{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UTime; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} type TTime = class public constructor Create; function GetTime(): real; end; TRelativeTimer = class private AbsoluteTime: int64; // system-clock reference time for calculation of CurrentTime RelativeTimeOffset: real; Paused: boolean; TriggerMode: boolean; public constructor Create(TriggerMode: boolean = false); procedure Pause(); procedure Resume(); function GetTime(): real; function GetAndResetTime(): real; procedure SetTime(Time: real; Trigger: boolean = true); procedure Reset(); end; procedure CountSkipTimeSet; procedure CountSkipTime; procedure CountMidTime; var USTime : TTime; VideoBGTimer: TRelativeTimer; TimeNew : int64; TimeOld : int64; TimeSkip : real; TimeMid : real; TimeMidTemp : int64; implementation uses sdl, ucommon; const cSDLCorrectionRatio = 1000; (* BEST Option now ( after discussion with whiteshark ) seems to be to use SDL timer functions... SDL_delay SDL_GetTicks http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE%8D%B7 *) procedure CountSkipTimeSet; begin TimeNew := SDL_GetTicks(); end; procedure CountSkipTime; begin TimeOld := TimeNew; TimeNew := SDL_GetTicks(); TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; end; procedure CountMidTime; begin TimeMidTemp := SDL_GetTicks(); TimeMid := (TimeMidTemp - TimeNew) / cSDLCorrectionRatio; end; {** * TTime **} constructor TTime.Create; begin inherited; CountSkipTimeSet; end; function TTime.GetTime: real; begin Result := SDL_GetTicks() / cSDLCorrectionRatio; end; {** * TRelativeTimer **} (* * Creates a new timer. * If TriggerMode is false (default), the timer * will immediately begin with counting. * If TriggerMode is true, it will wait until Get/SetTime() or Pause() is called * for the first time. *) constructor TRelativeTimer.Create(TriggerMode: boolean); begin inherited Create(); Self.TriggerMode := TriggerMode; Reset(); Paused := false; end; procedure TRelativeTimer.Pause(); begin RelativeTimeOffset := GetTime(); Paused := true; end; procedure TRelativeTimer.Resume(); begin AbsoluteTime := SDL_GetTicks(); Paused := false; end; (* * Returns the counter of the timer. * If in TriggerMode it will return 0 and start the counter on the first call. *) function TRelativeTimer.GetTime: real; begin // initialize absolute time on first call in triggered mode if (TriggerMode and (AbsoluteTime = 0)) then begin AbsoluteTime := SDL_GetTicks(); Result := RelativeTimeOffset; Exit; end; if Paused then Result := RelativeTimeOffset else Result := RelativeTimeOffset + (SDL_GetTicks() - AbsoluteTime) / cSDLCorrectionRatio; end; (* * Returns the counter of the timer and resets the counter to 0 afterwards. * Note: In TriggerMode the counter will not be stopped as with Reset(). *) function TRelativeTimer.GetAndResetTime(): real; begin Result := GetTime(); SetTime(0); end; (* * Sets the timer to the given time. This will trigger in TriggerMode if * Trigger is set to true. Otherwise the counter's state will not change. *) procedure TRelativeTimer.SetTime(Time: real; Trigger: boolean); begin RelativeTimeOffset := Time; if ((not TriggerMode) or Trigger) then AbsoluteTime := SDL_GetTicks(); end; (* * Resets the counter of the timer to 0. * If in TriggerMode the timer will not start counting until it is triggered again. *) procedure TRelativeTimer.Reset(); begin RelativeTimeOffset := 0; if (TriggerMode) then AbsoluteTime := 0 else AbsoluteTime := SDL_GetTicks(); end; end.