/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "loading_frame.hpp" #include "menu/background_image.hpp" #include "menu/background_color.hpp" #include "menu/text.hpp" namespace usdx { log4cpp::Category& LoadingFrame::log = log4cpp::Category::getInstance("usdx.frames.loading_frame"); LoadingFrame::LoadingFrame(Application* app) : Frame(app) { // RgbColor background(100, 100, 100); // set_background(new BackgroundColor(background)); set_background(new BackgroundImage("game/themes/Deluxe/[bg-load]blue.jpg")); DrawableControl *c = new Text(this, "Halloäöüß"); c->set_position(100, 100); } LoadingFrame::~LoadingFrame() { } };