{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UPlatformWindows; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} // turn off messages for platform specific symbols {$WARN SYMBOL_PLATFORM OFF} uses Classes, UPlatform, UPath; type TPlatformWindows = class(TPlatform) private UseLocalDirs: boolean; function GetSpecialPath(CSIDL: integer): IPath; procedure DetectLocalExecution(); public procedure Init; override; function TerminateIfAlreadyRunning(var WndTitle: String): Boolean; override; function GetLogPath: IPath; override; function GetGameSharedPath: IPath; override; function GetGameUserPath: IPath; override; end; implementation uses SysUtils, ShlObj, Windows, UConfig; procedure TPlatformWindows.Init; begin inherited Init(); DetectLocalExecution(); end; //------------------------------ //Start more than One Time Prevention //------------------------------ function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle: String): Boolean; var hWnd: THandle; I: Integer; begin Result := false; hWnd:= FindWindow(nil, PChar(WndTitle)); //Programm already started if (hWnd <> 0) then begin I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Continue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO); if (I = IDYes) then begin I := 1; repeat Inc(I); hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I))); until (hWnd = 0); WndTitle := WndTitle + ' Instance ' + InttoStr(I); end else Result := true; end; end; (** * Returns the path of a special folder. * * Some Folder IDs: * CSIDL_APPDATA (e.g. C:\Documents and Settings\username\Application Data) * CSIDL_LOCAL_APPDATA (e.g. C:\Documents and Settings\username\Local Settings\Application Data) * CSIDL_PROFILE (e.g. C:\Documents and Settings\username) * CSIDL_PERSONAL (e.g. C:\Documents and Settings\username\My Documents) * CSIDL_MYMUSIC (e.g. C:\Documents and Settings\username\My Documents\My Music) *) function TPlatformWindows.GetSpecialPath(CSIDL: integer): IPath; var Buffer: array [0..MAX_PATH-1] of WideChar; begin if (SHGetSpecialFolderPathW(0, @Buffer, CSIDL, false)) then Result := Path(Buffer) else Result := PATH_NONE; end; {** * Detects whether the game was executed locally or globally. * - It is local if config.ini exists in the directory of the * executable. Config files like config.ini or score db * reside in the directory of the executable. This is useful * to enable windows users to have a portable installation * e.g. on an external hdd. This is also the default behaviour * of usdx prior to version 1.1 * - It is global if no config.ini exists in the directory of the * executable. The config files are in a separate folder * (e.g. %APPDATA%\ultrastardx) * On windows, resources (themes, language-files) * reside in the directory of the executable in any case * * Sets UseLocalDirs to true if the game is executed locally, false otherwise. *} procedure TPlatformWindows.DetectLocalExecution(); var LocalDir, ConfigIni: IPath; begin // we just check if 'config.ini' exists in the // directory of the executable or if the windows version // is less than Windows Vista (major version = 6). // If so -> local execution. LocalDir := GetExecutionDir(); ConfigIni := LocalDir.Append('config.ini'); UseLocalDirs := (ConfigIni.IsFile and ConfigIni.Exists and (Win32MajorVersion < 6)); end; function TPlatformWindows.GetLogPath: IPath; begin Result := GetGameUserPath; end; function TPlatformWindows.GetGameSharedPath: IPath; begin Result := GetExecutionDir(); end; function TPlatformWindows.GetGameUserPath: IPath; begin if UseLocalDirs then Result := GetExecutionDir() else Result := GetSpecialPath(CSIDL_APPDATA).Append('ultrastardx', pdAppend); end; end.