/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include #include "language.hpp" // namespace alias for shorter class names namespace fs = boost::filesystem; namespace usdx { Language* Language::instance = NULL; LanguageNotFound::LanguageNotFound(const std::wstring& language) : BaseException("Language not found!"), language(language) { } const std::wstring& LanguageNotFound::get_language() const { return language; } Language::Language(void) { } void remove_element(std::pair*> element) { if (element.second) { element.second->clear(); } delete element.second; element.second = NULL; } Language::~Language(void) { // clear memory for all elements in the map std::for_each(translations.begin(), translations.end(), remove_element); translations.clear(); // remove reference from singleton to make regeneration possible instance = NULL; } Language* Language::get_instance(void) { if (instance == NULL) { instance = new Language(); } return instance; } void Language::load_language(const std::wstring& language) { // TODO } void Language::init(const fs::wpath& language_dir) { if (!is_directory(language_dir)) { return; } this->language_dir = language_dir; // default construction yields past-the-end fs::wdirectory_iterator end_it; for (fs::wdirectory_iterator it(language_dir); it != end_it; ++it) { if (!is_directory(it->status())) { if (extension(it->path()) == L".ini") { translations[basename(it->path())] = NULL; } } } } void Language::set_language(const std::wstring& language) { std::map*>::iterator it = translations.find(language); if (it == translations.end()) { throw LanguageNotFound(language); } if (it->second == NULL) { load_language(language); } current_language_name = std::wstring(language); current_language = translations[current_language_name]; } const std::wstring& Language::get_language(void) const { return current_language_name; } const std::wstring& Language::translate(const std::wstring& source) const { std::map::iterator it = current_language->find(source); if (it != current_language->end()) { return it->second; } it = default_language->find(source); if (it != default_language->end()) { return it->second; } return source; } };