{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UCoreModule; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} {********************* TCoreModule Dummy class that has methods that will be called from core In the best case every piece of this software is a module *********************} uses UPluginDefs; type PCoreModule = ^TCoreModule; TCoreModule = class public Constructor Create; virtual; //Function that gives some Infos about the Module to the Core Procedure Info(const pInfo: PModuleInfo); virtual; //Is Called on Loading. //In this Method only Events and Services should be created //to offer them to other Modules or Plugins during the Init process //If False is Returned this will cause a Forced Exit Function Load: Boolean; virtual; //Is Called on Init Process //In this Method you can Hook some Events and Create + Init //your Classes, Variables etc. //If False is Returned this will cause a Forced Exit Function Init: Boolean; virtual; //Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing //If False is Returned this will cause a Forced Exit Function MainLoop: Boolean; virtual; //Is Called if this Module has been Inited and there is a Exit. //Deinit is in backwards Initing Order //If False is Returned this will cause a Forced Exit Procedure DeInit; virtual; //Is Called if this Module will be unloaded and has been created //Should be used to Free Memory Destructor Destroy; override; end; cCoreModule = class of TCoreModule; implementation //------------- // Just the Constructor //------------- Constructor TCoreModule.Create; begin //Dummy maaaan ;) inherited; end; //------------- // Function that gives some Infos about the Module to the Core //------------- Procedure TCoreModule.Info(const pInfo: PModuleInfo); begin pInfo^.Name := 'Not Set'; pInfo^.Version := 0; pInfo^.Description := 'Not Set'; end; //------------- //Is Called on Loading. //In this Method only Events and Services should be created //to offer them to other Modules or Plugins during the Init process //If False is Returned this will cause a Forced Exit //------------- Function TCoreModule.Load: Boolean; begin //Dummy ftw!! Result := True; end; //------------- //Is Called on Init Process //In this Method you can Hook some Events and Create + Init //your Classes, Variables etc. //If False is Returned this will cause a Forced Exit //------------- Function TCoreModule.Init: Boolean; begin //Dummy ftw!! Result := True; end; //------------- //Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing //If False is Returned this will cause a Forced Exit //------------- Function TCoreModule.MainLoop: Boolean; begin //Dummy ftw!! Result := True; end; //------------- //Is Called if this Module has been Inited and there is a Exit. //Deinit is in backwards Initing Order //------------- Procedure TCoreModule.DeInit; begin //Dummy ftw!! end; //------------- //Is Called if this Module will be unloaded and has been created //Should be used to Free Memory //------------- Destructor TCoreModule.Destroy; begin //Dummy ftw!! inherited; end; end.