text: 'GL_COLOR_INDEX1_EXT'; Value: GL_COLOR_INDEX1_EXT), (Text: 'GL_COLOR_INDEX2_EXT'; Value: GL_COLOR_INDEX2_EXT), (Text: 'GL_COLOR_INDEX4_EXT'; Value: GL_COLOR_INDEX4_EXT), (Text: 'GL_COLOR_INDEX8_EXT'; Value: GL_COLOR_INDEX8_EXT), (Text: 'GL_COLOR_INDEX12_EXT'; Value: GL_COLOR_INDEX12_EXT), (Text: 'GL_COLOR_INDEX16_EXT'; Value: GL_COLOR_INDEX16_EXT) ); function ULuaGl_StringToEnum(Str: String): GLenum; function GetEnum(const Str: String): GLenum; var i : Integer; begin for i := 0 to high(ULuaGl_Enum) do begin if 0 = AnsiCompareText(Str, ULuaGl_Enum[i].Text) then begin Result := ULuaGl_Enum[i].Value; Exit; end; end; Result := ULuaGl_EnumERROR; end; var i : Integer; j : Integer; temp : GLenum; begin Result := 0; j := 1; for i := 1 to Length(Str) do begin if Str[i] = ',' then begin temp := GetEnum(Copy(Str, j, i-j)); if temp <> ULuaGl_EnumERROR then Result := Result or temp; j := i + 1; end; end; temp := GetEnum(Copy(Str, j, MaxInt)); if (temp = ULuaGl_EnumERROR) then begin if Result = 0 then Result := ULuaGl_EnumERROR; exit; end; Result := Result or temp; end; end.