{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UTextClasses; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses gl, SDL, UTexture, Classes, // SDL_ttf, ULog; { // okay i just outline what should be here, so we can create a nice and clean implementation of sdl_ttf // based up on this uml: http://jnr.sourceforge.net/fusion_images/www_FRS.png // thanks to Bob Pendelton and Koshmaar! // (1) let's start with a glyph, this represents one character in a word type TGlyph = record character : Char; // unsigned char, uchar is something else in delphi glyphsSolid[8] : GlyphTexture; // fast, but not that glyphsBlended[8] : GlyphTexture; // slower than solid, but it look's more pretty //this class has a method, which should be a deconstructor (mog is on his way to understand the principles of oop :P) deconstructor procedure ReleaseTextures(); end; // (2) okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P GlyphTexture = record textureID : GLuint; // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one width, height : Cardinal; charWidth, charHeight : Integer; advance : Integer; // don't know yet for what this one is } { // after the glyph is done, we now start to build whole words - this one is pretty important, and does most of the work we need TGlyphsContainer = record glyphs array of TGlyph; FontName array of string; refCount : uChar; // unsigned char, uchar is something else in delphi font : PTTF_font; size, lineSkip : Cardinal; // vertical distance between multi line text output descent : Integer; } implementation end.