{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UBeatTimer; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses UTime; type (** * TLyricsState contains all information concerning the * state of the lyrics, e.g. the current beat or duration of the lyrics. *) TLyricsState = class private fTimer: TRelativeTimer; // keeps track of the current time fSyncSource: TSyncSource; fAvgSyncDiff: real; fLastClock: real; // last master clock value // Note: do not use Timer.GetState() to check if lyrics are paused as // Timer.Pause() is used for synching. fPaused: boolean; function Synchronize(LyricTime: real): real; public OldBeat: integer; // previous discovered beat CurrentBeat: integer; // current beat (rounded) MidBeat: real; // current beat (float) // now we use this for super synchronization! // only used when analyzing voice // TODO: change ...D to ...Detect(ed) OldBeatD: integer; // previous discovered beat CurrentBeatD: integer; // current discovered beat (rounded) MidBeatD: real; // current discovered beat (float) // we use this for audible clicks // TODO: Change ...C to ...Click OldBeatC: integer; // previous discovered beat CurrentBeatC: integer; MidBeatC: real; // like CurrentBeatC OldLine: integer; // previous displayed sentence StartTime: real; // time till start of lyrics (= Gap) TotalTime: real; // total song time constructor Create(); {** * Resets the LyricsState state. *} procedure Reset(); procedure UpdateBeats(); {** * Sets a master clock for this LyricsState. If no sync-source is set * or SyncSource is nil the internal timer is used. *} procedure SetSyncSource(SyncSource: TSyncSource); {** * Starts the timer. This is either done * - immediately if WaitForTrigger is false or * - after the first call to GetCurrentTime()/SetCurrentTime() or Start(false) *} procedure Start(WaitForTrigger: boolean = false); {** * Pauses the timer. * The counter is preserved and can be resumed by a call to Start(). *} procedure Pause(); {** * Stops the timer. * The counter is reset to 0. *} procedure Stop(); (** * Returns/Sets the current song time (in seconds) used as base-timer for lyrics etc. * If GetCurrentTime()/SetCurrentTime() if Start() was called *) function GetCurrentTime(): real; procedure SetCurrentTime(Time: real); end; implementation uses UNote, ULog, SysUtils, Math; constructor TLyricsState.Create(); begin // create a triggered timer, so we can Pause() it, set the time // and Resume() it afterwards for better synching. fTimer := TRelativeTimer.Create(); // reset state Reset(); end; procedure TLyricsState.Pause(); begin fTimer.Pause(); fPaused := true; end; procedure TLyricsState.Start(WaitForTrigger: boolean); begin fTimer.Start(WaitForTrigger); fPaused := false; fLastClock := -1; fAvgSyncDiff := -1; end; procedure TLyricsState.Stop(); begin fTimer.Stop(); fPaused := false; end; procedure TLyricsState.SetCurrentTime(Time: real); begin fTimer.SetTime(Time); fLastClock := -1; fAvgSyncDiff := -1; end; {.$DEFINE LOG_SYNC} function TLyricsState.Synchronize(LyricTime: real): real; var MasterClock: real; TimeDiff: real; const AVG_HISTORY_FACTOR = 0.7; PAUSE_THRESHOLD = 0.010; // 10ms FORWARD_THRESHOLD = 0.010; // 10ms begin MasterClock := fSyncSource.GetClock(); Result := LyricTime; // do not sync if lyrics are paused externally or if the timestamp is old if (fPaused or (MasterClock = fLastClock)) then Exit; // calculate average time difference (some sort of weighted mean). // The bigger AVG_HISTORY_FACTOR is, the smoother is the average diff. // This is done as some timestamps might be wrong or even lower // than their predecessor. TimeDiff := MasterClock - LyricTime; if (fAvgSyncDiff = -1) then fAvgSyncDiff := TimeDiff else fAvgSyncDiff := TimeDiff * (1-AVG_HISTORY_FACTOR) + fAvgSyncDiff * AVG_HISTORY_FACTOR; {$IFDEF LOG_SYNC} //Log.LogError(Format('TimeDiff: %.3f', [TimeDiff])); {$ENDIF} // do not go backwards in time as this could mess up the score if (fAvgSyncDiff > FORWARD_THRESHOLD) then begin {$IFDEF LOG_SYNC} Log.LogError('Sync: ' + floatToStr(MasterClock) + ' > ' + floatToStr(LyricTime)); {$ENDIF} Result := LyricTime + fAvgSyncDiff; fTimer.SetTime(Result); fTimer.Start(); fAvgSyncDiff := -1; end else if (fAvgSyncDiff < -PAUSE_THRESHOLD) then begin // wait until timer and master clock are in sync (> 10ms) fTimer.Pause(); {$IFDEF LOG_SYNC} Log.LogError('Pause: ' + floatToStr(MasterClock) + ' < ' + floatToStr(LyricTime)); {$ENDIF} end else if (fTimer.GetState = rtsPaused) and (fAvgSyncDiff >= 0) then begin fTimer.Start(); {$IFDEF LOG_SYNC} Log.LogError('Unpause: ' + floatToStr(LyricTime)); {$ENDIF} end; fLastClock := MasterClock; end; function TLyricsState.GetCurrentTime(): real; var LyricTime: real; begin LyricTime := fTimer.GetTime(); if Assigned(fSyncSource) then Result := Synchronize(LyricTime) else Result := LyricTime; end; procedure TLyricsState.SetSyncSource(SyncSource: TSyncSource); begin fSyncSource := SyncSource; end; (** * Resets the timer and state of the lyrics. * The timer will be stopped afterwards so you have to call Resume() * to start the lyrics timer. *) procedure TLyricsState.Reset(); begin Stop(); fPaused := false; fSyncSource := nil; StartTime := 0; TotalTime := 0; OldBeat := -1; MidBeat := -1; CurrentBeat := -1; OldBeatC := -1; MidBeatC := -1; CurrentBeatC := -1; OldBeatD := -1; MidBeatD := -1; CurrentBeatD := -1; end; (** * Updates the beat information (CurrentBeat/MidBeat/...) according to the * current lyric time. *) procedure TLyricsState.UpdateBeats(); var CurLyricsTime: real; begin CurLyricsTime := GetCurrentTime(); OldBeat := CurrentBeat; MidBeat := GetMidBeat(CurLyricsTime - StartTime / 1000); CurrentBeat := Floor(MidBeat); OldBeatC := CurrentBeatC; MidBeatC := GetMidBeat(CurLyricsTime - StartTime / 1000); CurrentBeatC := Floor(MidBeatC); OldBeatD := CurrentBeatD; // MidBeatD = MidBeat with additional GAP MidBeatD := -0.5 + GetMidBeat(CurLyricsTime - (StartTime + 120 + 20) / 1000); CurrentBeatD := Floor(MidBeatD); end; end.