/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef SONGLOADING_STRATEGY_HPP #define SONGLOADING_STRATEGY_HPP #include #include #include "../song.hpp" #define _USDX_JOIN(strategy, line) _USDX_JOIN1(strategy, line) #define _USDX_JOIN1(strategy, line) autoregistration__strategy__##line /* Macros to simplify registration of SongLoadingStrategy */ #define REGISTER_SONGLOADING_STRATEGY(strategy) \ static SongloadingStrategyFactory \ _USDX_JOIN(strategy, __LINE__) namespace usdx { class SongloadingStrategy { protected: SongloadingStrategy() {}; public: virtual ~SongloadingStrategy() {}; virtual Song* load_song(Song* song) = 0; virtual Song* load_header(const boost::filesystem::wpath& filename) = 0; }; } #endif